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Frigost 3...

#41 User is offline   zrednic 

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Posted 07 February 2012 - 04:18 PM

They don't cater to the people that pay 10$/month either.
They don't cater at all. They delivered one half-decent update last year, and it likely took them 1 person-month of real effort.
I've not paid for subscription since ogrines came out, but despite having the kamas lying around, i'm not even paying ogrines anymore until there's something new and worth the effort ; this post suggests that it will be another few years (never, if wakfu becomes successful) before that happens.
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#42 User is offline   Mikemeplease 

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Posted 07 February 2012 - 04:19 PM

Oh i only use ogrines now, but the same is more than likely true of the majority of single-account players. It's a direct ratio so the math works, $10 was just an arbitrary ammount. :P

From what I can work out Zred not only are they not bothered about keeping the top-end of their player-base interested in the game, they're looking to actively reduce the benefit of being in that top-end group by making endgame dungeons "more accessible" aka cb-for-dummies so that people can all wallow in the same pool of mediocrity.

All i can say is thank god End of Nations beta is starting soon, hopefully they won't be such a bunch of carebear fucks.

This post has been edited by Mikemeplease: 07 February 2012 - 04:22 PM

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#43 User is online   Persona 

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Posted 07 February 2012 - 04:21 PM

New sets? Selling my set for a crazy price seems to have payed off! :3 How fortunate.
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#44 User is online   Handz 

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Posted 07 February 2012 - 04:24 PM

The numbers don't shock me at all, I know that was the current situation. I myself haven't passed kolosso, just for the favct that no one wants to take me through it. I have plenty experience with every monster and boss 'cuz I've beaten them all and I've looked up stuff about them/watched video's before attemting them. So I do understand people aren't able to get 'that' far in Frig 2. The dungeons aren't even that hard, but as mentioned before people just DON'T KNOW HOW TO PLAY SMART. They're so used to just jump in the frontline and keep damaging and hope they don't die sooner then the monster.

Lately as a pretty experienced player I've came up with the idea to 'leech' all the guildies through Frig 1 together with my guildleader, that's where I saw how many people only passed Mastogob ( and that was only for the xp ). Even some of the 200s had only done the first 2 dungeons. They don't know a thing about the technique to kill the boss or the monsters in general. They expect me to explain everything word for word and let me tell them what to do every turn.

I've 'leeched' a pretty nice number through these dungeons now ( up to korri ) and I know how easy it is when you ( as a 'smart' player ) do it with a team of 160-180s and how hard it is with a team of 190+s.

So I do understand Ankama's point of view, they didn't make Frigost 2 for 190+ an now they see that even people that are in end-game sets struggle with these dungeons just because they lack strategy. I get why they are making it easier for them, it'll suck for the people who've been farming cb and fuji for over a year now but new sets are new sets :D and you guys will be the first to wear them 'cuz you have a nice stock layong in your bank ;)
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#45 User is offline   Another-Gay-Osamodas 

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Posted 07 February 2012 - 04:24 PM

View Posttar, on 07 February 2012 - 04:07 PM, said:

Can't tell if your trolling. Your mad that your summons can't beat the endgame bosses. Well no shit, if the bosses were so easy to beat that the AI of summons could do it, it would be an insult to us all.



Not asking them to be able to beat it. I'm asking that they be of USE.
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#46 User is offline   tar 

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Posted 07 February 2012 - 04:40 PM

IN CONCLUSION

We haz dis new game WAFKU, sry men.

Heres der som statistics, look der, senor 8 ap pecarry can't keel tengu. Dis iz is nais excuse to explain why ders no new st00fs.


Just grind CB for another year. kthxbai

This post has been edited by tar: 07 February 2012 - 04:43 PM

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#47 User is offline   mogers 

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Posted 07 February 2012 - 04:43 PM

View PostAnother-Gay-Osamodas, on 07 February 2012 - 04:24 PM, said:

Not asking them to be able to beat it. I'm asking that they be of USE.


Our osa was quite useful in my team. It usually didn't summon anything, but gave nice buffs and healing.

I was waiting for Frigost 3 to resub after several months. Now I might check the game later this year.
Ankama's text was well fundamented, but I agree with those who think it's just an excuse.

On a side note, current frigost items are too easy to craft, compared to sucker set or bworker set items. They made it too easy to make frigost appealing to the players but now the damage is done.
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#48 User is offline   -Nichon- 

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Posted 07 February 2012 - 05:00 PM

View Postmogers, on 07 February 2012 - 04:43 PM, said:

Our osa was quite useful in my team. It usually didn't summon anything, but gave nice buffs and healing.

I was waiting for Frigost 3 to resub after several months. Now I might check the game later this year.
Ankama's text was well fundamented, but I agree with those who think it's just an excuse.

On a side note, current frigost items are too easy to craft, compared to sucker set or bworker set items. They made it too easy to make frigost appealing to the players but now the damage is done.


Yeah. Summons being useless in pvm is nothing new; it has nothing to do with this update. If you want your summons to get buffed you can try to ask Ankama, but they will take something in return...

Osas are awesome; Thanks to some crappy old wis osa at the time, I was able to do CB on my very first try xD With just the revive and buffs alone they're great.
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#49 User is offline   Tegola rosal 

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Posted 07 February 2012 - 05:13 PM

It's mostly about tactics to beat end-bosses (takes very long though with noob gear and low lvl), if you're 200 you can just go brute-force style.
[Show-off mode: ON]
Here are some things I've done with my noobs:
Spoiler

[Show-off mode: OFF]
But I agree, it is way easier with 1 or 2 people controlling a whole team than when there are 8 different people, probly not even english speaking...
Oh, and a team with a feca can't die, so probably get them Posted Image

regards,
Teg
Posted Image
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#50 User is offline   Celestial-Paladin10 

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Posted 07 February 2012 - 05:30 PM

You are too pro teg ;)
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#51 User is offline   Happida 

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Posted 07 February 2012 - 06:06 PM

If Frigost 3 came out now, people who are bored farming CB now would be bored with it next month anyway. New equipment incorporating old dungeon drops in combination with Kolossium should be a good way to keep a lot of people entertained for a while. I hope they'll continue with the class revamps too.

Most people especially single-accounters can't relate to Tegola's example because you don't always have the luxury to customize your teammates' builds, or even know them well. You can't even be picky about what classes they are if you want to get a team before everyone gets tired of waiting. I personally like the challenge level in Frigost, but a lot of factors outside the fights stop people from exploring it.

This post has been edited by Happida: 07 February 2012 - 06:07 PM

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#52 User is offline   llama king 

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Posted 07 February 2012 - 06:10 PM

Instead of giving us Frigost three they should first give us everything else we've been waiting for.


Where the hell is my Troll Fair? :C
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#53 User is offline   tar 

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Posted 07 February 2012 - 06:16 PM

View PostHappida, on 07 February 2012 - 06:06 PM, said:

If Frigost 3 came out now, people who are bored farming CB now would be bored with it next month anyway.


What are you smoking?
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#54 User is offline   Du-Som 

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Posted 07 February 2012 - 06:25 PM

View Postllama king, on 07 February 2012 - 06:10 PM, said:

Instead of giving us Frigost three they should first give us everything else we've been waiting for.


Where the hell is my Troll Fair? :C


I am sorry but I do not want any more useless implentations.

What we need is harder content for a fair amount of time.
A dungeon that consists of 8-9 rooms is too long and useless, 3 rooms and a boss room is fair.
Make a rooms somewhat harder I do not mind, but offering 7 useless rooms where no thinking is needed then you get to a Boss where you have to use
tactics like a madman is not going to help you progess with your gameplay.

They need to think of a way to improve our tactical abillity's throught dungeons.
Also if they do certain games something similair to the xmas card to win different items people might improve.
Having a topic then shows a picture of a fight then ask what the best solution is to win, just like learning chess.

Also stated somewhere before. Someone said they have to change the way guilds work.
The current guild systeem isn't exactly great apart from a nice talk and perc.
- Should get a bonus hunting with other guild members excluding your own chars.
- Certain guild challanges like guilds did 5 years ago something like collecting certain amount of leather to level guild proffesions ( just example ).


I can go on, this game is lacking so much as it gained so many new content.

Too bad they mainly add crap, except from dungeon teleport, craft system ( Still need to fix mage system tho )

But ranting too much, pardon me.
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#55 User is offline   Cadderly 

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Posted 07 February 2012 - 06:32 PM

View PostTegola rosal, on 07 February 2012 - 05:13 PM, said:

It's mostly about tactics to beat end-bosses (takes very long though with noob gear and low lvl), if you're 200 you can just go brute-force style.
.
.
.
But I agree, it is way easier with 1 or 2 people controlling a whole team than when there are 8 different people, probly not even english speaking...
Oh, and a team with a feca can't die, so probably get them Posted Image

regards,
Teg

Impressive man.
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#56 User is offline   rhadster 

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Posted 07 February 2012 - 06:33 PM

let's face it, 99%* of level 190+ leeched on mastos with some random chance sac in their full wis set.
no wonder they can't do cb, kolosso, etc. requires more thinking than disso spam.

*Not really that high, but you get my point.

This post has been edited by rhadster: 07 February 2012 - 06:33 PM

LTEF
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#57 User is offline   Makto 

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Posted 07 February 2012 - 07:02 PM

Yes!! More time for my team to catch up to the epic level ones so I can then control the server with all the equips I am selling!
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#58 User is offline   Chris Eggroll 

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Posted 07 February 2012 - 08:14 PM

Ooh, new sets would be awesome, especially lower piece sets that would allow you to mix and match, I am looking forward to it! As far as Frigost's low numbers, here are a few suggestions that I think would help:

Put Zaapis in Frigost Village! Why they never did I have no idea.

Put a Zaap somewhere between Royal Masto and Pingwin, the run to Pingwin is the longest run I can think of to a dungeon.

Make the Dungeon Finder work similarly to how Kolo works, or do some kind of overhaul to make it useable.

Neutral Arena! It's really hard to do souls after a run when 2-3 people are of a different alignment.

Allow Boss drops to be exchanged via Ice Kamas, and some other trade for Non Frigost Boss drops (no dofuses :P)

Give XP bonuses to underplayed classes? Still too few Pandas, and they help out in pretty much every dungeon

Allow people to do dungeons in the same area of Frigost out of order, like you can do pingwin before masto, but you still have to complete ep 1 before you can do ep 2.

Some/all of these should help I think. And with Frigost 2 difficulty, I will say this: they aren't so difficult but require coordination of players, and so many people have no clue what to do and don't pay attention to chat. Vent/other voice chat helps immensely when dealing with people who aren't that familiar with a dungeon. I'm not suggesting that they integrate something like that but just saying more people should use it instead of watching tv or something during other people's turns :P
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#59 User is offline   Celestial-Paladin10 

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Posted 07 February 2012 - 08:21 PM

View Postrhadster, on 07 February 2012 - 06:33 PM, said:

let's face it, 99%* of level 190+ leeched on mastos with some random chance sac in their full wis set.
no wonder they can't do cb, kolosso, etc. requires more thinking than disso spam.

*Not really that high, but you get my point.


this is the only truth.

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#60 User is offline   Elmandia 

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Posted 07 February 2012 - 08:25 PM

View Postrhadster, on 07 February 2012 - 06:33 PM, said:

let's face it, 99%* of level 190+ leeched on mastos with some random chance sac in their full wis set.
no wonder they can't do cb, kolosso, etc. requires more thinking than disso spam.

*Not really that high, but you get my point.


Agree with this. A lot of people, not saying all, think that just because they are high levels they should do every dungeon easily and never die. Just like low levels with a lot experience can excel, inexperienced high levels can struggle. I died so horribly in my early tengu attempts but now it's quite simple. Whereas even with my endgame team that on paper should be fine, I'm still horrible at korri because I've only done it a few times and other people were doing the hard work.
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