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Mavvo

Dofus Map

118 posts in this topic

I'm still here guys :D

In the meanwhile i'm also working on a new Monsterpedia updated with all the available informations about every monsters!
Now it's really in an early alpha stage, you can't see much but it's a start!
You can check it out here ( I know tha many things are still odd and don't works :D ) :

http://mavvo.altervista.org/dofus/monsters.html

169d81ac21.pngaf420cec41.png

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that's quite a huge job :D

don't get too tired tho xd

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Fantastic job man, holy shit. o.0

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i would like to nominate Mavvo for a nobel peace prize for dofus since he's improving all our lives. :lol:

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I guess i will soon split the thread to make one dedicated to the monsterpedia.

Anyway on my local machine i'm starting to get somewhere with the drops.

I'm no where done and TY TY TY TY Gravestorm he's the best. You will be able to use it to update the wiki.

For example http://dofuswiki.wikia.com/wiki/Aerial_Pandikaze

9eba0da710.jpg

Has wrong values for Hps and it's missing drops :D

This is what i have at the moment ( I still miss names, descriptions, ecc ) :

d903185c37.png

You can compare this with the ingame bestiary to see the data is correct:

56d5866f3d.jpg

On saturday i'm moving to another place after that i will have less time to code but anyway i'd like to focus also on the monsters' spells. I want to grab as many infos as i can about them :D

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I see that ankama likes the map too! In the beta they are adding nice features to it and many are so similar to mine :P

And i must say that they are giving me new ideas too :P

Edited by Mavvo
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Or... perhaps they're getting ideas from you! :ph34r:

Just wanted to say: I'm really impressed with the progress, and your map continues to be a super useful tool. Keep up the great work!

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Love the map Mavvo it's an awesome piece of work, thank you for doing it! I would love to see the grid added with the ability to turn it on and off.

Thanks again man, that map is one of the best Dofus resources I've seen in my 10 years of playing!

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Thanks :D

The grid is a nice feature to have. The last time the grid was slowing down the map a lot that's why i took it off.

I have in mind another way to display it but i don't know yet how to do it :p

Happy mapppiiing

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Update 12/06/16: finnally fixed an annoying bug for chrome on windows and firefox on retina -> the mousewhell scroll was zooming twice instead of just once for each single mousewhell scroll!

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Update 17/06/16: 7942b1e794.jpg

  • Removed the quantity indicator when there is only 1 resource.
  • Using new resource pictures, you should now be able to see them more easily!

Refresh the page to see the new images!

Edited by Mavvo
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Update 21/06/16: 2.35 new Resources , Areas, Monsters... Translations and Pictures will come !9e3a2af300.jpg

You must reload the website a couple of times to get the new stuff :D

Thanks Bricolbob.

Edited by Mavvo
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man, this is amazing... good job!

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Update 22/06/16: e75b5819aa.jpg i still miss the Quisnoa picture dho :P I'm also working to get the translations! Soon they will be up

Edit: translated all new areas and resources ( still missing quisnoa ) probably tomorrow gonna add the monsters :D

Edited by Mavvo
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can you put an outline (i think thats how its called) on the resources. some of them are very hard to see in certain areas. a picture for example

7c012c6dab.jpg

im zoomed in to the maximum on this picture. not sure how it would look with less zoom.

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Update 24/06/16:8a3728be67.jpg

Added monsters imgs,translations and links to the official encyclopedia. It's almost all up to date :P i'm missing just a few more things like new dungeon indicators and some more hints!

@Rockyou Thanks for the input, I see it can be hard sometime to see the resource image! I'm not yet sure how to solve this. Last week i photoshopped all resources to give them a darker border but I should probably make it even more darker.

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@Rockyou and everyone do you think i should make the borders like this ?

5a6b1417a7.jpg

Let me know

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that looks great, imo.

btw, its crazy how much work you put into the map. keep up the good work

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The question is how does it look on an area where they don't stand out well already.

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I think that Edelweiss is a borderline case, even with darker borders they don't stand out pretty well.

2bf42437bc.jpg

I will make the border a bit darker again for all resources, but for edelweiss i'm not sure how to fix it :p

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Try a really bright color on those?

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yeah maybe more colourful border instead c:

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Maybe you could incorporate an option to toggle high contrast borders? So the default is how it is currently and then the user can switch it if they're having trouble seeing icons in an area.

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I'm so excited for the graphical update that will arrive on dofus...

I will update all the map to look awesome when that will happen :P

 

06-worldmap.jpg

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What graphical update?

When? What?

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