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The Inter-Server Kolossium Alpha Test

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The change in elio's portals takes into account the distance between the starting and ending portals (displacement) or the sum of distances from one portal to the next (path lenght)? If it is the first one, it is a big nerf; if the second one, it's fine.

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The daily limit for fights

what

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what

It's been like that for a long time, now.

5 fights per hour, 50 per day.

The only change is that now you can't abuse using multiple characters on same account to bypass the limit.

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It's been like that for a long time, now.

5 fights per hour, 50 per day.

The only change is that now you can't abuse using multiple characters on same account to bypass the limit.

oh has it

That limit isn't bad. Ok

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Is that elio change even on the Beta server yet or did I misunderstand where that info came from? Cause I logged on the Beta server earlier and there was still an increase for more portals used (given that distance stayed the same).

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is there any news about when or if inter-kolo will come to the actual servers?

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Inter-Server Kolossium Beta

The operation of the ISK has changed several times since the end of the 2.33 beta. Here are some of the latest changes:

Characters who start Kolo fights are now dynamically directed to two different servers. This change allows us to test the stability of the ISK system when multiple servers are hosting the parallel fights.

When a character disconnects and reconnects during a ISK fight, they no longer receive an error message standing that one of their other characters is in a fight an that this character will be disconnected and the fight lost if they connect.

When a group of just two characters tries to enroll in the ISK queue, the leader of the group will now receive a specific error message.

It is now possible to change spell and item shortcuts during an ISK fight, but the changes made during the fight will not be retained after the fight.

A character who completes an ISK fight can now be invited to another ISK group.

A character who completes an ISK fight can now correctly register for another ISK fight.

XP rewards for ISK battles are now correctly distributed between the character, their guild, and their mount.

A character who completes an ISK battle can now once again see the information of the Alliance controlling the map that they return to after the fight.

If a ISK fight is canceled during the readying phase, all participating characters are now correctly returned to the maps they were on when the battle began.

Characters from the Epic server earn more experience when participating in ISK battles.

When an entire team gives up an ISK fight, all fighters are now returned to their original map and post-battle statistics (score, win/lose record, etc.) are correctly calculated.

A character may now be disconnected from an ISK due to a connection to the same account from a different location without causing errors.

When ISK servers are not available, the performance of game servers is not degraded.

Known issues we're still working on :

Bonuses acquired when a character gains a level are being abnormally applied twice in combat (for example, an extra +1 AP for a level 200 character).

Private chat channels (/w) and the Kolossium channel (/k) cannot be used in some ISK fights.

Source: http://forum.dofus.com/en/1-log-book/321964-inter-server-kolossium-beta

Edited by Goatee
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A second Beta server has been opened. Characters from all the traditional servers have been duplicated on this second server.

Opening a second Beta server allows us to test how the ISK performs when characters from different servers are in a fight together.

Please log in on this new server and start ISK fights to help us measure how well this feature handles the pressure.

Thanks for all your help!

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Dofus 3.0 next year ? :rolleyes:

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Dofus 3.0 next year ? :rolleyes:

Yes, like ISK in 2014 :ph34r: or was it 2009

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