Lotuz, on 07 February 2012 - 03:12 PM, said:
Sorry for wasting your time, you all should keep illuminating our lives with the brilliancy that all of that brain power produces, your amazing and productive posts have show that only 3% of the characters that can access frigost have finished all dungeons because, obviously, everyone else is nothing but a complete bunch of retards
From what i can make out, pretty much yeah.
Also can we drop this theory that players who run full teams can somehow equip their chars easier than single-client players. All multiclienting does is saves you having to make dozens of friends in your timezone that you can go on runs with. That's it. Having 8 chars means you have to spend 8 times the ammount of time running dungeons to equip your chars to the proper standard. Wanna whine about only dropping 2 tails and a hamate in a couple of runs when you need 50 tails and 5 hamates? Try only dropping 7-8 tails and 2 hamates from a couple of runs and needing 400 tails and 40 hamates then we'll talk. All having multiple accounts does for you is give you more freedom and makes you independent in terms of what you do in-game. It doesn't reduce the ammount of work needed to achieve your goals, it just means that when you do achieve them you'll be doing so on a larger scale.
Think being a solo-accounter makes you poor? Try having my upkeep costs. Multi-accounters work for their independence, the idea that solo-accounters are somehow hard done-by and morally superior really gets on my tits.
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Those dungeons are fucking overly ridiculous for the majority of end game people. I know they're supposed to be challenges. But for fucks sake, they're basically impenetrable! I don't know that I'll EVER run the last few, as I am a single account player most of the time, and they have too few vulnerabilities to my Summons. Even Ankama realizes that about 3% of all applicable players would be able to access and make use of Frigost 3 as it currently stands. There's a major problem there, and I for one am very glad they intend to remedy it. I want challenges, but I don't want a mountain range in my way, either. Making episode 1 and 2 more viable and accessible is a WONDERFUL idea. Go for it, Ankama!
The reason they're difficult is because you want to be able to beat them playing the same way you've played up until them. You can't beat CB, Korri or Kolosso by relying on summons because doing so makes you ineffective and clashes with the strategic requirements of each boss fight. When i ran Korri and CB especially i pretty much gutted and regeared the majority of my chars, even changing elements on several of them and having different set combinations to take advantage of initiative (having enu go high in the ini order to bribe Esurient in CB being a prime example) in order to win those fights. Part of the problem with solo-accounters is that the majority of them fail to understand that this is a
team game. Rich irony that the people who understand this are the ones who only play with themselves.
To give you a point of reference, the only time i ever summon in kolosso is coney on the eni and bwork to trigger his vulnerable state. Even then i usually end up whipping bwork because it does something dumb. In CB coney aside i don't think i've ever actually used a summon once. You need to be versatile and adaptable to take on what is undoubtedly endgame content. If you're not good enough a player or prepared to make adjustments to your build and strategy to beat those dungeons then it's not Ankamas' fault.
This post has been edited by Mikemeplease: 07 February 2012 - 04:06 PM