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InsertNameHere

1.29 and earlier players: What made you lose interest in Dofus?

141 posts in this topic

If you're still here, or here out of nostalgia.

Personally, I feel like everything done after 2.0 took the game in a direction that wasn't in line with how the game had run up until that point.

The game used to be so social. There was a sense of community. Playing the game often meant just sitting around talking. There were constantly people farming monsters in public groups. Progressing a character actually felt good because it was your only character, and it represented you.

Then multi-clienting took off. People played with eachother less and less. Bots started becoming a problem. Ankama's solution to that was removing features core to the game, like stat scroll exchanges, replacing them with easily acquired dopple tokens, single-player content and quests for Dofus to further prevent people grouping up for bosses... etc.

I want to know I'm not alone in this feeling that the game could still be amazing if it was managed in a way that encouraged community cohesion. Not the current game that has been changed from being massively multiplayer, into a single-player game where you need multiple accounts to make up for awful changes that killed the playerbase. I want reassurance that there are other people out there who also feel frustrated from witnessing the game dying through poorly conceived changes. People who can look back at the times when they would group up with strangers and actually enjoy playing, versus playing alone, achieving huge feats very fast, at the expense of the overall health of the game.

Dofus used to function so amazingly well. It was like a second life to me, and nothing has ever compared to that. It breaks my heart that it's ended up like this.

Edited by InsertNameHere
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I'll be upfront about my comment here. I've only played the game for three years according to my latest veteran reward, so I'm still very, very new to the game compared to a lot of other people. I haven't experienced the game during a time which many other players hold very special places in their hearts for. So if some of my comments sound off or not understanding enough of your (and many others) feelings then I apologize.

A friend of mine told me about Dofus one day and I'd never heard of it before. It reminded me of final fantasy tactics so I stuck with it and chose an Enutrof since I saw the words "drop whore" in their description. I had no inclination of what the community was like; I didn't even know the majority of the player-base was French until a few months after I started. I heard about multi-clienting and my friend urged me to make more characters, but I really only wanted to focus on perfecting one at a time. Also, my laptop started smoking when I tried to start a second Dofus client, so that might have had something to do with it.

And now, three years later, I'm the leader of the largest guild on Rosal. I have over 12k achievement points. I've earned every available Dofus sans vulbis through blood, work, sweat, tears, and friends. I was part of the second-place Rosalminator Tournament team. I've helped several new players become acquainted with the game and taught them how valuable friendship, community, and companionship is in this game. I've helped organize and lead groups of strangers through Frigost 3 dungeons (still working on those damn dimensional dungeons though. Also fuck Merkator and Whale). All while just using a single, wrinkly Enutrof. To say I've done it all alone would be a lie; I wouldn't have gotten anywhere close to where I've been if I'd have kept being a "solo" player. I absolutely love the community I've had the distinctive pleasure of getting to know, whether it be on a personal basis or even if it's just a passing hello when I see someone else fishing or farming near me. The game is only a lonely experience if you make it one.

You don't have to have a rainbow assortment of characters to get a dungeon (or anything!) done either. Sure it helps with organizing and collecting your thoughts while going through dungeon mechanics that will make you want to rip off parts of your body, but it's certainly not a requirement. I may have only one character, but I'm still able to play with other people every single day I log on. I still see people looking for and organizing public farming groups, whether it be in /g, /a, or /r; sometimes a bit over-zealously, but they exist nonetheless.

I guess what I'm trying to vomit onto the screen is this: if you want to view Dofus as a shadow of what it once was and mope around that everyone is anti-social and unwilling to even give you the time of day, then go ahead. I've never been one to tell people how to live their lives. But I've never gotten the chance to play Dofus all those years ago when the community was apparently at it's peak, so the only benchmark I have as to how good the Dofus community is are the dozens and dozens of amazing people that I've gotten the pleasure to know and help while I've played. People can say the game is dead and/or dying all they want, I'll continue to watch it at it's peak for me.

If you're interested in coming back to Dofus and you're playing on Rosal, I'd love to invite you to Bonfire (my guild) so you can see for yourself what I'm talking about. I don't want this very rambly post to sound like a self-plug for my guild, but it sounds like you of all people could use a place to at least chat and hang out with people, maybe even help you see how much of the "old" Dofus is still around. Shoot me a pm on imps or in-game if you catch me on if you want to talk a bit more!

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Its not the game, its you.

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I was writing a novel but decided to sum it up. Nice text Jester and a great example of solo playing.

Ive never understood these "Dofus died after 1.29" guys. Why are you still here? 1.29 aint coming back no matter how you complain.. Get friends, good guild, stop complaining and play. Or quit.

I just have to say that I found it funny how on one paragraph you complain about multi-clienting AND that they have changed some content more suitable for solo players..

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I found the game fine, having played it for multiple years during the era of 1.16(possibly earlier, i don't really remember, whatever it was ~March 2006)-1.29 and up until the most recent update, with the exception of a few periods where I had zero desire to log in and play the game due to varying reasons.

If anything, the game has gotten better, the "community" has improved as at least on rushu, language barrier isn't as prevalent an issue as it used to be, and the community isn't divided as a result. Another point to mention is how poorly run dofus was during those years, the number of dcs, bugs and roll backs you encountered back then wasn't exactly the games best selling point.

MMO's and mainstream gaming in general has shifted over the last decade from the very casual playstyle and feel one might associate with 1.29 or similar versions to a more hardcore grindy effect towards a different demographic. Without rambling on too much and getting offtopic I believe this is where the old 1.29 players draw the line, the fact is the game has evolved far beyond what it was all those years ago that some could probably consider it a new game altogether. (another example of this is runescape with the combat rework they did a few years ago, similar situation.)

That said, the game has its flaws and for some can lose its lustre pretty quickly, which i suppose is the nature of these games where it is more centered on instant gratification. Look at how easy it is to make gear now with achievements and how easy the "grind" to level characters is with all these modifiers, whether they be challenges, idols or the alt 2/3/4x bonus.

TLDR fucking filter; yes the game has changed, I personally think its mostly an improvement. Community is probably better now than it used to be.

Edited by Karalee
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The game used to be so social. There was a sense of community. Playing the game often meant just sitting around talking. There were constantly people farming monsters in public groups. Progressing a character actually felt good because it was your only character, and it represented you.

Pretty much what happened in my case. I remember times when getting level was super hard (since we were noobs) and spent a lot of time just chatting with guild and setting up some exclusive runs for a lil bit of xp (I remember my friend's first time in Cani Dung and getting 150k xp in last room...he decided he wants to farm it for xp).

It is obvious that 1.29 will never come back no matter what. It kinda pains me because Dofus 1.29 was one of my very first online games. Those were the fun times I had playing Dofus because you could do literally anything on any level. Now it's just getting farming that level non stop till 199-200 so that you can then farm for gear. Of course you can make an alt, but it ain't the same as killing people in Crackrock Area (no idea how it's spelled).

Right now I decided to give up on Dofus completely and just visit this forum to kill some time. I would come back to Dofus, but only if the multi-acc was somehow dealt with.

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To Karalee, Rushu is the only server that has grown since the 1.29 days and that has happened due to the fact almost every active person from every other server has moved there. Rosal is no where near as active, and that's the second biggest international server. The only fact that i really have a problem with from 1.29- now, is why they felt the need to kill xp from anything other then new areas. i farmed my Cra from 150-200 on Croc/SO and souls from them, the xp you get from them now is a joke. I understand that new, and harder things need to be released but don't see why they needed to kill the xp from everything older.

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I just have to say that I found it funny how on one paragraph you complain about multi-clienting AND that they have changed some content more suitable for solo players..

Yes, and in the rest of my post I talk about how they are ruining the multiplayer experience by doing that. If everyone only has a single account, everyone has to help eachother to achieve the common goals.

If anything, the game has gotten better, the "community" has improved as at least on rushu, language barrier isn't as prevalent an issue as it used to be, and the community isn't divided as a result. Another point to mention is how poorly run dofus was during those years, the number of dcs, bugs and roll backs you encountered back then wasn't exactly the games best selling point.

Well, you have to be somewhat accepting of community, especially when it's so large, as you get a lot of different personalities. Some people tend to be worse than others, but that is also an attractive quality, and the drama that occurred back in the day is also an appealing thing to experience in an MMO. They are social games after all. Regardless, I wouldn't say it has improved, even though I have no actual experience to judge it, because I would not consider the mentality that comes with multi-accounting to be an improvement. I'm not saying people who do are bad, but unless they are bored, there is very little desire for someone with multiple accounts to help random people, and leeching players does not make the community any stronger.

I know there were a couple of major server issues through my years of playing, but I think the compensations made up for it, at least in my memory.

That said, the game has its flaws and for some can lost its lustre pretty quickly, which i suppose is the nature of these games where it is more centered on instant gratification. Look at how easy it is to make gear now with achievements and how easy the "grind" to level characters is with all these modifiers, whether they be challenges, idols or the alt 2/3/4x bonus.

I actually haven't played since the introduction of those things because I had already gone through withdrawal and given up on the game within 2 years of the game being 2.0, but I have to agree that the instant-gratification elements are what spoil the game. When you purchase any other type of game, you expect to stop playing it within a few months, but MMOs are something I would consider to be a second life, and something worth sinking years of life into. The way it is right now just isn't appealing, even if it is still not easy to achieve everything the game has to offer. Sometimes not everything is worth achieving anyway.

Pretty much what happened in my case. I remember times when getting level was super hard (since we were noobs) and spent a lot of time just chatting with guild and setting up some exclusive runs for a lil bit of xp (I remember my friend's first time in Cani Dung and getting 150k xp in last room...he decided he wants to farm it for xp).

It is obvious that 1.29 will never come back no matter what. It kinda pains me because Dofus 1.29 was one of my very first online games. Those were the fun times I had playing Dofus because you could do literally anything on any level. Now it's just getting farming that level non stop till 199-200 so that you can then farm for gear. Of course you can make an alt, but it ain't the same as killing people in Crackrock Area (no idea how it's spelled).

Right now I decided to give up on Dofus completely and just visit this forum to kill some time. I would come back to Dofus, but only if the multi-acc was somehow dealt with.

It was those little experiences that made the game so much better. The difficulty of playing solo and struggling to even reach level 100 tied people together and made them work for things... together.

Like you say, now it is just about getting to end-game, which is sad, because I remember the day my guild leader said to me that he was tired of being low-levelled, which was a shock to me. He was about level 56, and it was weird to hear, because back in those days, people did not care about being the highest level, it was about getting gear for the here and now, and just enjoying the content that was available to them. Not powering all the way through to the end of the game, just for the sake of being "the best". People mostly levelled simply because they were participating with others. It wasn't an intentional grind unless you had nothing else to do.

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I wouldn't blame 2.0 or multi-accounting. There's just not much to do anymore for a lot of people. Everyone tends to just Zaap sit because of that.

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Personally I think multi-accounting is beneficial to your friends and those that may not have the luxury to xp/gear/p2p/maintain alts for some of the newer content. Over the years, the international community servers in Dofus really have become smaller compared to what they were like before but I think that might have to do with suboptimal advertising.

I think in this day and age people like me like making and playing new alts so they get to experience new play styles and tactics rather than playing the same old Topkaj Bluff-spamming Eca for 8 years lol. With that being said I'm sure there are those hermits that play without any social contact whatsoever as well, but if that's how they prefer doing it then be my guest xD.

Overall, it takes a little bit more hunting, but willing players (and potentially new friends) are still out there. Like the wrinkly old prune (sorry Jest lol) said, even solo-accounters are extremely successful with some charisma and friends. If you happen to find your way to Rosal and are up for something, hit me up: /w Casino-Royal.

Edit: Forgot my semi-main point hhh. I think that if used correctly, alts owned by a multi-accounter can create more social activity than just leading to isolation from the community.

Edited by Casino-Royal
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Sneh plz, 9 months and i'm still waiting for queen leech ok

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I know exactly what is the creator of this topic talking about and it is something the newer players cant understand. It is how different the gameplay was and the experience you had playing the game. Sadly, there is nothing we can do about it now. Dofus turned into a pay to win game at some point and the once amazing MMO with unique gritty graphics and great soundtrack and idea behind it became nothing but a milking cow for the company.

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Dofus turned into a pay to win game at some point and the once amazing MMO with unique gritty graphics and great soundtrack and idea behind it became nothing but a milking cow for the company.

Pay to win? I dont think you (as well as many other people who loosely throw that term around) know what you're talking about when you use that term.

Ever played a korean/asia-based game with a cash shop that has gear and stat/exp boosters you can use anytime- and are relevant up to and including endgame and arent limited to sub level 60 or sub 100 or not just for cosmetics? That's pay to win.

An ogrine store with cosmetic items/services and sidekicks that are inferior to players half their level does not a pay to win game make. Wakfu is so much worse when it comes to this and I wouldn't even consider it pay-to-win per se. Its certainly a far cry from dofus in terms of doing so at any rate.

Ogrines themselves are hardly pay to win, you're implying having kamas = winning, and also if people were to go to those lengths they might as well do it the proper way and get double/triple their value for money, and that market exists in every game.

Edited by Karalee
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9zNyuWy.jpg

God damn the game was so perfectly refined back in 1.29, with no bugs or memory issues. I'm sure if they'd frozen development and never had released any new content from that point forward I'd still be giving them money to enjoy playing.

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Ahoy InsertNameHere,

I've been playing Dofus since Rosal was created with a 3 year break shortly after 2.0. I came back during 2.9 or 2.10, right before F3 was released. The reason of that break wasn't that I was disappointed in 2.0. I was ecstatic. I was absolutely in love with everything but the very first draft of big-headed characters, which was quickly fixed. The reason I decided to take a break was a family-/location-related issue.

I did hear a lot of guildies and well known people on Rosal back then complaining about 2.0 and couldn't wrap my head around why they would prefer playing a game with awful graphics, constant disconnections, bi-weekly rollbacks, login queues of 10k and a fuckton of bugs. I liked Dofus but friends would always mention how badly the graphics are and wouldn't even give it a try.

I've been a solo accounter ever since I started and still am. I tried multi-accounting but since I'm lazy by nature I never even made it to past 160 pre-2.0 on my 1 Sadida and only made it to 200 because 2.9 added achievements and gave me a clear guide on how many quests there actually are. I loved doing quests for weeks without nearly any breaks. The leveling was a nice addition but never the main goal. Like you said, I didn't care for leveling super fast, just like most people used to in 1.2x days.

Multiaccounting can become an issue if you're not very social and if you do find someone that is willing to get your through e.g. Frigost 2 (shoutout to Pervy's team!) and you're not even close to their level and in old pre-2.0 gear then you feel pretty fucking useless. You feel alienated, which I assume is one source why you're missing 1.29. But if you're not exactly acting like an idiot, and avoid being rude to those that are kind enough to assist you in the end people those people will ask you to do stuff with them on their own. You could become their missing class or replace one of theirs so that they can focus on the other alts better. Or if you're a Sadida you can be an additional nuance just to fuck with your now newly found friends.

In 1.2x people already started multiaccounting. It was rare but it definitely happened. I still got my farmer alt on one of my accounts. I also used to have an Eni, a chance Panda, etc. which I redid for a short period. 2.0 isn't to blame for multiaccounting, 2.0 isn't even to blame for the lack of community compared to back then. People overreacted on change, which wasn't something that happened that often back then. Ankama missed - and is still missing - oh so many opportunities to properly advertise Dofus outside of France. People got older, finished school, started college or jobs and just didn't have as much time for an MMO as they used to. And there weren't any people to replace them anymore.

Is the community as great as it was in 1.29? I think it's better. It's more mature for the most part because people grew up and matured themselves (with exceptions). Can you do stuff in Dofus as a solo accounter other than zaapsitting? Yes. There's a giant world to explore and if you're interested in lore you can read quests dialogues, you can organize hunts, dungeon runs etc. with none to barely any multiaccounters. Can you do stuff in Dofus by being a loner and just hating on multiaccounters? No. People like Danan proved that last year quite often on the official forum with all of his "MAs are bad and you should feel bad for being one" and "Nobody does anything anymore with strangers (but I also don't want to join bigger guilds/alliances or make friends but I'll continue blaming MAs)" threads.

On a last note: I was fortunate enough to play 1.29 at the 10 years anniversary convention in May 2014 and it quite literally sucked ass. It was broken, it looked terrible, and without an actual community (the thing you're actually missing, not 1.29) it was boring. It was a nice little trip down memory lane crossing nostalgia road but that's all it was. I'm happy with 2.x and if you give it an actual try, be social and suppress your issues with multiaccounting for a while you'll see that we're living in a better World of Twelve nowadays.

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[image]

God damn the game was so perfectly refined back in 1.29, with no bugs or memory issues. I'm sure if they'd frozen development and never had released any new content from that point forward I'd still be giving them money to enjoy playing.

I can't tell if this is sarcasm or not, and I have no idea what's going on in the picture either.

Either way, I was all for 2.0 as a graphic update. I wasn't expecting them to change so many things, and make horrible band-aid "fixes" to things like botting. If 2.0 had been nothing more than a visual update, the game would still be enjoyable, but it wasn't, and they couldn't even get the client to function the same, which it still doesn't...

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and they couldn't even get the client to function the same, which it still doesn't...

In what way? the lack of sound without using the updater?

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Multi-accounting is killing the game. The point of an online game is teaming up with other players.

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The game used to be so social. There was a sense of community. Playing the game often meant just sitting around talking. There were constantly people farming monsters in public groups. Progressing a character actually felt good because it was your only character, and it represented you.

Then multi-clienting took off. People played with eachother less and less. Bots started becoming a problem. Ankama's solution to that was removing features core to the game, like stat scroll exchanges, replacing them with easily acquired dopple tokens, single-player content and quests for Dofus to further prevent people grouping up for bosses... etc.

I want to know I'm not alone in this feeling that the game could still be amazing if it was managed in a way that encouraged community cohesion. Not the current game that has been changed from being massively multiplayer, into a single-player game where you need multiple accounts to make up for awful changes that killed the playerbase. I want reassurance that there are other people out there who also feel frustrated from witnessing the game dying through poorly conceived changes. People who can look back at the times when they would group up with strangers and actually enjoy playing, versus playing alone, achieving huge feats very fast, at the expense of the overall health of the game.

It's hard not to get off-topic so excuse me if i do.

Starting Dofus during 2008 would put me in the category of "1.29 and earlier dofus players" i guess. Playing for almost 2 years straight from lvl 1-199 up until the dawn of 2.0 in December 2009 i'd say im one of those people who actually really know the feeling of the Before and After, having quit right after 2.0 came out and coming back to the game just last year, 2014, and it's been a year now that ive been playing and finally 2.29 came out.

You may think that the game "used to be so social," maybe because of your personal experience that maybe its not the same for you than it was before, but i do believe it is "still very much social" and that there is "still somewhat a sense of community" I can at least say this for Rosal especially last christmas 2014 when we had Ashley's Secret Santa and that was PLAYER Initiiated with the help of Mods. But yes this is very much subjective, so i do agree with an earlier post that it's mainly "you" and not the game regarding it being a "not so social" thing anymore. Playing the game is "still" pretty much at times sitting around talking to friends and randoms and there are people farming monsters in public groups and multi-clienting was a thing in 1.29 too just that not alot of people had 8 lvl 200s before, unlike now and people were mainly working on their actual main character at that time.

The game as it is now actually forces you at other times to play with other people (most evident in quests and harder dungeons) so saying that the changes they've made to the game further prevent you from grouping with other players is false. There is no way i could have gotten to 7000+ achievements (during 2.0 just last year/this year) without doing most of them with friends and that is a fact. I have only played with my iop and at first with my enu and eni for the first 1000 or so achieves but i have always played with other players. I have grouped up with strangers after 2.0 and i still have enjoyed playing the game and not everyone will agree but it is better and more fun when you're achieving huge feats with others (like the first time i beat shadow with Edgar and Jess :3 fun times).

When i look back on 1.29, yes it was glorious and I admit it's just unforgettable for everyone that played during that time, just everything about it was awesome, well except for the inferior graphics, bugs and rollbacks BUT 2.0 is just overwhelmingly better with the new changes compared to how it was before. And i think we all miss 1.29 because of how the game was back then, with Xelors and their AP Rape (which just isnt the same nowadays) and everyone was farming scroll mats (not dopples) and Guild Wars was a thing and 3 + hammer hits was a thing and Prism/Perc Fights were epic fun. I do believe there were alot more people before compared to the population nowadays so thats another thing, and yet i still think the game is amazing how it is now.

HOWEVER, the main point of my post, and well i have mentioned this previously, is that the game is still FLAWED. I won't get into the nitty gritty but we all know this and that's why everyone still complains, including myself about a lot of things and until everyone is satisfied we will always be wanting things to get better.

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I can't tell if this is sarcasm or not, and I have no idea what's going on in the picture either.

Those 2 circles are symbolizing "nostalgia goggles" and the text underneath was sarcasm because everything he said actually did happen.

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Those 2 circles are symbolizing "nostalgia goggles" and the text underneath was sarcasm because everything he said actually did happen.

not sure if reference to rose tinted glasses saying or actual map loading bug in reference to that image, lol.. either way its win/win

no sarcasm^

Edited by Karalee

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Pay to win? I dont think you (as well as many other people who loosely throw that term around) know what you're talking about when you use that term.

Ever played a korean/asia-based game with a cash shop that has gear and stat/exp boosters you can use anytime- and are relevant up to and including endgame and arent limited to sub level 60 or sub 100 or not just for cosmetics? That's pay to win.

An ogrine store with cosmetic items/services and sidekicks that are inferior to players half their level does not a pay to win game make. Wakfu is so much worse when it comes to this and I wouldn't even consider it pay-to-win per se. Its certainly a far cry from dofus in terms of doing so at any rate.

Ogrines themselves are hardly pay to win, you're implying having kamas = winning, and also if people were to go to those lengths they might as well do it the proper way and get double/triple their value for money, and that market exists in every game.

Wow, if the ability to buy in-game currency with real money isnt a pay to win scheme at its worst, then just like you stated, I have no idea what pay to win is.

Kamas = everything.

In theory, you can start over at level 1, just buy ogrines for money, get kamas, buy souls, let random people in arena leech you, then you buy whatever gear/scrolls you want and in a single month you can be where others are, except, it took them a couple of years to get there, because they actually played the game.

Sorry, I just dont understand your logic.

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You know, it could be both. If that's an actual load map bug then though, holy shit. I can't remember 1.29 being that buggy.

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Wow, if the ability to buy in-game currency with real money isnt a pay to win scheme at its worst, then just like you stated, I have no idea what pay to win is.

Kamas = everything.

In theory, you can start over at level 1, just buy ogrines for money, get kamas, buy souls, let random people in arena leech you, then you buy whatever gear/scrolls you want and in a single month you can be where others are, except, it took them a couple of years to get there, because they actually played the game.

Sorry, I just dont understand your logic.

You failed to read the last part of what I said previous, try again. To elaborate on this, most mmos these days have some sort of cash shop system where there is a way to transfer real money into items and from there into ingame money, or even directly into ingame money. Dofus is no exception, albeit only in the form of money -> ogrines -> sub/cosmetics=kamas instead of money -> a statistical advantage over someone who does not use the cash shop.

The problem with this though is if you were seriously considering it from a hardcore P2W perspective you would realise its neither sensible nor cost-effective to do it this way, if you wanted to bring the whole "hey i have irl money lets buy 100 dollars worth of ingame product to get rich ingame, you'd be better off doing it unofficially where the rates are, like I said before, in the realms of 2/3x what you would get otherwise.

That said those who dont do that probably are the same people who use their parents CC and don't understand the value of money or very very basic economics.

Thats where my logic comes from, and my opinion on the matter. The problem with dofus is if you really wanted to P2W anyway the amount you would have to invest in this day in age to be anywhere competitive would be astronomical and honestly with the pvp aspect of the game being taken away from 1v1 and instead relying on tactics over just gear in a 3v3/5v5 perspective, that sort of irl investment would honestly be so hilarious its more a joke than anything. That said there are a few people who I know who have gone down that path and lets be real here, they aren't that good even with all that $$$$ (They dont use IV so they wont hire hitmen on me upon saying that). Money buys alot of things but skill isn't one of them.

Edited by Karalee
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Kamas = everything.

i have a comment on that ... back in the strokens days after i made my SO set for my xelor i stopped making kamas and started pvping and all i had was 10kk sometimes it drops to 2kk cuz of zaaps but the 2kk form pvp target saved me pretty much .... so no kamas is not everything u can still enjoy the game even if ur so broke .

back to the main topic yea i really enjoyed 1.29 more than 2.0 and pvp system sucks now ... but pvm is much better now cuz in 1.29 u go make a grp and the only thing u can fight is ghosts or fungus and they r usually pretty crowded and the fight take too long and u might lose at the end .

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