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#21 User is offline   Aether 

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Posted 08 February 2012 - 02:29 PM

View PostAnsatsu, on 08 February 2012 - 02:16 PM, said:

What are your 'significant' obstacles?

Other people. :P
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#22 User is offline   Klooher 

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Posted 08 February 2012 - 02:35 PM

Getting team (as a solo accounter) for high level dungeon is too hard. Who says it isn't is either fucking stupid or just lying.
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#23 User is offline   Mad-Scientist 

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Posted 08 February 2012 - 02:46 PM

View PostKlooher, on 08 February 2012 - 02:35 PM, said:

Getting team (as a solo accounter) for high level dungeon is too hard. Who says it isn't is either fucking stupid or just lying.


I think the solution to this is to be more hardcore. Form a guild that specifically caters to only single or 2-3 character people. Set strict rules about when to show up 7pm monday-wednesday-friday (souls on saturdays). Set up a loot table and have everyone pool there gear. Then the players who participate most frequently get the gear they need first. (read: DKP ) . Kick players who are not actually interested in progressing with the guild (ie. wis leeches and people who are not willing to read the wiki/imps/JO to get the strat down). Do this and you will be set up to beat the game as a solo accounter.

This is how every other solo account game goes, I mean sure you can PUG things like masto - Obsid pretty easily but would you expect to do that on the very hardest content in any other game, fuck no.
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#24 User is offline   Mittenz 

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Posted 08 February 2012 - 03:09 PM

So far for singe accounters the game works perfectly in the following way: friends take us with even though we know NOTHING about the dungeon we are going to and from the very fist room of the dungeon the person, who runs a team tells us per skype or any other voice communication service how to beat certain monsters, what we should be aware of et cetera.

The key word here is...right, "FRIENDS". And you have to make some first. Wich may be not that hard, but out of all my Friendslist I would dare to ask for a run only a couple of people. The rest is always there to help me out and such, but I don't think I would go with them since I'll just feel myself uncomfortable, they might seem not so tolerant to me, even if this is mostly not true, still, I continuosly get that impression, that some people just won't tolerate me making mistakes during the run.

Now imagine a following situation: implement voice chat into the game, gather a group of completely random people who can fluently speak one language, get one person, who has already been in a said dungeon/are and/or has read a lot about it and knows how the things are going. Everyone feels oneself comfortable since all of the players are in an equal situation and have an actual leader. Dungeons are run though rather fast and sure. After a week of people spamming different dungeons we have already not 1 player being able to be a leader, but even complete teams consisting of 8 different people how know what, when, where and how to do. Runs become even faster and smoother, voice communication helps to coordinate.

I am not really against improving the game to make running numerous accounts easier, yes, Multiaccounting has become a part of this game but do not make it SO easy. I mean the idea, proposed by the topic starter would really KILL the game for quite a lot of singleaccounters. Oh, I see, you barely care since out of 10 players only 1 actually plays solo... Not a big deal, huh? I don't want to BUY my gear, I want to FARM it. Just because it's fun! It's way more fun than mindless grind for money... Think about it.
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#25 User is online   Jon 

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Posted 08 February 2012 - 05:35 PM

View PostMittenz, on 08 February 2012 - 03:09 PM, said:

So far for singe accounters the game works perfectly in the following way: friends take us with even though we know NOTHING about the dungeon we are going to and from the very fist room of the dungeon the person, who runs a team tells us per skype or any other voice communication service how to beat certain monsters, what we should be aware of et cetera.

The key word here is...right, "FRIENDS". And you have to make some first. Wich may be not that hard, but out of all my Friendslist I would dare to ask for a run only a couple of people. The rest is always there to help me out and such, but I don't think I would go with them since I'll just feel myself uncomfortable, they might seem not so tolerant to me, even if this is mostly not true, still, I continuosly get that impression, that some people just won't tolerate me making mistakes during the run.

Now imagine a following situation: implement voice chat into the game, gather a group of completely random people who can fluently speak one language, get one person, who has already been in a said dungeon/are and/or has read a lot about it and knows how the things are going. Everyone feels oneself comfortable since all of the players are in an equal situation and have an actual leader. Dungeons are run though rather fast and sure. After a week of people spamming different dungeons we have already not 1 player being able to be a leader, but even complete teams consisting of 8 different people how know what, when, where and how to do. Runs become even faster and smoother, voice communication helps to coordinate.

I am not really against improving the game to make running numerous accounts easier, yes, Multiaccounting has become a part of this game but do not make it SO easy. I mean the idea, proposed by the topic starter would really KILL the game for quite a lot of singleaccounters. Oh, I see, you barely care since out of 10 players only 1 actually plays solo... Not a big deal, huh? I don't want to BUY my gear, I want to FARM it. Just because it's fun! It's way more fun than mindless grind for money... Think about it.


You keep using these completely unrealistic examples that could never happen even if Ankama actively tried to encourage it. So, if a voice chat system is added to team search, people will start using it? And then those 8 people would instantly become great friends who run dungeons with each other as if they were a single 8-man team?

A group consisting of solo players will never be as efficient as a multi-accounter, and there's no use trying to make them so.

You also say this suggestion would "KILL the game" for solo players. How, exactly, will this change even affect solo players? By encouraging more of them to become multi-accounters? I don't understand why you don't just go and make some alts if you find it so hard to do anything on Dofus; do you have some moral objection to multi-accounting? It seems silly to cling so hard onto single accounting when every grievance you have can be fixed by that.
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#26 User is offline   Mad-Scientist 

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Posted 08 February 2012 - 05:38 PM

View PostMittenz, on 08 February 2012 - 03:09 PM, said:

I am not really against improving the game to make running numerous accounts easier, yes, Multiaccounting has become a part of this game but do not make it SO easy. I mean the idea, proposed by the topic starter would really KILL the game for quite a lot of singleaccounters. Oh, I see, you barely care since out of 10 players only 1 actually plays solo... Not a big deal, huh? I don't want to BUY my gear, I want to FARM it. Just because it's fun! It's way more fun than mindless grind for money... Think about it.


I don't see how it changes the game at all for a single accounter, and I don't see how it prevents you from playing your single account the way you are. Also you should know that multi-account players grind the shit out of money things too. I have done hundreds of runs of kwakwa and kitsou and almost every other dungeon that gives no benefit other then money. I also have eight times the expenses as you... Think about it.
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#27 User is offline   Happida 

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Posted 08 February 2012 - 07:48 PM

View PostAnsatsu, on 08 February 2012 - 02:16 PM, said:

What are your 'significant' obstacles?

If you are seriously asking, implying that you don't know much about single-accounting:
Read Koolher, Mittenz and my posts again. Seriously, every single-accounter is telling you about the obstacles, but if you can't understand, there's nothing more we can do.

If it's a rhetorical question, implying that you don't think there are obstacles:
Why are you multi-accounting?
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#28 User is offline   Mad-Scientist 

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Posted 08 February 2012 - 08:46 PM

View PostHappida, on 08 February 2012 - 07:48 PM, said:

If you are seriously asking, implying that you don't know much about single-accounting:
Read Koolher, Mittenz and my posts again. Seriously, every single-accounter is telling you about the obstacles, but if you can't understand, there's nothing more we can do.

If it's a rhetorical question, implying that you don't think there are obstacles:
Why are you multi-accounting?


Real question. I want your reasons. Complaining that people want to multiclient is not a real reason.
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#29 User is offline   Klooher 

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Posted 08 February 2012 - 10:48 PM

View PostJon, on 08 February 2012 - 05:35 PM, said:

You keep using these completely unrealistic examples that could never happen even if Ankama actively tried to encourage it. So, if a voice chat system is added to team search, people will start using it? And then those 8 people would instantly become great friends who run dungeons with each other as if they were a single 8-man team?

A group consisting of solo players will never be as efficient as a multi-accounter, and there's no use trying to make them so.

You also say this suggestion would "KILL the game" for solo players. How, exactly, will this change even affect solo players? By encouraging more of them to become multi-accounters? I don't understand why you don't just go and make some alts if you find it so hard to do anything on Dofus; do you have some moral objection to multi-accounting? It seems silly to cling so hard onto single accounting when every grievance you have can be fixed by that.

Every change that helps multi accounters = less single accounters. That's why these changes kill the game. When i first played this game, which was in 2009 (i think so) i was doing some dungeons being complete newbie, with other people being newbies too. We wouldn't know what to do , and try several times to beat this royal gobball just for fun(i didn't play the game long then, quit after month or so to return around year ago). Nowadays it's just not possible. There are few people around... Getting a team even for dungeons like gobball or blop is hard. Less and less players that are just starting the game. And for high level dungeons... No point talking. It's just stupid what's happenning. I know some people i can do dungeons with, but most of them play many characters at once. I sometimes run dungeons (easy ones tho) with my guild but while there are 8 characters it's only 2-3 players. That isn't what i would like this game to look like.

But even apart from having fun by running dungeons. Everyone needs equipment. How am i supposed to get myself fuji set (or any high end set) alone? While i can hardly ever run the dungeon? Getting mats for it would take fucking ages... You say i can buy it... It doesn't change anything. Will take ages too. (i can get like 300-500kk a day. One piece of fuji set costs 10mk on rushu. 20-30+ days just to get ONE freaking item.) Not to mention that farming kamas can get mind numbingly boring.

Why i don't start multi accounting myself? Cause i play dofus to play MMO not to do everything myself, but to team up with people. If i wanted to control many characters alone i would just go and play something else, i.e Final Fantasy. It would be much more fun.
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#30 User is offline   Morg 

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Posted 10 February 2012 - 03:24 AM

I'd just love the idea.

Also, on the behalf of multi accounters, i'd say that they "incredibly" become very good when people seeks help to go past frig II steps without having to die >9000 times before being able to access the next area.

Also, multi have basically halved the marketplace's prices, hence lots of single accounters had the opportunity to gear up at ridicously cheap prices :3
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#31 User is offline   Happida 

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Posted 11 February 2012 - 02:02 AM

View PostMorg, on 10 February 2012 - 03:24 AM, said:

Also, multi have basically halved the marketplace's prices, hence lots of single accounters had the opportunity to gear up at ridicously cheap prices :3

Prices will drop no matter what. If most people stayed single client, people still would have made more and more pieces of equipment and prices still would have decreased. It's true that currently mutli-accounters are the main producers of epic equipment--simply because with few other single-accounters, it's hard to get groups. That is not a reason to say multi-accounting is beneficial to the game. It's the exact opposite for many single-accounters, as you can tell from what we have been saying.

This post has been edited by Happida: 11 February 2012 - 02:04 AM

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#32 User is offline   Kyanche 

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Posted 11 February 2012 - 02:18 AM

So let's reach a consensus here:

It's ok for Ankama to do stuff that benefits multichar, but anything that benefits singlechar is unfair.

Amirite? If ogrines didn't exist and you were paying Ankama $50 a month, and singlechars were paying $7 a month, I could see your point. XD

This post has been edited by Kyanche: 11 February 2012 - 02:19 AM

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#33 User is offline   Guybrush-Threpwood 

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Posted 11 February 2012 - 03:36 AM

Just a general observation from my years in dofus:
I have seen ALOT of single accounters that were too good in game and were very nice and kind people that ALOT of multiaccounters preferred to log off some of thier alts to do things with them because they were too fun to hang around with, it all depends on how nice you are, how good you'r playing and finally how many friends you have.

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#34 User is offline   Ome 

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Posted 11 February 2012 - 03:43 AM

View PostKyanche, on 07 February 2012 - 03:19 PM, said:



Why not a PVM kolosseum? Instead of having to find 8 people to do a dungeon, maybe 4? And then we could have a proportional version of the boss so that similar effort yields similar results. It could be done in such a way it solves the dungeon mat problem, while still encouraging people to go out there to fetch the other (easier to get) mats.


This! Well, it IS basically in-game but lacks one thing, no auto-search! Auto-searching team members will greatly help with dungeons. (and for example, there cannot be multiple classes)



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