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[Changelog] 2.27: The Web of Defeat

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Updating this, not complete yet


Changelog 2.27 BETA
New dungeon: the lair of the Queen Nyee

This dungeon is designed for characters of level 90. It includes a new family of monsters and dungeon Guard.
Two new outfits can be made from the resources of the dungeon.

New generation formula runes Smithmagic:

The generation formula runes Smithmagic is changed, Devblog an article on this topic is available at: Click here
The generation of runes is increased significantly for high-level objects.
Objects can now generate more runes that the values of their effects (for example, an object with a bonus of 1 AP can potentially generate more AP runes).
The interface to destroy objects is improved, it helps break up 50 lots of items at a time.
The most broken objects now undergo runes generation malus and least broken objects benefit from runes generation bonus. These penalties and bonuses are calculated dynamically after each object destruction. The penalties and bonuses can not be known until after breaking objects.
We changed the system to enhance the destruction of a wide variety of objects, offer a fun and dynamic system and upgrade maximum resources, monsters and Boss.

Hunting interface for Collectors:

A new interface accessible from a desk in the temple of alliances, allows to visualize the 10 Collectors who possess more than estimated in the dungeon, and the 10 Collectors who have the most value exclusive dungeon.
The name of the guild, the estimated value of the inventory of the Collector, the name of the area in which it is located and its coordinates are displayed.
This list is refreshed every 10 minutes as well as the death of a Collector (refresh time is more important on the Heroic server so that this feature is not used to remotely monitor activity in an area).
This feature aims to facilitate hunting activity to the richest Collectors.
A new interface displays the list of objects collected on a Collector, it is accessible from the message announcing that a Collector was harvested.

Improved overload mode:

It is now possible to move when one is overloaded (more pods in the inventory that the inventory is to authorize), but it is not possible to run.
Trade with NPCs or Collectors are prohibited in overload mode.
It is now possible to interact with other characters while being overloaded, if the result of the exchange implies a reduction of the overload.
The overload mode allows the use of teleportation potions, and Zaaps Zaapi but prohibits the use of teleportation to a spouse or the entrance to a dungeon.
We modified this system to allow characters who find themselves involuntarily overload (manufacture of heavy objects, generation of runes Smithmagic, harvesting a Collector, pack opening etc.) to gain access to a safe (for bank or house) to get rid of items they too without having to remove them from their inventory.

battles:

Tactical mode, the cells are now colored checkerboard to facilitate the reading of the pairs and odd fields, diagonals and staves.
A new system for exchanging its position with that of an ally during the planning phase. The person who started the fight can exchange its position with any ally without waiting for validation. The other characters have to wait for their position exchange request is validated by the ally concerned. This feature is available in the context menu of the characters.
At the end of a fight, the group interface is properly updated (the Zobal characters back to their default appearance).
The preview of the entity travel area is correctly updated when flown via the Timeline and the entity moves.
The preview of displacement after the death of a target function correctly when the cursor is positioned on the cell of the entity that was targeted.
For spells that require to target an empty square (teleport spells for example), the occupied squares are now displayed in light blue when previewing the available cells.
In some cases, invisible entities could become visible in an incorrect position; this problem is corrected.
Permanent tooltips start correctly updated when the fighters change position (teleportation, pushing, etc.).
The preview damage spells and care based on a life percentage of the target is displayed correctly when the spell is cast through portals.
The damage preview is displayed correctly when a spell is used through two gates placed side by side.
Floating damage displayed above targets are no longer displayed when the fight is over.
In some cases, the viewer chat channel could be shared between several unusually different struggles; this problem is corrected.
The operation of the characteristics malus (Strength, Agility, etc.) and power is standardized: a penalty will reduce the total power up to 0 + feature, never below. For example, a fighter with 200 Agility, Power 100, and Power 400 penalty strike with the Air element as if it had 0 0 Agility and Power. The result would have been identical with a penalty of 400 Agility.
The time of the message viewer channel is not wrong when a spectator joined the same fight several times.

Optimizations and performance:

Memory management is improved when maps change. The client's memory consumption DOFUS should not rise abnormally after a significant number of cards changes.
The memory management is improved when the game is used without the Updater. Client's memory consumption DOFUS should not increase abnormally when the updater is not active.
Caching scenery improved, they now take between 20 and 25% less disk space.
A delay of half a second is added between the raising or lowering of a frame, to avoid misuse of this action that could have a negative impact on client performance of the players on the map.

interfaces:

After the death or resurrection of a character, the navigation map correctly shows the Phoenix position.
The Phoenix present in other worlds are no longer displayed after the death of a character (only the Phoenix Incarnam is displayed, for example after a death in Incarnam).
The cursor hovers over the answers in the dialogues with NPCs is properly refreshed when he was already set to an answer.
In some cases the map change arrows were not displayed when the cursor is not moved between two map changes; this problem is corrected.
Very long text displayed in tooltips are properly trimmed.
In the interface characteristics, some tooltips are clarified and others are added.
In an account recording interface for the Shield, the colors of the links are now standardized.
After a teleport at the entrance of a dungeon, trade with the character that launched teleportation close properly.
During a dialogue with the dungeon NPC cancellation teleport request of the group no longer blocks the character.
In the shop on the home page, display the carousel has improved.
In the shop, the items in the category "Services" are no longer clickable link "View details of the range."
In the shop, the familiar followers are displayed in preview as normal familiar with the character's feet.
In the shop, you need to have at least one character in the search field for the search to be launched.

success:

In the list of Success, a tooltip when mousing over categories completion percentage indicates that this percentage does not include subcategories.
In the interface of Success, Success validated are displayed in green rather than hatching.
The Phantom of the House Related Achievements Boostoplasmes give 10 instead of 3.
Successes related Nest Kwakwa give 10 Feathers of Kwakwa instead of 3.
Successes related Dungeon Blacksmith give 10 Locks Chest Blacksmith instead of 1.
Successes related Laboratory Brumen Tinctorias give 10 Comforters from Nelween instead of 3.
The level of the Fed successfully housed, bleached related to APB is increased from 126 to 130. The rewards are adjusted accordingly.
Successful Level The price of fame related to APB is reduced from 190 to 150. The rewards are adjusted accordingly.

quests:

4 new quests await adventurers will explore the nature of the forest Treechnid revisited.
In the interface quests, quests designed to be performed in groups now have a specific icon.
The quest category "Divine Dimensions" is replaced by new specific categories for each dimension (Enutrosor, Srambad, Xélorium) the series of quests both Dofus (Dofus Dofus Vigil and Nebulous) is moved in the "Main Quests". Corresponding Success are also moved.
Legend Quest Lenalde Wally Elconom properly validate his quest objective when the character is Eliotrope class.
Quest Mystery Pandala: it is now possible to validate the objectives of this quest from the NPC Ronald although the quests in the series have been validated.
In the quests "The difficulty of being a jeweler" and "Around the World", the Treechnids defeat are replaced by Treechnids puny.
Kamas given as a reward by the APB quests are replaced by Doploons. This modification is performed to reduce the amount of Kamas generated in the game.
On the island of Frigost, door type quests, monster, treasure are not repeatable.

Guilds and alliances:

The%% guild can create a link to his guild card.
The%% alliance to create a link to its alliance sheet.

objects:

Success criteria for equipping items added in version 2.22 (Whale Frigost) 2.23 (The Cogs of Xélorium) and 2.25 (The Legends of the Fall) are removed. This change affects the following objects:
Maskrobe
Voilamibe
Pataugastrique
Ceintacé
Protopagne
Baleinabottes
Kidibonnet
Capchalot
Amulet of Pol Ouatnos
Ring Pol Ouatnos
Bil duster
Wand Perplexed
Hammer of the Lost
Set Vortex
Set of the Lost
Set Pnose
Harpinoplie
Panoplibou
Set the seabed.
A new range of two devices (cape and hat), the "invisible range" can be manufactured. These objects are invisible once they are fitted on a character.
Cape lightning, the Amulet Ementaire Deluxe and the cursed warrior False Saigneur can no longer be broken.
Dofus can no longer be broken.
The Set Sadida class is changed to match the new spells.
All the shields of the game have been repositioned on the characters, they should now display properly on all classes.
Over 900 inventory items (various resources, quest items, etc.) are graphically improved.
The following resources are now part of the category "Mushroom"
Slat Mush Tup
Trompe the Trumperelle
Spine Ougaa
Thorn Field Field
Sporme Champ Champ
Sporme of Dremoan
Fragment of Ougalurette
The Wosungwee shield, Flute purpose and objects of the Champion range (shields distributed to the winners of the Goultarminator are not affected) are now linked to the account (some of them were related to abnormally character). The change is retroactive.
Revenues excavators Woukuis and Deuh-Pain Baguette are modified and include more salt.
The Dungeon Key Treechnid is renamed Ancestral Domain Key. Her recipe is modified.
The Dungeon Key Soft Oak is renamed Keys Soft Oak Glade. Her recipe is modified.
Bud the Ancestral Treechnid is renamed Bud Ancestral Treechnid.
The wooden block is renamed the Trunknid Cale Trunknid wood.
The Abramu is renamed Abramu.
The Araknamu is renamed Araknamu. Its level from 20 to 40 and its characteristics are changed.
The level of Treering from 5 to 40. The range of penalties is a bonus.
The level of Abracape from 10 to 40.
The level of resources is adjusted to the monsters (whose level is changed).
Revenues from equipment and keys using Abraknydiens of resources are changed, including the outfits Treechnid, Ancestral and Soft Oak but excluding Swana Boots, Boots of Berserkoffre, the Mask Black Rat, the Axe Minotoror, the Staff of SanGroku, Dark Vlad Sword and the Ceremonial Ring Lord of the Rats.
Revenues from equipment in the range of Frakacia Leukocytine are changed.
Revenues from equipment in the range of Boostache are changed.
Revenues from equipment Scaraleaf six outfits are changed.
Revenues from equipment Kwak five outfits are changed.
Revenues from equipment in the range of Nelween are changed.
Revenues of different potions Wood Chips are modified and a new potion is added.
Resources associated with the Kwak are added on Kwakeres and Bwaks.
The Royal Gobball resource graduation rate is uniform with the resources of other dungeon keepers.
The graduation rate of Boostache resources are standardized with the resources of other dungeon keepers. The Boostoplasme becomes a common resource and Moustache Boostache becoming a scarce resource.
The recipe for the Essence of Boostache is changed.
The graduation rate of Kwakwa resources is standardized with the resources of other dungeon keepers. The Pen of Kwakwa becomes a common resource and Beak Kwakwa becoming a scarce resource.
The recipe for the Essence of Kwakwa is changed.
The graduation rate for the Safe Lock Smiths is standardized with the resources of other dungeon keepers. The Lock Chest Blacksmith becomes a common resource and different stones become scarce resources.
The recipe for the Essence Blacksmith is changed.
The graduation rate of Nelween resources are standardized with the resources of other dungeon keepers. The Duvet Nelween becomes a common resource and Nelween smoke Vial becoming a scarce resource.
The recipe for the Essence of Nelween is changed.
Revenue boards using wood recovered exclusively on monsters require more than one copy of wood instead of 20.

Areas, dungeons and monsters

The area of the forest Treechnid is graphically recreated.
The Abraknyde dungeons and Soft Oak are graphically completely redone.
Toxoliath: 4th and 5th wave now contain the correct number of monsters.
Trantroa: the gain characteristic provided by the spell "Taj Rage" (beginning of combat spell) can now be désenvoûté.
Xelor Sadida temple and Dopples are updated with new spells in their respective class.
Beginning of combat positions are now fixed on the map located on -2, -1.
The characters that move on the wooden pier on the map -82, -89 are on the pontoon when traveling.
The rocks now correctly block the movement and sight lines on the map located on -20, -24.
Giant Sea poisons located on the map 21.22 can now be caught.
The likelihood of recurrence of the Rose Obscure is greatly increased.
The likelihood of Kwak Flame, Ice, Earth and Wind in the mountains of Cracklers is increased. Their respawn time is reduced.
New resources are added to the following monsters:
Champa Blue
Champa Brown
Champa Red
Champa Green
Treechnee
Venerable Treechnid
Araknotron
Treechnee Dark
Dark Treechnid Irascible
Araknotron Irascible
Treechnee Irascible
Summoning branch
Caregiver branch
Bulbig Brozeur

Loot graduation rates of monsters in the following areas are modified:

The Amakna Forest:
The following monsters are removed: Boufton White, Black Gobbly, Gobball, Larva Blue, Orange Larva Larva Green, Arakne, Arakne Agressive, Moskito.
The population of Milimulous is increased.
The Treechnids are replaced by puny Treechnids.
Edge of the Evil Forest:
The population of Prespics is decreased.
The Treechnids are replaced by puny Treechnids.
Clearing Brouce Boulgoure:
The average level of the sub-area from 20 to 30.
Champs Champs are deleted.
The level of Champas is increased by 15, they both have lots and existing spells are changed.
Edge of the forest Treechnid:
The average level of the sub-area from 25 to 45.
The monsters are replaced by Major Arachnees, the Tronknydes, Treechnid and Abraknes.
The level of Major Arachnee is increased by 5 and spells are changed.
The minimum level of Trunknid is increased by 8. Its characteristics, resistance and spells are changed.
The minimum level of Abraknyde is increased by 15 and its maximum level is increased by 11. His spells are changed.
Treechnid Forest:
Subfield is renamed Woods Arak-hated.
The average level of the sub-area from 35 to 80.
The monsters are replaced by a new family of monsters: the Arak-hated.
Dark Treechnid Forest:
The population of Abraknes Dark becomes equal to that of other monsters.
Dungeon Treechnids and Soft Oak:
The Dungeon Treechnids is renamed Ancestral Domain.
The Soft Oak Dungeon is renamed Polyana Soft Oak.
The entrance to the Ancestral and Glade Soft Oak Estate does longer on the same card.
The level of Treechnids Dark Irascibles is increased 4.
The level of Araknotrons Irascibles is increased by 2.
The characteristics of monsters and spells are changed.
The group composition is changed.
Wood Litneg:
The Kruorre respawn time Chafer Hai is tripled. Its level, its characteristics, spells and her booty is changed.
Basement of the library Amaknan:
It is no longer possible to place a prism or a Collector in the sub-area.
Scaraleaf Plain:
The characteristics of Scaraleaf are changed.
The level of Scarafeuille Black is reduced by 4. Its characteristics are changed.
The Crackler Mountain:
The characteristics of Kwak are changed.
Pandala Neutral:
The population of Bulbigs and Sacred Bamboutos is increased.
The graduation rate of Kitsous of resources is uniform between common resources and scarce resources. The Kitsou skins become common resources and Kitsou Hairs of scarce resources.
The number of bristles Kitsou given in recognition of Kitsous success is diminished.
Forest Pandala:
The population of Bulbigs and Sacred Bamboutos is increased.
The graduation rate of the Holy Bambooto resources is uniform between common resources and scarce resources.
Foliage of the tree trunk and Hakam Hakam tree:
The respawn monsters is decreased.
Resistance losses of PA and PM Pikoko Air, Snailmet and Moopet was abnormally low, was increased.
The characteristics of the Moopet are changed. Bruising his fate is corrected, it can no longer be cast anywhere on the map.
A new spell is added to Snailmet. His initiative is diminished.
Jungle obscure:
The respawn monsters is decreased.
The minimum level of Treeckler Dark is increased by 6 and the maximum level is reduced by 2. Its characteristics and spells are changed.
The minimum level Pikoko Dark is increased by 13 and the maximum level is increased by 1. The characteristics and spells are changed.
The minimum level of Rotaflor is increased by 18 and its maximum level is increased by 14. Its characteristics and spells are changed.
The level of Wheatgrass is increased by 21. Its characteristics and spells are changed.
The minimum level of Floramor is increased by 13 and its maximum level is increased by 5. Its characteristics and spells are changed.
The minimum level of the bark is increased by 17 and its maximum level is increased by 9. The characteristics and spells are changed.
The minimum level of Nerbe is increased by 22 and its maximum level is increased by 18. Its characteristics and spells are changed.
The Otomai ark
The minimum level of Barbrossa is increased by 6 and the maximum level is reduced by 10. Its characteristics and spells are changed.
The minimum level of the Flib is reduced by 4 and the maximum level is reduced by 8. The characteristics and spells are changed.
The minimum level of Sparo is increased by 9 and its maximum level is reduced by 11. Its characteristics and spells are changed.
The modular division of monsters in the group Gourlo the Terrible is changed.
Coral Beach:
The level of Corailleur is reduced by 10. Its characteristics and spells are changed. His fate Coral Strike has the same effect in normal hit and critical hit, only the values differ.
The minimum level of Crustoraux is increased by 6 and the maximum level is increased by 2. Their characteristics and their fates are changed.
The minimum level of Palmifleurs is increased by 9 and maximum level is reduced by 11. Their characteristics and their fates are changed.
Grassy plains:
Experience points awarded by the Pikoko Plains were less than what they should and have been increased. The fate Duster Blinding deals damage.
The characteristics of Crackrock Poli are increased.
The characteristics Crackler Poli are diminished. His chances of inflicting critical hits are reduced.
The characteristics of Kido are diminished. His chances of inflicting critical hits are reduced.
The characteristics of Kilibriss are diminished.
The characteristics and spells Mufafah are changed.
Peat bog foul and bottomless:
The minimum level of Bourbassingue is increased by 8. Its characteristics and spells are changed.
The minimum level of Ouassingue Entourbé is increased 7 and its maximum level is increased by 3. The characteristics and spells are changed. His respawn time is decreased.
The minimum level of Mopeat is increased 7 and the maximum level is reduced by 9. The characteristics and spells are changed.
Village Canopy:

Transgaminerie the Zoth Girl: the spell increases the PM of the target.
Melee Zoth Warrior: the spell increases the PM of the target each time it is pressed.
Torment Zoth Disciple: The maximum range of the spell from 8 to 10.
Incentive Zoth Master: the spell increases the range of the target each time it is pushed or loses PM.
Grasp of Zoth Sergeant: the maximum range of the spell from 8 to 10.

Artificial lntelligence:

Monsters manage more effectively states that prohibit the use of a portal.
Monsters effectively avoid the traps they have placed themselves.
Monsters more efficiently manage the effects that push a target when it suffers damage (out Evasion for example).



Sadida:

A complete Devblog article on changes to the class is available at: Click here
Characteristic of the bearings are changed:
Vitality: 1: 1 (unchanged)
Wisdom: 3: 1 (unchanged)
Intelligence, Luck, Agility and Strength: 1 to 100: 1, 2: 1 to 200, 3: 1 to 300.
Points invested characteristics are automatically made the connection.
Tree of Life (special spell)
The operation of the fate is changed.
The spell now can turn any tree in the Tree of Life.
The lot must now necessarily target a tree to operate.
When the tree is attacked, he heals striker up to a certain percentage of received damage.
The care percentage rises to 50, 60, 80, 80, 90 and 100% at levels 1, 2, 3, 4, 5 and 6 of the spell.
The AP cost changes to 2 at all levels of the spell.
The recovery time increases to 3 at all levels of the spell.
Scope becomes infinite and without line of sight to all of the spell.
blackberry

Obtained at level 1.
Damages are changed due to changes in levels of characteristics.
The number of casts per turn 3 passes all of the spell.
The critical hit rate increases to 1/50 at all levels of the spell.
Launched on an ally tree unlocks a spell to Block that allows him to change places with the shaft and earn Invulnerable state for 1 turn.
tree

Obtained at level 1.
The AP cost changes to 2 at all levels of the spell.
Scope 8 passes at all levels of the spell and is no longer editable.
The recovery time is set to 1 at all levels of the spell.
The recovery time is now shared between all Sadidas of a team.
The Vitality of the invocation is reduced.
In his first turn, the tree can not be used by Sadida spells and can be pushed and drawn.
From his second turn, he can not be pushed or drawn correctly and can serve as an intermediary to launch different spells Sadida (doll invocations, Tremor, Tree of Life, Natural Don Bramble).
The Block:

Obtained at level 1.
The AP cost changes to 2 at all levels of the spell.
The recovery time increases to 3 at all levels of the spell.
Scope becomes infinite and without line of sight to all of the spell.
The spell now works if launched on a tree.
Hit points of the invocation are increased.
The resistance of the invocation is changed.
The Block now has the spell "Dolly Substitution": When the summoner cast the spell "Bramble" on a tree, it can swap places with this tree and thus recovers Invulnerable state for 1 turn.
Only the first blocking play may cast this spell each turn. The fate within 3 rounds.
At his death, the Block becomes a tree.
Paralysing Poison:
Obtained at level 3.
The range increases to 3, 4, 5, 6, 7 and 8 at levels 1, 2, 3, 4, 5 and 6 of the spell.
The duration of effect is now 4 to all levels of the spell.
The spell now applies is "Infected" on target.
When an enemy target in the "Infected" is affected by certain spells Sadida, all targets that are in the same state are too.
Spells that benefit are: Bramble, Wind poisoned, Tear, Dolly Sacrifice, Soothing Bramble, Aggressive Bramble, Insolent Bramble and Bush Fire.
The recovery time is now shared between all Sadidas of a team.
The critical hit is deleted.
tear:

Obtained at level 6.
The AP cost increases to 3 at all levels of the spell.
The damages are reviewed following the amendment of the bearing characteristics and AP cost.
The range increases to 3, 4, 5, 6, 7 and 8 at levels 1, 2, 3, 4, 5 and 6 of the spell.
The number of shots per round goes out to all 3 levels.
The critical hit rate increases to 1/30 at all levels of the spell.
The spell can now be cast on an ally tree that has just appeared for the "grow" which allows using it immediately.
La Folle:

Obtained at level 9.
The AP cost changes to 2 at all levels of the spell.
The recovery time increases to 3 at all levels of the spell.
Scope becomes infinite and without line of sight to all of the spell.
The spell now works if launched on a tree.
Hit points of the invocation are increased.
The resistance of the invocation are reviewed.
The spell "Annoyance" invocation can now apply state "Infected" on target. As La Folle is alive, is "Infected" is maintained.
When an enemy target in the "Infected" is affected by certain spells Sadida, all targets that are in the same state are too.
Spells that benefit are: Bramble, Wind poisoned, Tear, Dolly Sacrifice, Soothing Bramble, Aggressive Bramble, Insolent Bramble and Bush Fire.
At his death, the Mad becomes a tree.
Soothing Bramble:

Obtained at 13.
The range can not be changed.
The recovery time passes to 4 at all levels of the spell.
The spell now removes more PM to allies and enemies no longer heals.
The treatments are changed due to changes in levels of characteristics.
The critical hit is deleted.
Sylvestre Power:

Obtained at 17.
The operation of the fate is changed.
The AP cost changes to 2 at all levels of the spell.
The recovery time passes 7, 6, 5, 4, 3 and 2 at levels 1, 2, 3, 4, 5 and 6 of the spell.
Scope becomes infinite and without line of sight to all of the spell.
The spell now works if launched on a tree.
Summons a controllable tree instead of static Tree. The controllable shaft can move and cast spells.
At the end of his turn, he dies and becomes a tree "classic".
It can launch one spell during his turn from 3:
Sylvestre Care: Heals zone around it according to the percentage of maximum vitality targets.
Sylvestre push: Pushes the target 5 squares.
Désenvoûtement Scots: Reduces the duration of spells of the target 2 turns.
The Sacrificial:

Obtained at 21.
The AP cost changes to 2 at all levels of the spell.
The recovery time increases to 3 at all levels of the spell.
Scope becomes infinite and without line of sight to all of the spell.
The spell now works if launched on a tree.
Damage and hit points of the invocation are increased.
The Sacrificial can now cast a spell "Sacrifice" in his first turn.
At each turn spent in the field, damage and the vitality of the Sacrificed are increased.
The resistance of the invocation is changed.
At his death, the Sacrificed becomes a tree.
earthquake:

Obtained at 26.
The operation of the fate is changed.
The recovery time is set to 1 at all levels of the spell.
At the end of the turn of the launcher, the targets located within 3 squares of a tree are affected.
Enemies suffer life-flight Fire (the Sadida recovers stolen life), an attraction towards the tree and are detected if they are invisible. Allies are only attracted to the tree.
The critical hit is deleted.
Don Natural:

Obtained at 31
The operation of the fate is changed.
The AP cost changes to 2 at all levels of the spell.
The recovery time becomes 2 at all levels of the spell.
Scope becomes infinite and without line of sight to all of the spell.
The spell now works only if it is started on a tree.
The target tree is killed, the entities located 2 squares of the Tree are treated fairly and share them damage for 1 turn. The average of all the resistances and protections allied characters involved is used to calculate the damage received which are then distributed equitably.
The recovery time is now shared between all Sadidas of a team.
Multiple Brambles:

Obtained at 36.
The critical hit rate increases to 1/40 at all levels of the spell.
Damages are changed due to changes in levels of characteristics.
Dolly Sacrifice:

Obtained at 42.
The cost rises to 4 in PA at all levels of the spell.
The number of shots per round goes to 2 at all levels of the spell.
The maximum range increases to 5 at all levels of the spell.
The critical hit rate increases to 1/40 at all levels of the spell.
The damages are reviewed following the amendment of the bearing characteristics and AP cost.
Poisoned Wind:

Obtained at 48.
The operation of the fate is changed.
Stationary state "Environmentalist" for 1 turn at a target.
Whenever a tree is attacked, enemy targets in the "environmentalist" suffer some of the damage to the tree.
The cost of PA goes to 2 at all levels of the spell.
Scope 6 passes at all levels of the spell.
The spell does not require line of sight.
The recovery time increases to 3 at all levels of the spell.
The recovery time is now shared between all Sadidas of a team.
The Inflatable:

Obtained at 54.
The operation of the fate is changed.
The AP cost changes to 2 at all levels of the spell.
The recovery period is now 4 to all levels of the spell.
Scope becomes infinite and without line of sight to all of the spell.
The spell now works if launched on a tree.
Hit points of the invocation is increased, the resistors are reviewed.
The spell "Heal Dolly" now heals in zone 3 squares around the Inflatable. The care value is increased.
Care is also performed on all friendly targets that are in contact with a tree. This second care of value is based on the maximum vitality of the target.
Aggressive Brambles:

Obtained at level 60.
The AP cost rises to 4 at levels 1 to 5 of fate.
Damages are changed due to changes in levels of characteristics.
The critical hit rate increases to 1/30 at all levels of the spell.
Wild Grass:

Obtained at level 70.
The critical hit rate increases to 1/40 at all levels of the spell.
Damages are changed due to changes in levels of characteristics.
Bush fire:

Obtained at level 80.
The AP cost rises to 4 at all levels of the spell.
Damages are changed due to changes in levels of features and cost in PA.
Insolent Bramble:

Obtained at level 90.
The AP cost increases to 3 levels 1-5 of the spell.
The range can not be changed.
The Ultra-Powerful:

Obtained at level 100.
The operation of the fate is changed.
The AP cost changes to 2 at all levels of the spell.
The recovery time increases to 5 at all levels of the spell.
Scope becomes infinite and without line of sight to all of the spell.
The spell now works if launched on a tree.
Hit points of the invocation are changed.
The resistors are changed.
The withdrawal of the fate PM "Cutting" is now also carries the enemies located near the trees.
Enutrof:
corruption:
The AP cost of the spell is 5 to all of the spell.
The spell now applies Invulnerable state for 1 turn and treats over the target if it is an enemy.
The effects of the spell can not be unbewitched.
We modified the Corruption spell to make it less effective to kill the target that suffered the effects of the spell (we consider the possibility of preventing an entity to play turn is already very powerful), but the spell becomes potentially more powerful when used on an enemy that will not be attacked in turn in the round.
Early retirement
The effects of the spell can not be unbewitched.
We removed the possibility of unbewitch these spells because it allowed too easy to set up combinations (though expensive) without interacting with other classes Enutrof alone can launch these spells and cleanse them in the same round . We prefer that these powerful synergies involving several different classes: this requires some coordination and preparation as at least an opponent can react between the towers of the two characters.


Zobal:

masquerade:
The operation of the fate is changed.
It is now possible to cause Neutral damage to one target and the caster (both are systematically affected).
This damage depends on the remaining Vitality launcher more it still has vitality, the more damage will be.
The AP cost rises to 4 at all levels of the spell.
The range goes to 1 at all levels of the spell.
The spell can not be launched in the first round.
The recovery time increases to 3 at all levels of the spell.
Damage go to 11, 12, 13, 14, 15 and 20% of the Vitality launcher at levels 1, 2, 3, 4, 5 and 6 of the spell.
The fate allowed to accelerate exaggerated most fights, this posed several problems, as it often left no chance to react to opponents: they were often killed before they can enjoy the benefits of the spell. We replaced by an always interesting fate in combination with other spells class, offering new opportunities to Zobal without it has as much impact as the old version on the duration of the fight in multiplayer.

Xelor:

Changes the Xelor can increase the interest of Téléfrags, increase class gaming flexibility, balance the game with Synchro, improve synergies between spells that apply Téléfrag the state and those who kidnap and finally differentiate a little better spells Clock and flight time.
sync:
We applied several changes to the Sync: this finding is that it was causing too much damage to the time required for it to be "loaded". We have not significantly reduced the total potential damage it can cause, but we have seen how it is charging. We want to optimize the speed at which the Synchro loads, a Xelor must distribute its actions on multiple targets, and not that it starts all his spells with long recovery time in the same round on the same target, removing Xelor to a significant portion of its capabilities for the following rounds.
Sync is no longer dependent on the Agility summoner and the effect of his damage zone is reduced (4 squares to 3 squares).
Damage caused by his fate "End Times" now no longer depend on the characteristics of Xelor only its level.
The size of the area of effect spell "End Time" changes to 3 squares.
How Synchro gains in power is changed: now his injury only increase if a Téléfrag is generated on a target that is not already in the Téléfrag state.
Synchro the damage bonus is doubled.
mummification:
We have removed the damage Xelor's missing life and replace them with a power gain for 2 turns (ie the Xelor retain the turn after throwing Mummification). But that power gain is not activated each Téléfrag generated: it activates every consumed Téléfrag state. This change will encourage consumption of Téléfrag state posed by Mummification to improve next round damage. Xelor will still be able to launch this in the end turn out to enjoy its bonus without incurring the cancellation of its damage.
Dependent damage the Xelor's missing life are removed.
Xelor now gaining strength every time he consumes Téléfrag state while under the effect of Mummification.
wilting:
Damage is increased on targets in the "Téléfrag."
Dark Ray:
Base damage is now doubled in the target state "Téléfrag", but the spell consumes state "Téléfrag".
clock:
The Water Damage spend life flight in Water.
The spell now removes 2, 2, 2, 2, 3 and 4 PA targets in the "Téléfrag" at levels 1, 2, 3, 4, 5 and 6 of the spell, but it consumes is "Téléfrag ".
needle:
The spell now removes 3 PA targets in the "Téléfrag" at all levels of the spell but it consumes is "Téléfrag."
frostbite:
The AP cost changes to 2 at all levels of the spell.
Damage is reduced accordingly at all levels of the spell.
Xelor typing:
The AP cost increases to 3 at all levels of the spell.
Damage is reduced accordingly at all levels of the spell.
The range increases to 3 levels 1-5 of the spell.
Temporal paradox:
The cost of PA increases to 3 at all levels of the spell.
The recovery time passes 7, 6, 5, 4, 3 and 2 at levels 1, 2, 3, 4, 5, and 6 of the spell.
Flight time:
Scope 5 passes to all levels of the spell.
against:
The spell now has an area of effect when applied: it is possible to target several allies who will each return a portion of the damage to their melee attack.
The damage on the target in the "Téléfrag" are increased.
The preview of frostbite and Rhol Bak spells working properly after a Téléfrag.
The preview of the damage on a target is displayed correctly when Téléfrag will be performed on the target.
The preview of the teleportation spells Xelor displays correctly when Téléfrag will be performed on a carrier character.
The preview of the Xelor teleportation spells update correctly when an entity involved in the teleportation moves.

Feca:

Feca Shield:
The recovery time increases to 3 to level 1-5 of fate.
Glyphs-auras will no longer break the movement, it is now possible through the trafficked. The effects are correctly applied while moving.

Eliotrope:

distribution:
There is no distinction between a target state "Portal" and another.
The effect which previously applied to the target in the "Portal" applies now also on target that are not in this state.
Travel spells that attract or approach the launcher (Bowling and support of Zobal for example) do not move the launcher illogical directions when used on Eliotropes portals.

Pandawa:

vulnerability:
The elemental weaknesses are replaced by increased damage taken by the target.
Boozer:
Elemental resistances are replaced by a reduction of damage to the target.
The animation of Vertigo spell is played correctly.

Iop:

Bond:
The elemental weaknesses are replaced by increased damage taken by the target.

Ecaflip:

Bonus Roulette spell does not display a PA gain unusually high in the combat log or in the list of active effects when an entity is killed and the fate brought an AP bonus.

Osamodas:

Summoning of Crackler:
Elemental resistances are replaced by a reduction of damage to the target.
Monsters resurrected via the Spiritual Leash spell no longer have increased their features as if they were invocations of Osamodas.

We changed several spells class using elemental resistances penalty because we want to differentiate the effects of which the objective is to reduce or increase the damage to the target effects, which aims to reduce or increase elementary resistances of a target.

We use a recently introduced into play effect that increases or decreases the final damage to the target (which we have already used for the "Feca Shield" spell). If a target was to undergo 200 damage (after discounts) and has a 20% of its end damage, then it will suffer 240 damage. Whatever the reductions of the target, the percentage increase or reduction of the damage remains the same.

This new function allows us to provide damage reduction spells percentages remain interesting even when the characters reach 50% elemental resistance. This operation also reduces the excessive impact of increasing damage spells such as "Vulnerable" monsters that have important base resistors and the operation could be too easily circumvented.

Auction House:

The categories of "gifts of Objects" and "potion of forgetfulness control" are no longer available in the auction houses of the Alchemists.
In Soulstones selling hotels, research in the souls full of stones work properly even when Soulstone contains a monster that no longer exists.

Livestock and horses:

The Advanced Transfer feature is now available in the stable interface.
Changes in characteristics mounts have pen is now displayed above the frames.

trades:

In some cases, the characters do not move properly towards the nearest box during a fishing attempt; this problem is corrected.

familiar:

The Plain of Lousy Pig is added to the favorite area of the familiar Boar.
The familiar Treechster devours the souls of Treechnids puny.

Sounds and music:

When the loop music playback option is enabled, the music now stop at the end of their reading loop.
When the loop music playback option is not enabled and the music is not played, then when the option is enabled, the music is played correctly.
Start a fight with a second account no longer cuts the music played on the first account.
Fight music now runs from the preparation phase and its volume increases when the battle begins.
The music is played properly after a reconnection in combat.
Music is correctly played in the Laboratory Brumen.
The sound played at the opening of the interface of the world map in reduced mode is the same as that used for the map in full screen.
A sound is played during a change box in combat preparation.
Sounds played when using an interactive element are no longer played after a map change.

Other:

Dodgers on a mount that initiate the fate Roguery are displayed in the right direction when previewing the spell.
The key dungeons divine dimensions no longer appear on the dungeons of keys.
When the random generation of a character name, the probability that the name is already in use is significantly reduced.
Familiar characters and followers are no longer displayed in creature mode.
Mode creature, the character in the inset image is not abnormally changed if the character uses a mount or moves.
The Joy attitude working properly mounted.
Moving the files work correctly when the movements are quickly added.
Following the return of some players, various spelling corrections were made in the texts of the game.
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RIP MASK :<

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rip pvm

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rip my life

kk now all the wannabee masq go back to w/e class u come from, thx ^^

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The Abramu is renamed Abramu.

best update 2k15

are there any translated masq changes? i dont understand this google translate shit

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GG ankama, much rage quits coming, bye bye money.

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masquerade is 4ap, 3 turn recast, 1/1 range, does neutral damage equal to 20% of remaining masq vitality to target AND masq, not castable on first turn

not sure how turning lvl 100 spell into useless shit is a solution..but oh well...

Edited by Gato-Gato

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oh shit mane. imma change my masq.

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LOL i can buff 1800 power my synchro now, well after 200 turns, and KOed the poutch.
Anyway, i don't like these changes. Hand now removes telefrag, damn. Paradox 3 AP.
Str build looks really interesting now, really high dmgs.

I'm crying :angry:

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Let's see do I want to hit myself and enemy for 900 damage for 4AP or do I just want to hit the enemy for 900 damage for 4AP. Hmm.

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They nerfed vulnerabilities like it's nothing. But I don't have a panda and my water xelor steals HP so all its fine.

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Lold at the panda nerf.

Wait shit, I have a panda.

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Must say I love the new sadida so far! At first I feared that UP only took MP from enemies around trees, but it takes MP in aoe AND from enemies around trees. Leaving a sac doll alive can turn out lethal, and the new infected state is just great to target (even UB) multiple enemies at once. So far, so good.

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By the way,.,queen of thieves/vortex pretty much nearly impossible now <3

dont even talk about duos or other achivementslol

everything sucks but sadidas in this update <3

(Shi)Radioactive-P casts Insolent Bramble.(Shi)Radioactive-W: -4 effect durationPandawasta: -4 effect duration

Radioactive-P casts Bush Fire.(Shi)Radioactive-W: -219 (186 + 33) HP.Pandawasta: -222 (191 + 31) HP.

The Inflatable casts Dollish Care.(Shi)Radioactive-P: +750 (280 + 235 + 235) HP.

And we have a boombot like spell...pushs 6 cells..heals 15% of your hp..and does 2turns unbewitch...dies the turn after tho <3

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Sadidas rejoice, ankama is showing the finger to all other classes that made fun of you!

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Smells like ankamas plan is to make a class the new flavour of the month so all noobs pay to change into it, while ruining others to make them want to change from them. I aint fallin for it and sucker for you if u do. Fckr this game in its anus. And fckr ankama.

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It is now possible to move when one is overloaded (more pods in the inventory that the inventory is to authorize), but it is not possible to run.

They brought it back! w00t!

The%% guild can create a link to his guild card.

The%% alliance to create a link to its alliance sheet.

that's a neat change.

A new range of two devices (cape and hat), the "invisible range" can be manufactured. These objects are invisible once they are fitted on a character.

Naked mode request has been granted.

No word about the Merkator/Eliotrope bug.

As a Sadida I'm REALLY happy about the changes. This update sucks for pretty much every other class though. :x

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No word about the Merkator/Eliotrope bug.

Is this the fix?

Artificial lntelligence:

Monsters manage more effectively states that prohibit the use of a portal.

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Ah, didn't see that. Thanks for pointing it out.

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Must say... panda's vuln nerf is a sad move, but it doesn't entirely make it useless. People are still going to use it.

As for the masquerade nerf, just wow.., They just turned it into a double-edged sacrier's punishment.

Like sugar said, who's going to bother casting a 4AP spell that hits 1000HP in CC to both you and the enemy when you can do the same damage with a weapon or different spell without being hit yourself. They could've just deleted the whole spell altogether.

It was a OP spell yeah and masqs still have shields playing for them but some dungeons are going to get significantly harder.

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RIP masq, panda & pvm.

Also as others said ain't nobody gonna win Queen and vortex now.

Edited by Cruzix

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rip double panda team

Edited by Karalee
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Back to PvP i go. ^^

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