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Frigost 3...

#321 User is offline   Katsura 

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Posted 04 March 2012 - 10:32 AM

View PostChris Eggroll, on 04 March 2012 - 08:14 AM, said:

Oh, and another suggestion would be to let you choose the difficulty of the dungeon before you run it, with better drops etc from the harder version.


You may be a genius.
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#322 User is offline   Negaflip 

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Posted 04 March 2012 - 11:04 AM

If you want the difficulty increased, simply edit your team to classes which arent suited to those dungeons, you still keep all your drops, but your using level 170-190 chars w/o the end game sets... Much more interesting than 8 level 200s that were designed to do 3-4 dungeons ;)
Negaflip: Level 200 Ecaflip [101 Vit/Str/Wis/Int/Agi Scrolled]
Defile: Level 158 Cra [ 101 Vit/Wis/Str/Int/Agi Scrolled]

Negaflip:
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#323 User is offline   Mikemeplease 

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Posted 04 March 2012 - 11:47 AM

Or just quit and move onto one of the multitude of games which do actually cater for their endgame players. 10 years ago this lazy form of MMO-caretaking was sort of viable because the online gaming industry wasn't so competitive, it was a sellers' market. Now there's another great MMO coming out every 2 months it really isn't a good strategy to take.

Personally i'm pretty much done with dofus, Ankama have made their position clear and it's their game to run how they see fit, but it's not something i'm interested in wasting a year waiting for. SW:TOR has got my attention now and with end of nations beta coming up dofus just has 0 draw to me now. Had to happen eventually i guess!
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#324 User is offline   james hchchchc 

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Posted 05 March 2012 - 06:43 PM

How many people work on Team Ankama..... i don't no anything about the production of games but surely it does not take 2 years to create a fraction of the dofus map... ankama pick your shit up.

ily mwa mwa <3 xoxox
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