Frigost 3...
#41
Posted 07 February 2012 - 04:18 PM
They don't cater at all. They delivered one half-decent update last year, and it likely took them 1 person-month of real effort.
I've not paid for subscription since ogrines came out, but despite having the kamas lying around, i'm not even paying ogrines anymore until there's something new and worth the effort ; this post suggests that it will be another few years (never, if wakfu becomes successful) before that happens.
Currently working on: MP Kringlove(143) MP Kralo(28) AP Sleet (137)(7out)
Total: 8/1138 AP 2/340 MP Since last success: (449)
The wealthy person is measured by the frequency of his or her transactions and not by the inventory of goods on hand.
#42
Posted 07 February 2012 - 04:19 PM
From what I can work out Zred not only are they not bothered about keeping the top-end of their player-base interested in the game, they're looking to actively reduce the benefit of being in that top-end group by making endgame dungeons "more accessible" aka cb-for-dummies so that people can all wallow in the same pool of mediocrity.
All i can say is thank god End of Nations beta is starting soon, hopefully they won't be such a bunch of carebear fucks.
This post has been edited by Mikemeplease: 07 February 2012 - 04:22 PM
The better half of team "meplease", co-founder of Leaders of War
#43
Posted 07 February 2012 - 04:21 PM
Persona|200|Masqueraider
#44
Posted 07 February 2012 - 04:24 PM
Lately as a pretty experienced player I've came up with the idea to 'leech' all the guildies through Frig 1 together with my guildleader, that's where I saw how many people only passed Mastogob ( and that was only for the xp ). Even some of the 200s had only done the first 2 dungeons. They don't know a thing about the technique to kill the boss or the monsters in general. They expect me to explain everything word for word and let me tell them what to do every turn.
I've 'leeched' a pretty nice number through these dungeons now ( up to korri ) and I know how easy it is when you ( as a 'smart' player ) do it with a team of 160-180s and how hard it is with a team of 190+s.
So I do understand Ankama's point of view, they didn't make Frigost 2 for 190+ an now they see that even people that are in end-game sets struggle with these dungeons just because they lack strategy. I get why they are making it easier for them, it'll suck for the people who've been farming cb and fuji for over a year now but new sets are new sets
#45
Posted 07 February 2012 - 04:24 PM
tar, on 07 February 2012 - 04:07 PM, said:
Not asking them to be able to beat it. I'm asking that they be of USE.


lv 197 Nabby Osamodas, Gay
God Hates Me 'Cos I Masticate My Mastogobbly, and I'm O.K. With That!
Even an Osamodas Shouldn't be This Queer.
#46
Posted 07 February 2012 - 04:40 PM
We haz dis new game WAFKU, sry men.
Heres der som statistics, look der, senor 8 ap pecarry can't keel tengu. Dis iz is nais excuse to explain why ders no new st00fs.
Just grind CB for another year. kthxbai
This post has been edited by tar: 07 February 2012 - 04:43 PM
200 sac panda osa masq enu
retired: 200 sram enu cra
teamed with nab Myst & Germ <3
#47
Posted 07 February 2012 - 04:43 PM
Another-Gay-Osamodas, on 07 February 2012 - 04:24 PM, said:
Our osa was quite useful in my team. It usually didn't summon anything, but gave nice buffs and healing.
I was waiting for Frigost 3 to resub after several months. Now I might check the game later this year.
Ankama's text was well fundamented, but I agree with those who think it's just an excuse.
On a side note, current frigost items are too easy to craft, compared to sucker set or bworker set items. They made it too easy to make frigost appealing to the players but now the damage is done.
#48
Posted 07 February 2012 - 05:00 PM
mogers, on 07 February 2012 - 04:43 PM, said:
I was waiting for Frigost 3 to resub after several months. Now I might check the game later this year.
Ankama's text was well fundamented, but I agree with those who think it's just an excuse.
On a side note, current frigost items are too easy to craft, compared to sucker set or bworker set items. They made it too easy to make frigost appealing to the players but now the damage is done.
Yeah. Summons being useless in pvm is nothing new; it has nothing to do with this update. If you want your summons to get buffed you can try to ask Ankama, but they will take something in return...
Osas are awesome; Thanks to some crappy old wis osa at the time, I was able to do CB on my very first try xD With just the revive and buffs alone they're great.
#49
Posted 07 February 2012 - 05:13 PM
[Show-off mode: ON]
Here are some things I've done with my noobs:
[Show-off mode: OFF]
But I agree, it is way easier with 1 or 2 people controlling a whole team than when there are 8 different people, probly not even english speaking...
Oh, and a team with a feca can't die, so probably get them
regards,
Teg
#50
Posted 07 February 2012 - 05:30 PM
Kissordie 191 ExStrokenFarmer Currently Retired.
Smaru-Akatzu 18x Nub eni Member of Fc Barcelona.
Your Friendly Hammer/Dagger Magus.


Thanks Pump For The Amazing siggy <3.
#51
Posted 07 February 2012 - 06:06 PM
Most people especially single-accounters can't relate to Tegola's example because you don't always have the luxury to customize your teammates' builds, or even know them well. You can't even be picky about what classes they are if you want to get a team before everyone gets tired of waiting. I personally like the challenge level in Frigost, but a lot of factors outside the fights stop people from exploring it.
This post has been edited by Happida: 07 February 2012 - 06:07 PM

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#52
Posted 07 February 2012 - 06:10 PM
Where the hell is my Troll Fair? :C
#53
Posted 07 February 2012 - 06:16 PM
Happida, on 07 February 2012 - 06:06 PM, said:
What are you smoking?
200 sac panda osa masq enu
retired: 200 sram enu cra
teamed with nab Myst & Germ <3
#54
Posted 07 February 2012 - 06:25 PM
llama king, on 07 February 2012 - 06:10 PM, said:
Where the hell is my Troll Fair? :C
I am sorry but I do not want any more useless implentations.
What we need is harder content for a fair amount of time.
A dungeon that consists of 8-9 rooms is too long and useless, 3 rooms and a boss room is fair.
Make a rooms somewhat harder I do not mind, but offering 7 useless rooms where no thinking is needed then you get to a Boss where you have to use
tactics like a madman is not going to help you progess with your gameplay.
They need to think of a way to improve our tactical abillity's throught dungeons.
Also if they do certain games something similair to the xmas card to win different items people might improve.
Having a topic then shows a picture of a fight then ask what the best solution is to win, just like learning chess.
Also stated somewhere before. Someone said they have to change the way guilds work.
The current guild systeem isn't exactly great apart from a nice talk and perc.
- Should get a bonus hunting with other guild members excluding your own chars.
- Certain guild challanges like guilds did 5 years ago something like collecting certain amount of leather to level guild proffesions ( just example ).
I can go on, this game is lacking so much as it gained so many new content.
Too bad they mainly add crap, except from dungeon teleport, craft system ( Still need to fix mage system tho )
But ranting too much, pardon me.
#55
Posted 07 February 2012 - 06:32 PM
Tegola rosal, on 07 February 2012 - 05:13 PM, said:
.
.
.
But I agree, it is way easier with 1 or 2 people controlling a whole team than when there are 8 different people, probly not even english speaking...
Oh, and a team with a feca can't die, so probably get them
regards,
Teg
Impressive man.
- Cadderly (Int/Heal Eni) - Level 200....Formidable (Agi/Cha Sac) - Level 19x
- Preservation (Int Feca) - Level 19x....Kitty-Litter (Str Eca) - Level 18x
- Bottoms-Up (Str Panda) - Level 199..Attend (Int Osa) - Level 17x
- Grizzled (Cha Enu) - Level 200..........Undaunted (Str Iop) - Level 15x
- Gathering: Miner, Lumberjack, Alchemist, Farmer, Hunter
- Crafting: Tailor, Shoemaker, Jeweler, Baker, Hammer Smith, Handyman, Wand Carver, Butcher
- Magus: Hammer, Wand, Tailor, Shoemaker, Jeweler, Dagger Magus
#56
Posted 07 February 2012 - 06:33 PM
no wonder they can't do cb, kolosso, etc. requires more thinking than disso spam.
*Not really that high, but you get my point.
This post has been edited by rhadster: 07 February 2012 - 06:33 PM
#57
Posted 07 February 2012 - 07:02 PM
19x Viperwolf - 101 Wis/Cha scrolled enutrof
18x Moat - 101 Wis/Int scrolled eniripsa
19x Quaritch - 101 Wis/Str scrolled pandawa
16x Omaticaya - 101 Wis/Str scrolled xelor
1xx Makto - 101 Wis/Str scrolled ecaflip
#58
Posted 07 February 2012 - 08:14 PM
Put Zaapis in Frigost Village! Why they never did I have no idea.
Put a Zaap somewhere between Royal Masto and Pingwin, the run to Pingwin is the longest run I can think of to a dungeon.
Make the Dungeon Finder work similarly to how Kolo works, or do some kind of overhaul to make it useable.
Neutral Arena! It's really hard to do souls after a run when 2-3 people are of a different alignment.
Allow Boss drops to be exchanged via Ice Kamas, and some other trade for Non Frigost Boss drops (no dofuses
Give XP bonuses to underplayed classes? Still too few Pandas, and they help out in pretty much every dungeon
Allow people to do dungeons in the same area of Frigost out of order, like you can do pingwin before masto, but you still have to complete ep 1 before you can do ep 2.
Some/all of these should help I think. And with Frigost 2 difficulty, I will say this: they aren't so difficult but require coordination of players, and so many people have no clue what to do and don't pay attention to chat. Vent/other voice chat helps immensely when dealing with people who aren't that familiar with a dungeon. I'm not suggesting that they integrate something like that but just saying more people should use it instead of watching tv or something during other people's turns

Enzyte 200 Xelor
Immodium 190 Enutrof
Tacoparty 190 Cra
Julia-Childs 185 Sacrier
Lisbeth-Salander 147 Feca
#59
Posted 07 February 2012 - 08:21 PM
rhadster, on 07 February 2012 - 06:33 PM, said:
no wonder they can't do cb, kolosso, etc. requires more thinking than disso spam.
*Not really that high, but you get my point.
this is the only truth.
Believe me is REAL HIGH.
Kissordie 191 ExStrokenFarmer Currently Retired.
Smaru-Akatzu 18x Nub eni Member of Fc Barcelona.
Your Friendly Hammer/Dagger Magus.


Thanks Pump For The Amazing siggy <3.
#60
Posted 07 February 2012 - 08:25 PM
rhadster, on 07 February 2012 - 06:33 PM, said:
no wonder they can't do cb, kolosso, etc. requires more thinking than disso spam.
*Not really that high, but you get my point.
Agree with this. A lot of people, not saying all, think that just because they are high levels they should do every dungeon easily and never die. Just like low levels with a lot experience can excel, inexperienced high levels can struggle. I died so horribly in my early tengu attempts but now it's quite simple. Whereas even with my endgame team that on paper should be fine, I'm still horrible at korri because I've only done it a few times and other people were doing the hard work.

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