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      Merry IMPSMAS 2017!   12/07/17

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  1. Towers of the Forgotten War has been declared against the Brotherhood's army! Is your hero a seasoned warrior? In that case, you'll have a chance of surviving the legions of Veriun Dead… But you're going to need effective protection if you want to break into the living-dead's territories. Go and see your temple master for access to the Realm of the Gods, where you will learn what is expected of you. Two new areas and dungeons (for level 190 + characters) are accessible. They're home to the Brotherhood of the Forgotten's living-dead monsters. 4 sets and 12 items of equipment can be crafted using resources from these new areas. Spell Variants 378 new spells have been added in total for all classes (21 new spells per class). These spells are unlocked between levels 101 and 200. From level 101 upwards, players can choose between 1 spell and its variant. This choice can be modified at any time outside combat. Spells unlocked between levels 1 and 100 now only have 3 grades, and they evolve automatically without the need to invest spell points. Spell points learned from scrolls will be automatically converted into Kolossokens (added to the characters' inventory). Each class now has 4 elemental paths. The characters' characteristics will be reset when update 2.45 is released. We have modified the spell system to make it easier, more accessible (no more spell point investment) and to give players more options so they can have a choice mechanism that allows them to improve their versatility and adapt to various situations. Omega Levels These levels are infinite and once you're there, you can gain cosmetic (ornaments and auras) and useful (pods, marketplace and merchant mode slots) bonuses. The character's Omega level is visible on their ornament (this option can be deactivated) and in the majority of interfaces which display a character's level. Experience accumulated after level 200 will be retroactively transferred to a new Omega-level experience gauge. A Devblog article about this is available at the following address: Monster Aggression System Monsters now have a field of vision of 3 cells, so if a character stays in this field of vision for longer than 3 seconds and the monster is aggressive, a fight will be started. An icon is displayed above the monsters to show that they're about to launch an attack if the character remains in their field of vision. Aggressive monsters gradually move towards characters on the map. In version 2.44, aggressive monsters were aggressive towards all characters. Non-aggressive monsters in version 2.44 are now aggressive towards characters whose level is at least 50 levels below that of the monster, or lower. Characters talking to NPCs are immune to monster attacks. Characters' movements are now more reactive on maps containing aggressive monsters. The Plantouflage Potion now protects against aggressive monster attacks. Its effects disappear when the character moves. It can be made by Alchemists. Super aggression has been removed on the following monster families: Wabbits (not including Skeletal Wabbits) Dreggons Moon Kanniballs Koalaks Enchanted Lakes Wild Canyon Kaliptus Forest Dark Jungle Fungi Bearbarians Greedovore Petrified Forest Monsters Fangs of Glass Monsters Tears of Ouronigride Monsters Peat Bog Monsters Cave Monsters We have activated super aggression on the following monster families: Bandits Boowolves Cania Bworks Trituns Servants of the Unspeakable Cania Ruffians Cursed We have updated the monster attack system to significantly improve movements through areas containing aggressive monsters and to strengthen the game's exploration mechanic by making certain areas dangerous when the level of the monsters is considerably higher than that of the characters. Tactical Mode The graphic appearance of tactical mode has been improved. The colors and background elements used now fit better with the area's appearance. An option has been added to use tactical mode only by default (its appearance has also been improved). Globally Pre-Sentient Mount A new monetized feature (available soon in the shop) allows you to put your mount on autopilot (Dragoturkey or Seemyool). With this ability, you can select a destination on the world map or minimap for your mount to travel to. It will then head there automatically, crossing through each of these maps. This feature is not available in areas where navigation is intentionally complex (in labyrinths, for example). Quests The Brotherhood quest series is coming to an end… Adventurers can go back and talk to Jalcas to be given a new mission that will take them to Srambad city. The requirements for the final quests are slightly higher compared to the rest of the series (your character must be at least level 50). Characters who have completed the Oh, Happy Spray! and Time to Die quests can confront Rainikron and Hyrkul again using Meriana's Orbalantyr. Castaway Island quest: Captain Haddock'n'roll now asks for a Kokonut Slice rather than a Kokokonut to validate the fourth quest objective. Don't Let the Son Go Down quests: the quest compasses that show where Cabotine's Tomb is have been corrected so they now direct you to the right place. A Breach in Bonta quest: the requisitioned pick item is now linked to the character. Adventurers who are currently completing the quest and who got rid of the pick can get a new one from Bonta's Miners' Workshop. Shu Polish quest: the first quest objective has been modified. Now it is complete once the blibli wax has been made using the weathered alembic, and not once you've returned to Kerub. You therefore need to make the wax if you want to progress through the quest. Discordesque Breadache quest: Dark Bread (quest items obtained from fighting Dark Bakers) can now only be obtained if the first quest objective is underway. Characters will be able to get rid of any useless Dark Bread by speaking to NPC Nush Atten. A Flighty Thief quest: the demonic rose scissors you get from Seria the florist are now indestructible and cannot be exchanged. Severed Demonic Roses can no longer be obtained when they're not necessary for the quest. Seria takes back any scissors and severed roses (without payment) that characters would like to get rid of. Last Contact, Speaker for the Dead and Burin's Dane quests: the kama rewards obtained at the end of these quests now depend on the character's level. Lack of Skins quest: the quantity of Goblin Skins Bworkupine asks for has dropped significantly. You now have to take 3 skins to the NPC to validate the quest objective. Lack of Mussels quest: the quantities of Goblin Skins and Trool Bones Bworknroll asks for have been reduced (from 10 to 5). The Future’s Made of Trool Dung quest: the main objective is now to defeat a Tamed Trool. The quest level has been lowered (from 100 to 80). The rewards earned have been modified accordingly. Don't Shoot the Messenger quest: The quest monsters from Gerard Shelph and Lolito's quest are no longer as tough to beat and inflict less damage during combat; Gerard doesn't summon his Morongrel as often. The Lovely Hermit quest: the quantity of Wild Sunflower Oil and the number of Little White Bow Meows Monabella asks for have been reduced. The quest level is now 120. Pandavignon quest: to be more consistent with the area's bestiary, NPC Moku asks adventurers to defeat larvae rather than field plants. The quest level has been raised to 20. Who Kicks the Kicked Ass's Ass? quest: the requirement for crafting windsoles is now to have reached level 50 in at least one profession (instead of level 100). The Gob Fair quest: the Belligerent Goblin monster is not as tough and inflicts less damage in combat. Ivory Dofus quest series: it is now possible to go back and speak to dragon Dardondakal once you have completed the quest series. The name of the Ancient Homing Hand monster is now correctly displayed during fights against Nebgib. The name of the Xelor's Dial monster is now correctly displayed during fights against Agent Nick Utter. The A Kros to Bear quest has been deactivated (interactions between the DOFUS and Krosmaster games are no longer supported). Progress in the following quests is no longer hindered by speaking with NPC Antyklime Ax: Get Carting, Bread and Butthurt, Anti-Fight Club. Bunch of dungeon keys The bunch of keys reset now takes place on a set date (not 7 days after having completed a dungeon), every Tuesday at 7 a.m. (French time). Mounts and Breeding The Seemyools' Vitality bonus has been removed. We have made this change to improve balance between the Dragoturkey and Seemyool bonuses. Paddock icons are correctly removed from the world map when the character quits their guild. Mount-related interfaces close if the mount is released. In the stable interface, the mounts are no longer removed from the list nor do they become invisible in the paddock if the character is trying to convert them into certificates but has no available pods in their inventory. In the past, you had to close and reopen the interface to refresh the list and leave the map to make the entity reappear. Professions Harvests and actions in the queue are still there after being interrupted by a fight (monster or Resource Protector attack, for example). In the professions interface, the experience received from collecting fish is correctly displayed. In some cases, when collecting resources, the character wasn't able to move to the resource and received an error message telling them this action was impossible. This issue has been fixed. In the item tooltips, the names of artisans and smithmages are correctly placed after the list of effects. Experience earned from crafting a Hunting Knife has been increased. Smithmagic New "PA"-type runes have been added for heals and Air, Water, Fire, Earth and Neutral fixed resistances. Transferring items by dragging and dropping them in the smithmaging interface now works correctly. Battles When a character didn't receive an item after battle, they didn't get any kamas either; this issue has been corrected. The probability of a critical hit can now be as low as zero (previously, it could only go as low as 1%). Previewing experience gained as part of a group and with the Idols is working correctly (the potential gains displayed were sometimes abnormally high). Previewing spell areas of effect has been improved for spells that require specific targets. For the Sadida Earthquake spell, for example, the area of effect for damage dealt around trees will now be displayed. Damage previews work correctly when a target sacrifices allies and is targeted (with the Venomous Brockhard, for example). When a summons dies at the beginning of its turn when it was under the control of its summoner, the summoner gets their spells back correctly on their own game turn. A specific animation is now played once a trap has been triggered. It will be shown to all fighters. When using a resurrection spell (for example, the Osamodas' "Spiritual Leash"), characters are now given priority over sidekicks. The order of priority for resurrections has therefore become: characters > sidekicks > summons. In the fight list interface, the fight-style pictogram is now correctly displayed. The AP gain display in the fight log when casting Ecaflip's Roulette spell contains the correct value (2 AP). The damage sharing effects applied to a single target will no longer cancel out the damage interception effects. Collectable Spells Summoning of Chaferfu: This spell cannot be cast during the first turn of a fight. Summoning of Arachnee: This spell cannot be cast during the first turn of a fight. Cra Destructive Arrow: The damage penalty has been increased: 50 → 60 (at the highest grade) Absorptive Arrow: The number of casts per turn becomes 3 at all levels of the spell (previously 2 at grades 1 to 5). The number of casts per target becomes 2 at all levels of the spell (previously 1 at grades 1 to 5). Magic Arrow: the AP cost has been reduced: 4 → 3 The spell's element of attack is now Air. The spell's damage has been reduced. The maximum number of stackable effects has changed: 1 at grades 1 and 2; 2 at grade 3. Slow-Down Arrow: The number of casts per target is now 1. The number of casts per turn is now 2. The cell now needs to be full for the spell's effects to come into play (there must be an entity on the targeted cell) The global recast interval has been removed. Explosive Arrow: The number of casts per target is now 1. The number of casts per turn is now 2. The cell now needs to be full for the spell's effects to come into play (there must be an entity on the targeted cell) The global recast interval has been removed. Ecaflip The Lucky Devil State has been removed. Spells that were modified by this state have been changed. Clover: The spell now works differently: Applies a Critical Hit bonus of 200%, but reduces weapon damage by 20%. AP cost: 1 Range: 0 Duration: 2 turns Recast interval: 2 turns at rank 1, 1 turn at rank 2 and 2 casts per turn at rank 3 Feline Spirit The reduced duration of the effects applied by the Feline Spirit spells works correctly: it is correctly applied as many times as the Feline Spirit spell was cast in the previous turn (it only used to be applied once regardless). Ecaflip's Luck: The spell now works differently. Damage suffered is reduced by 50% for 1 turn Damage suffered is increased by 50% in the following turn. Bluff: Inflicts Air-type damage. Inflicts Water-type damage as a Critical Hit. Increases the rate of Critical Hits: 5 → 25% The number of casts per turn is now 3 (previously unlimited). Heads or Tails: The spell now works differently. Inflicts Earth-type damage and increases the damage inflicted by the target during 1 turn if it's an enemy. The number of casts per target has been reduced: 3 → 2 The number of casts per turn is now 3 (previously unlimited). Perception: The spell now works differently. The target is healed by 4% of their health by a nearby enemy and can detect invisible entities in the area of effect. The maximum range has been increased: 0 → 4 The cell now needs to be full for the spell's effects to come into play (there must be an allied entity on the targeted cell) Underdog: The spell now works differently. Applies a shield around the target. The shield's value is greater on the caster. The duration has been reduced: 2 → 1 Summoning Claw: The Kitten spell now works differently. It now displays cowardly behavior. The damage from the Catatack spell has been increased The Range of the Catatack spell has been increased: 1 → 4 The number of casts per turn for the Catatack spell has been increased: 1 → 2 The Rotten Luck spell can no longer be assigned (it can no longer heal allies) The recast interval of the spell has been reduced: 5 → 4 All or Nothing: The order of application of effects is reversed on an ally: Heals at the time of casting Damage during the following turn. Roulette: The spell now works differently: Summons a Roulette that gives everyone a random bonus at the beginning of its caster's turn. The effects applied by the summons are the same as those previously applied by the Roulette spell, except the Flight penalty which has been replaced by a Lock bonus. Roulette is a static summons: it doesn't move and cannot lock. There can only be one Roulette per team (the previous one is killed). Recast interval: 4 turns AP Cost: 2 Range: 3 Wheel of Fortune: The resistance penalty has been removed. Smell: The MP bonus and penalty is now 2. Playful Claw: The spell now does Water damage as a Critical Hit. Claw of Ceangal: The spell now works differently: Inflicts Air-type damage. Pushes the target back 2 cells, then moves towards it. AP Cost: 2 Range: 1 Felintion: The restriction to cast in a line has been removed The restriction to cast diagonally has been removed This heal has been removed The number of casts per turn is now 2 (previously unlimited) The range is now modifiable Reflex: The range has been increased: 3 → 5 The erosion has been reduced: 15 → 10 Eliotrope The Portal state has been removed. Spells that exploited this state now have specific effects when cast through a portal. Insult: The heal effect has been removed The spell's damage has been increased Now applies a Lock penalty if cast through a portal May affect allies Stacking limit: 1 Affliction: The heal effect has been removed The spell's damage has been increased Therapy The AP cost has been increased: 2 → 3 Now attracts the target if cast through a portal The spell's damage has been increased Wakfu Ray Heals now depend on the caster's intelligence and heal bonuses Now heals allies within the area of effect even if they are not in the Portal state. Distribution The damage distribution effect has been removed The value of the heal effect has increased Lightning Fist Now pushes back for 1, 2 and 2 cells at grades 1, 2 and 3 and the Portal state is not required Pushes back 2, 3 and 4 cells at grades 1, 2 and 3 if cast through a Portal. Snub Now unbewitches the target if cast through a portal The spell's damage has been reduced Parasite If cast through a portal, the target suffers more damage at the end of their turn. The duration of the effect has been reduced: 2 → 1 Ridicule Now removes MP if cast through a portal. Eniripsa Wounding Word: The AP cost has been increased: 3 → 4 The damage has been increased. Heals are now given up to 100% of the damage inflicted. Forbidden Word: Heals are now given up to 100% of the damage inflicted. Word of Youth: This is now cast in a straight line only. Blaring Word: Heals are now given up to 100% of the damage inflicted. Turbulent Word: No longer heals allies The AP cost has been increased: 2 → 3 The damage has been increased. Puzzling Word: The increase and reduction of power has been removed Whirling Word: Heals are now given up to 100% of the damage inflicted. Thunderous Word: No longer heals allies Regenerating Word: AP cost is reduced from 3 to 2 Lifting Word: The AP cost has been increased: 3 → 4 Word of Recovery: Damage depending on the unhealable vitality of the target has been removed No longer removes the Stimulated state. Enutrof Living Bag: When the Living Bag is attacked by an ally, the ally is healed. Living Shovel: When the Living Shovel is attacked by an ally, the ally is healed. Clumsiness: The amount of MP reduction has been limited to 2. Shovel of Judgement: MP reduction is now 3 The stacking limit is now 1 The damage has been increased. Bribery: The spell now works differently: On allies: applies the Pacifist state and heals 40% of the target's vitality. On enemies: applies the Pacifist and Invulnerable states for 1 turn Living Chest: The Living Chest now works differently: No longer gives you additional loot at the end of a fight. No longer increases Prospecting Can lock enemies Detects invisible entities and inflicts 100% of its missing vitality in an area of effect Its resistance has been reviewed: 20% resistance in all elements. Its amount of MP has been reduced: 5 at all grades When it is attacked by an ally, the ally is healed. The summon's range has been reduced: 6 → 2 Feca Bubble: The AP cost has been reduced: 3 → 2 The damage has been reduced The amount of loss of Range has been increased: 2, 2 and 3 → 2, 3 and 4 Huppermage Runic Treatment: The heal value has been increased: 4% → 5% Journey: The AP cost has been increased: 3 → 4 MP Reduction has been removed A character carried by a Pandawa can no longer enter a Huppermage's elemental state (in particular via elemental shield). Iop Destructive Sword: The Critical Hit penalty has been increased: 3 → 20 The Critical Hit duration has been reduced: 3 → 2 Range has been increased from 3 to 5 The Stacking limit has been reduced: 4 → 1 Poutch: Renamed "Massacre" Damage is no longer applied to the target The damage has been increased for entities in contact with the target: 20% → 50% The activation of this spell no longer appears in the fight log. Duel: The AP cost has been reduced: 4 → 3 Damage depending on the unhealable vitality of the target has been removed Now makes the caster and its target Invulnerable to long-range damage. Does not work on allies. The spell's recast interval is now 4 at all grades (compared to 3 at grade 6 previously) The spell now removes 100 MP instead of 10 Precipitation: The AP bonus is now 5 at all grades (compared to 6 at grade 6 previously) Sword of Fate: Damage depending on the unhealable vitality of the target has been removed The spell's damage bonus has been increased. Brokle: This spell has been replaced by "Outpouring". Inflicts Water-type damage and moves the caster closer to the target. The caster gains shield points. AP: 3 Range: 1 to 3 in a line 2 casts per target, 3 casts per turn. Osamodas Canine: No longer increases allies' MP The damage has been increased Dragonic: No longer increases allies' MP The damage has been increased Animal Link: The effects of the transformations have been changed: Tofu: The Vitality and Lock penalty have been removed. The MP bonus now only applies to the Osamodas Gives 2 AP to all of the Osamodas' Tofus Gobball: The MP and Flight penalty have been removed. The damage reduction bonus now only applies to the Osamodas Gives 2 AP to all of the Osamodas' Gobballs Dragon: Penalty on Damage inflicted has been removed The AP bonus only applies to the Osamodas' Wyrmlings. Black Tofu: This summon's MP has been increased: 8, 9, 10 → 9, 11, 13 Fossil: No longer reduces damage suffered by allies or increases their Lock. The damage has been increased Whip: The spell's effects have been changed: On enemies: inflicts damage in the element of the caster's Transformation. On allies: applies an effect depending on the caster's Transformation: Wyrmling: Heals the target Toad: 100 to 200 Strength (between rank 1 and 3) Gobball: 20% reduction of damage suffered Tofu: +2 MP Spell is no longer restrained to linear-only. The number of times this spell can be applied has changed to 1. Takeoff is now the Podgy Tofu variant. Sacrificial Fire is now the Gobball variant Natural Defence is now the Geyser variant. Geyser: New spell Obtained at level 62 Inflicts Water-type damage and increases the caster's power AP : 3 Range: 1 to 5 1 cast per turn. Black Toad: New spell Obtained at level 50 Summons a Black Toad that inflicts Water-type Damage. The less MP it uses during the current turn, the more damage it inflicts. AP: 3 Range: 1 to 3 1 cast per turn. Slimy Toad: New spell Obtained at level 69 Summons a Slimy Toad that inflicts Water-type damage AP: 4 Range: 1 to 3 3 turns to recast The Dragon's Breath icon is now correctly displayed in enchantments Resuscitated summons can correctly cast their shared spell (Dragoheal, Gobball Attraction, Tofu Transposition) Ouginak Animal Form: The Vitality bonus has been removed. The final damage bonus has been increased: 10 → 20% When a monster with the Prey state dies from the effects of the Bloodhound spell, the Power bonus is correctly applied to the Ouginak. Pandawa Boozer: Becomes the Blow-Out variant Blow-Out: New spell Can enter the Drunk state while casting sober spells. Gives the caster a lock bonus AP: 2 Duration: 2 turns 3 turns to recast. Hangover: Renamed "Debauchery" Can now be cast if the Pandawa isn't Drunk Terror: The Critical Hit penalty has been increased: 7 → 15 Karcham: Can now throw the carried target. Throwing requires a line of sight and can only be cast in a line. The carried entity can cast spells without a line of sight. Critical Hit has been removed. The carried target's Range bonus has been removed. Bamboo Milk has been replaced by "Propulsion": Throws the carried entity. Inflicts Fire-type damage to enemies and pushes back around the targeted cell. AP: 3 Range: 3, 4 and 5 to grades 1, 2 and 3 2 casts per turn Vertigo The spell now works differently: Throws the carried entity and improves its lock. Attracts entities aligned with the targeted cell. AP: 2 Range: 4, 5 and 6 to grades 1, 2 and 3 Cast in a straight line Stabilisation Critical Hit has been removed. Chamrak has been replaced by "Eviction": Inflicts Earth-type damage to enemies and teleports the target behind the caster. AP: 2 Range: 1 1 cast per target, 2 casts per turn Tipple: The AP withdrawal penalty has been increased: 12 → 30 The stacking limit is now 1 Drunkenness: The barrel casts its "General Round" spell when it is thrown. The barrel no longer heals enemies Zatoishwan's Wrath The critical hit has been removed The spell's duration has been reduced from 3 and 4 to 2 The spells' cooldown has been reduced from 4 to 3 Rogue Deception: AP withdrawal is increased at grade 3: 1 → 2 Carbine: The spell now reduces MP. Overload: The AP cost has been increased: 2 → 4 The area of effect has been removed (now the spell can only affect one bomb) The Load, Unload and Overload states are applied one turn earlier Countdown becomes the Magnet variant. The spell now works differently: On a bomb: Automatically explodes at the end of the caster's next turn and applies Erosion in an area of effect. On an ally: Increases damage. Sacrier A Devblog article on the changes made to this class is available here: https://www.dofus.com/en/mmorpg/news/devblog/tickets/794964-sacrier-revamp-2-45 Punishments have been replaced by a Suffering system: When the Sacrier uses an offensive spell, their Suffering increases: they do more damage but their Vitality is reduced. When the amount of Suffering is at 6 or more, they gain a better damage bonus and change appearance. When they use a defensive spell, their Suffering decreases and their vitality improves. At -6 and below, they gain a damage reduction bonus and change appearance. Attraction: Obtained at level 1 Unchanged Fury: Obtained at level 1 Now inflicts damage depending on the amount of Suffering Increases Suffering by 1. Absorption: Obtained at level 1 The spell is now an Earth element spell. Reduces Suffering by 1 Stase: New spell Obtained at level 3 The spell is now an Water element spell Inflicts Water-type damage and removes 2 MP. Reduces Suffering by 1. AP: 3 Range: 1 to 3 2 casts per target, 3 casts per turn. Motivating Pain: Obtained at level 6 No longer inflicts damage on the caster. The power bonus has been removed. The more Suffering a caster accumulates, the more damage will be inflicted by the spell Increases Suffering by 1. The AP cost has been reduced: 4 → 3 Flying sword: Obtained at level 9 The Swift appearance has been removed The sword now changes appearance, characteristics and attack when the Sacrier changes appearance: Robust: from -6 to -10 Bloodthirsty: from 6 to 10 The Bloodthirsty sword now needs a target to attack (but still inflicts damage in an area of effect) Assault: Obtained at level 13 The element of attack is now Earth. Mutilation: New spell Obtained at level 17 Increases caster's Suffering by 2 AP: 2 Recast time: 3, 2 and 1 at grades 1, 2 and 3 Transposition: Obtained at level 22 No longer requires the "Swift" state Light Speed: Obtained at level 27 The recast interval has been reduced: 3 → 1 This spell now requires a full cell and teleports to the cell right in front of it. The damage is inflicted on the target and along the trajectory. Nervousness: New spell Obtained at level 32 Inflicts Water-type damage. The damage is increased depending on the amount of Suffering. Increases Suffering by 1. AP: 4 Range: 1 to 5 2 casts per target, 3 casts per turn Sacrifice: Obtained at level 38 Unchanged Projection: Obtained at level 44 The damage is no longer Theft of Life. The range has been reduced: 5 → 1 Now teleports the caster behind the target Berserk: New spell Obtained at level 50 During the first turn, when the caster takes damage, they gain power. The maximum amount of power gained depends on the level of Suffering of the caster. Does not work if the caster is at negative Suffering by the end of their turn. AP cost: 3 Range: 0 Cooldown: 3 turns Life Transfer: Obtained at level 56 The recast interval has been reduced: 2 → 1 (at the highest grade) Punishment: Obtained at level 62 No longer applies the Gravity state No longer requires the Bloodthirsty state. Torture: New spell Obtained at level 69 Inflicts Air-type damage. Reduces damage by 15%. Reduces Suffering by 1. AP cost: 4 Range: 1 1 cast per target, 2 casts per turn Max effect stacking: 1 Influx: New spell Obtained at level 77 Inflicts Fire-type damage around the caster. Attracts targets. AP: 4 Range: 0 Area of effect: 2-cell cross. 2 casts per turn Convalescence: Obtained at level 80 Resets Suffering The caster cannot gain Suffering and takes 10% additional damage for 1 turn AP cost: 3 Range: 0 Cooldown: 3 turns Decimation: Obtained at level 92 Inflicts Earth-type damage. The damage is increased depending on the amount of Suffering. Increases Suffering by 1. AP: 4 Range: 1 to 4 Cast in a straight line Does not require a line of sight Blood Bath: The way it works has been reviewed Obtained at level 100 Inflicts Fire-type damage in an area of effect. Reduces Suffering by 1 for each enemy present in the area. AP: 5 Range: 0 Area of effect: 1-cell square Ritual Bloodletting becomes the Blood Bath variant Steals Fire-type health in close combat. Reduces Suffering by 1. No longer inflicts damage on the caster Unleashed becomes the Nervousness variant AP cost reduced from 4 to 3 The damage is no longer Theft of Life, the spell no longer removes Flight. The damage is increased depending on the amount of Suffering. Increases Suffering by 1. Pain Shared has been renamed Punishment and becomes the Mutilation variant Applies the Gravity state in an area of effect. Inflicts 2% of the caster's HP in damage for each unit of Suffering. The spell no longer affects the caster. Sadida Doll summons are now summoned directly without needing to transform a tree, but: The summon's range has been reduced. The AP cost has been increased. The recast interval has been increased. They don't summon a tree after they've died. The doll summons' variants work in the same way as they did in version 2.44. Paralysing Poison: The poison now has a set value and no longer depends on the AP used by the target. Poisoned Wind: The spell now works differently. Kills the targeted doll to turn it into a Leafy Tree. AP: 2 Range: Infinite 3 turns to recast Tree of Life: Also heals Sadida summons for the duration of the effect. The recast interval has been increased: 3 → 4 Only heals allies when attacked Sram Double The double can now be controlled but only lasts 2 turns. At the end of the 2nd turn, it dies and changes place with its summoner. The recast interval becomes 6, 5 and 4 at grades 1, 2 and 3 of the spell. Chakra Impulse Has been renamed Miry Trap: the spell now works differently. Places a trap that inflicts Water-type damage on a cell Allies near the target are healed by up to 50% of the damage inflicted. AP: 3 Range: 4, 6 and 8 at grades 1, 2 and 3 Does not require a line of sight 2 casts per turn Mass Trap The trap's activation zone is now on a single cell Damage is inflicted in a 2-cell circle. The restriction to cast in a line has been removed The damage has been increased Invisibility of Others Has been renamed Cruelty: the spell now works differently. Inflicts Water-type damage and increases the caster's MP. 3 AP Range: 5, 6 and 7 at grades 1, 2, 3 Cast in a straight line 2 casts per turn Chakra Concentration Now works on all of Sram's traps, even if they don't inflict damage. Can now only be cast linearly. Trap of Silence Has been renamed Perfidious Trap: the spell now works differently. Places a trap. Once activated, enemies who end their turn in its area of effect will suffer Air-type damage. The trap's activation area is one cell, but the forbidden area is a 2-cell circle. AP: 3 Range: 4 modifiable Does not require a line of sight 1 cast per turn. Jinx: The spell now works differently. Inflicts Water-type damage and reduces the chances of a Critical Hit. AP: 4 Range: 1 to 4 2 casts per target, 3 casts per turn Foggernaut Anchor: No longer applies the Telluric state nor removes the Magnatron state. Evolution: When a turret enters the Evolution III state, the other turrets in Evolution III go back to Evolution II (instead of returning to Evolution I) Tide: The power penalty and pushback damage bonus have been removed. The spell now inflicts Air-type damage on enemies. Vapour: No longer applies the Ardent state Now removes critical hits from targets. Periscope: No longer applies the Aquatic or Magnatron state Surge: No longer applies the Ardent state. The damage penalty has been increased and is now applied directly The duration has been reduced: 2 turns → 1 turn The stacking limit has been reduced: 3 → 1 Ambush: Inflicts Air-type damage. Earth, Fire and Water-type damage have been reduced. The AP cost is now 5. Xelor Rewind: Now only works on allies (including the caster). Xelor's Sandglass: The spell now removes 2 AP from the target even if it is not in the Telefrag state. The spell's effects are now in an area of effect if the target is in the Telefrag state. Time Theft: The spell's AP withdrawal has been removed. Temporal Dust: The area of effect has been reduced: the spell now only affects one cell If the target is in the Telefrag state, the spell's damages will be inflicted in a 2-cell circle and the targets will be teleported symmetrically. No longer removes the Telefrag state The range is now modifiable Xelor's Dial: becomes an Accomplice variant Accomplice: New spell Obtained at level 13 Summons a static Accomplice that doesn't have any spells. It is killed if another Accomplice is summoned. Is not included in the summons count. AP: 2 Summon's range: 3, 4 and 5 at grades 1, 2 and 3 1 cast per turn Masqueraider Coward Mask: The Flight bonus has been replaced by an MP bonus Critical hit has been removed Psychopath Mask: The Power bonus has been replaced by a close combat damage bonus Critical hit has been removed Classic Mask: Renamed "Intrepid Mask" Critical hit has been removed Mask changes now no longer affect other allied Masqueraiders. Picada: The spell no longer requires a line of sight The spell is now only cast in a line The damage has been increased Reinforcement: The spell also inflicts Fire-type damage The damage has been reduced. Furia: No longer moves the caster closer to their target. The AP cost has been reduced: 4 → 3 Ardour: The Power bonus has been removed Critical hit has been removed Capering: The Power bonus has been removed. Boliche: The Pushback Damage bonus has been removed The AP cost has been reduced: 4 → 3 Masquerade is now a Trance variant. It now requires the Psychopath state. Grimace: New spell Summons a Grimacing Mask The Mask locks opponents and shares damage suffered with the Masqueraider As long as the mask is alive, it and the Masqueraider suffer 50% additional damage When an opponent suffers an AP or MP lost while trying to leave the Mask's lock zone, the latter earns shield points. 3 AP 5 turns to recast Diffraction is now a Grimace variant. Apostasy: New spell Inflicts Fire-type damage and moves the caster away from the target. AP: 3 Range: 5, 6 and 7 at grades 1, 2 and 3 2 casts per target, 3 casts per turn Guilds & Alliances In the alliance interface, the check box to activate or deactivate AvA is correctly greyed out during fights. The interfaces that list guild members and guild customization are updated when a member's guild rights change. The KOTH interface has been improved: the alliance control gage is now correctly displayed when there is a draw on the same map, the draw text lists the alliances in question, tooltips have been added and texts have been correctly repositioned. In the list of Guild Perceptors and alliance combats (Perceptors and prisms), when a fight is underway it is possible to enter this fight as a spectator by clicking on the symbol at the end of the row. Teleportation between spouses no longer circumvents the entrance restrictions for guild houses or houses with an unlocking code. House sharing with the guild is correctly blocked for guilds that have not yet reached level 10 and have been around for less than 2 months. Guild and alliance renaming and emblem change services could sometimes be abnormally blocked for some guilds and alliances. This issue has been fixed. Interfaces The majority of game interfaces can now be moved around. The level up interfaces have been improved graphically. The interfaces for the shop, to feed a pet and to manage guild rights no longer prevent you from carrying out other actions when they are open. The character number display per server type has been simplified. The character creation button has now been integrated in the list of characters. You'll find it after the last character in the list. During character creation, the spells interface ("Find out more" button) correctly disappears when you chose another class. The icon to expand the class presentation video has been changed and the pause/restart function has also been modified. When creating a character, the class choice icons are no longer greyed out and the arrow showing the selected class has been moved. When you try to create a character despite not having any slots available, an explanatory interface will now be displayed. In the shop, the "Ogrines" icon is correctly displayed on each item. The tooltip shown when hovering over a paddock gate or house door now correctly changes size to match the text displayed. The outer edges of the tooltips have been enlarged to make them more legible. The territories interface tooltip is now correctly displayed and moves with the window. The item recycling interface is now correctly aligned with the inventory. The spell icons are correctly positioned in the sidekicks interface. In the server list, if the status of an unlisted server is updated, this server is added to the list. In the character creation interface, the class names no longer overflow out of their text box. Information displayed by the client now correctly updates when a characteristics reset service is purchased. In the character creation interface, the class selected by default depends on the characters the player has already created. When creating the first character, the default class is chosen at random from all the available classes. The default text displayed in the search field is correctly removed when text is entered quickly. In the Alignment interface, the character's wings no longer cover the other texts in the interface. The weapon tooltip is correctly displayed in the spell shortcut bar. The Sidekicks' characteristics are correctly displayed in the Sidekicks interface. In certain situations, the spell effects displayed in the spells' tooltips are superimposed, making the texts illegible. This issue has been fixed. In the inventory, the bank and merchant mode interfaces, the "All" category is now selected by default (the last category consulted will still be retained after these interfaces have been closed). The living item appearance selection interface updates correctly when the item levels up, even if the interface is open. In the dropdown list used to filter interface information, the selected filter no longer has a specific background color. The choices displayed in the dropdown list used to filter territories in the conquest interface are no longer abnormally greyed out. The vertical scroll bar in the Ankabox inbox has been moved inside the interface. In the set interface and in the bestiary loot list, the number of slots displayed corresponds with the number of items. Empty item slots no longer appear. Arrows that point at certain elements of the interface in the tutorial now move with the interfaces. The characteristics point attribution interface is correctly centered when it opens to the left of the characteristics window. When creating a character, customization of faces and colors is applied only to the class and sex of the chosen character. If the player selects another class after having customized a character's appearance, this new class will be displayed with the default appearance. In the character creation interface, the right and left arrows (which allow you to switch between the classes) also work on the first and last class in the list. The random generation of colors when creating a character is unlimited (the suggestions no longer cycle though the same values). The main new features of the update are highlighted the first time players open the 2.45 client. Achievements The Achievements of characters on the same account (played on the same server) are now pooled. Achievements can be unlocked for each character but item rewards (primarily resources) from Achievements from the "Dungeon", "Monster" and "Event" categories can only be obtained once per account and per server. We have made this change to considerably limit the excessive generation of resources by players who create characters specifically dedicated to completing certain Achievements. This feature doesn't apply to the Heroic and Epic servers. Three Achievements have been added for the capture of wanted alignment monsters. "Forest Animals" Achievements are now correctly validated in all game areas containing monsters that must be defeated. You can now get kamas from Beginner, Novice, Amateur, Plebe, Minion, Recruit, Cadet, Junior, Hopeful, Senior and Veteran Achievements. The objective to complete the Fleel a Pulse Achievement has been added to the Show Them Who's Boss Achievement. The objective to complete the Bury your Ush in the sand Achievement has been added to the Final Destination Achievement. The objective to complete the Colousses (Score 300) Achievement has been added to the The Prestige Achievement. The objective to complete the Ush Galesh (Score 300) Achievement has been added to the The Idol Identity Achievement. The objective to complete the Colousses's Meowsoleum Achievement has been added to the Behind Me, I Leave a Trail of Fire Achievement. The objective to complete the Ush's Plateau Achievement has been added to the I Am Legend Achievement. In at the Deep End Achievement: the amount of kamas received as a reward for this Achievement is now fixed. It no longer depends on the character's level. In the Achievements interface, if a certain type of reward is not offered (0 kamas, 0 XP, or no items), this type of reward is no longer shown with an empty cell. Monsters and humanoid NPCs stay in their submersible suits when fighting in underwater areas. Kolossium Characters who don't fight often enough in the Kolossium will now be given a temporary "not listed" status (they will no longer appear in the rankings on the official website). This status will be removed when the character assessment system judges that the character has taken part in enough fights recently. This change allows us to pro-actively remove from the rankings those characters who have been inactive in the Kolossium or who don't want to risk losing their place in the listings. The NPC Glad Yator's shop (in the Kolossium building) now sells: 2 new Dragoturkey and Skeleton Seemyool Harnessings (in exchange for a very large amount of Kolossokens). The "Draw Attention", "Mum's the Word", "Thumb Your Nose", "Raised Fist" and "Rub Hands" attitudes (which you could previously only get using Krosmaster Kroz). When a group is unable to register for the Kolossium due to a temporary ban, the reason is correctly displayed to all members of the group. Kolossium fight spectators are now correctly displayed in the inventory (instead of a question mark). Spell Scrolls Spell scrolls can no longer be bought in NPC Glad Yator's shop (they are no longer in use as spells now evolve without spell points). Any character who uses spell scrolls now gets 1000 Kolossokens. Items and Equipment The Ivory Dofus's effects are not correctly removed when the target is under the influence of Sacrifice and suffers damage. The effect is not reactivated until Sacrifice has worn off. The Ivory Dofus's effects also don't work when used with the Ataraxia (Reinforced Protection variant) and Determination (Jump variant) spells. Diploset's effects are correctly displayed in game. Monsters In the area for unsubscribed players around Astrub, the size of the monster groups has been changed: a group containing a single monster, a group containing between 2 and 3 monsters and a group containing 4 to 8 monsters. The reason for this change was to have more groups available for beginners who fight alone or in small groups. Moowolf: the monster's power correctly evolved when it is confronted in a group: it was evolving when confronted with 1 to 5 characters instead of 4 to 8 characters. Count Harebourg: the caster no longer misses their turn as the result of a critical failure of the Black Tofu summoning spell. Levitrof: the Toe Busker spell can no longer be activated twice in the same turn when the Levitrof starts its turn on a glyph or a bomb wall. One-Armed Bandit: the monster's level has been increased to match that of other monsters in the same family. In Astrub Forest, the monster has been replaced by the Bestdressed Bandit. Dalbweel: the effects of the Eriktion spell can no longer be stacked more than 2 times. Elemental Water Bwork: the monster's AP withdrawal bonus has been removed. Dark Rose: the monster can now appear in the Astrub Fields. The likelihood of it appearing has increased. Its health points have been reduced. Prespic: Its MP have been reduced. The duration of its invisibility has been reduced. The monster no longer uses the Riposte spell. The Ancient Hand spell can only be cast once per target and twice per turn. The monster's Wisdom has been reduced. Invisible Chafer: The duration of its invisibility has been reduced. Its behavior is now aggressive. Chafer Sneak: the Camouflage spell cannot be cast on the first turn. The spell's duration and recast interval have been reduced. Chafer Pikeman: The monster's MP has been reduced. The Unhealthy Euphoria spell no longer improves Vitality but increases damage. The duration of its effects has been reduced. Chafer Scout: The monster's MP has been reduced. The Fire Arrow spell can only be cast in a line. Chafer Sergeant: the monster's MP has been reduced. Kardorim: The monster's MP has been reduced. The MP bonus from the Krepitus spell has been reduced. The spell now has an initial recast interval of 1 turn. Blue Piwi, Yellow Piwi, Pink Piwi, Red Piwi, Green Piwi and Purple Piwi: The Shelloogie spell's range penalty has been reduced. The spell now has a recast interval of 2 turns. The monster's MP has been reduced. Evil Dandelion: The monster's MP has been reduced. The monster's Wisdom has been reduced. The Savage Grass spell's area of effect and range have been reduced. Demonic Rose: the monster's Wisdom has been reduced. Dark Rose: the monster's MP has been reduced. Wild Sunflower: The range of the spell Barbed Root has been reduced. The range of the spell Wild Poison has been reduced. Scarecro: The monster's MP has been reduced. The area of effect of the spell Fly, you fool! has been reduced. The range and attraction of the spell Field Protection have been reduced. Boar: The monster's MP has been reduced. The monster's health points have been reduced. The monster's Wisdom has been reduced. Its pushback damage bonus has been reduced. Squirrol: The area of effect of the spell Windy Flurry has been reduced. The range of the spell Acorn Spot has been reduced and is now modifiable. The monster's dodge has been reduced. The monster's Wisdom has been reduced. Miliboowolf: The monster's MP has been reduced. The duration of the effects of the spell Sniff has been reduced. The recast interval of the spell has been reduced. Treechnee and Dark Treechnee The Summoning of Spimush spell now has an initial recast time of 1 turn. The spell's range has been reduced. The duration and recast interval of the spell Sylvan Motivation have been reduced. The spell is now cast only around the Treechnee. Its effects have been increased. The Blinding Leap spell now has an initial recast time of 1 turn. Its range has been reduced and is now modifiable. The spell no longer applies a range penalty. The spell has been renamed. The range of the spell Brush-Up is now modifiable. The spell can now only be cast one time per target and its damage has been increased. It now reduces the duration of active effects by 2 turns. The monster Troolaraj from the Bwork Village pit has been replaced by a Tamed Trool. To be consistent with the other monsters who can only be found in the dungeons in the dimensions, orichor has been removed from the loot dropped by Itsh, Sucatrose and the Queen of Fate (Ecaflip dimension monsters). Treasure Hunts Following the changes made to the monster attack system, treasure hunts that pass through areas populated by aggressive monsters no longer give multiplier bonuses. Multiplier bonuses (x2) haven't been removed from the cities of Bonta and Brakmar (because the treasure hunts that take place there are still more difficult). We are also applying this change because more and more players are exploiting the old feature by only going on treasure hunts that pass through areas with aggressive monsters and abandoning all other treasure hunts. It seems to us that winning treasure hunts without reward multipliers rivals other ways of gaining experience for characters who play alone. It is now forbidden to place the treasure hunt markers on any of the following types of map: dungeon, house, paddock, tunnels, prison, arena and Haven Bag. In some cases, during a treasure hunt, some of the directions to be followed were missing steps. This issue has been fixed. Pets and Mounts The following mounts can no longer be equipped when the character is in an underwater environment: Gobbalux Gobbalator Boonax Tofury Jumbow Meow You can now get the Platypus Hormone by fighting a Royal Blue Jelly. Maps and Areas The fight positioning slots in the fifth room of the Bworker's Cave are now more spaced out. The appearance of the Cra, Ecaflip, Eniripsa, Feca, Iop, Osamodas, Sacrier, Sadida, Sram and Xelor class temples has now been improved. The Eliotrope, Enutrof, Huppermage, Ouginak, Rogue, Foggernaut and Xelor class temples have been modified in order to add the Statue of the Class's God. The Sacrier temple has moved. It is now located at -3;-4. In order to improve the journey between Astrub and Amakna, the Crackler Mountain area has been modified and its appearance has been improved. The visuals of the Emerald, Crimson and Cawwot Dofus on the maps have been modified to correspond with the Dofus' new appearance. The symmetry of the PvP Arena XXVII and Arena X maps has been corrected. All rooms in the Oogah dungeon now contain monsters or passages to other maps in order to avoid situations where characters were unable to leave the dungeon without using a teleportation potion. Droopik now appears on the Ohwymi maps from which he was strangely absent. The Prison area and sub-area have been renamed Madrestam Prison. The Incarnam teleportation system is now reserved for characters leaving from and heading to the guided tutorial maps (in particular from the map dedicated to crafting the Idol). Animations and Characters Characters who haven't logged in since facial customization was introduced will once again have the chance to choose a face. This modification fixes the issue faced by characters whose head wasn't being displayed anymore. When a character plays the "Duelist" attitude from behind, their right arm is now the correct color. The cape is now correctly displayed when playing the "Laugh" attitude on a mount. The Measured Bow Meow pet now blinks at a reasonable frequency. The shield no longer disappears when playing the "Guild Standard" attitude. Miscellaneous Following feedback from some players, certain spelling corrections have been made to text in the game. The English reference for this topic in the forums: https://www.dofus.com/en/forum/13-typos-spelling-mistakes. The transformed characters (into an Al Howin Gobball, for example) can no longer take a dimensional portal. The Prospecting tooltip has been corrected and no longer mentions Prospecting thresholds. Bwak eggs can now only be used in the Crackler Mountain area. The browser version of DOFUS now uses the "/version" command. The price you pay NPC Nikos Monot to go to Minotoror Island has gone up. However, leaving this island via the same NPC is now free. As Bonus Scrolls have been obsolete for a few years they have now been removed from the game. As you can't get the Disciple of the Black Watchdog title now, it has been removed from the list in the title interface. The humanoid monsters and NPCs keep their scaphanders when fighting in the underwater areas.
  2. Single Account Server The beta server is available in single account mode. You can find more information about this game mode here. F2P Accounts F2P accounts now have a guaranteed number of slots in game servers. F2P accounts now have a separate queue when the number of reserved slots is reached. Sidekicks The progress of the sidekick characteristics is modified. Sidekicks are now less powerful at low level and a little more powerful at very high level. We have made these changes because sidekicks tend to be more powerful than classic low and medium level characters and many players totally abandon their main character in battle to concentrate solely on their sidekick whose power evolves without requiring any investment. The sidekicks are supposed to be less powerful than the classic characters, they are supposed to provide additional help but do not have to become the main characters of the fight. Interfaces In the server list interface, the question mark to read the rules for each type of server is repositioned. When creating characters, the list of server types is expanded. In the characteristic interface, a new button is added to allow quick access to the characteristic reset. In the server selection interface, the server type rows are enhanced. Performance The systems for storing and saving mount certificates are optimized, in particular to improve the speed of backups. Various In some cases, characters could be teleported in front of a house that was not theirs when they logged in (after disconnecting in their own house). This problem is corrected. Deleting a guild with a Paddock no longer generates an additional instance of the Paddock. The names of the characters transformed into monsters are correctly displayed in the spectators interface. The guild banner attitude is correctly disabled for characters who leave their guild during a King of the Hill (KOTH) phase. The management of the "spam" of emoticons is modified, the game no longer displays a message when too many emoticons are launched. It is no longer possible to display a new emoticon as long as the previous one is still displayed. It is no longer possible to place an Alliance Prism on a map that includes a Paddock. Paddocks for sale belonging to guilds that are deleted are correctly removed from the real estate agency interface. The preview of the Lock attempts appears correctly against the Ilyzaelle monster in the "Defending of Kings" state.
  3. Dofus 2.43 update, was planned for September in Gamakna, Beta will start on August 17th. Previous Livestream link showcasing all the things Level 90-100 Alignment Quests. Further Astrub Monster/Dungeon revamps. Removal of Server IDs near Server names in the Server selection screen. Ivory Dofus questline: Other Dofus will get their levels adjusted to the levels of the Quests as well. 3 new Sets and 1 new Shield for both Alignments, Item stats are the same for both Alignment Sets, only visuals change. Other Sets/Items: Frigost Island expansion, one new Dungeon: Each Monster has 26k HP, monsters spawn each turn, saw the maximum of 7/8 monsters in the fight, one dealt 561 damage: Boss, has 42k HP, when boss is vulnerable it becomes your ally and attacks other monsters: When something is on the Orange Glyph, it deals 400% more Damage: Dungeon Achievements: Sacrier's Robust Punishment's form's visuals redone:
  4. Official Changelog. Click here to see the new Equipment. This is a community translated changelog from here, if you notice any mistakes, feel free to point them out. Sidimote The region of Sidimote is redone and enriched with new contents (monsters, panoplies, dungeons etc.). Two new dungeons are available: the "Manor of the Katrepat" (level 200) in the area of the "Deacons" and the "Magik Riktus" (level 90) in the area of the "Route des Roulottes ". New quests are available, they are distributed in different areas of the region, and are associated with new Successes. The Amakna militia now offers 4 new Bounty Monsters. Combat Class spells that remove MP now have a maximum cumulative limit. It will therefore no longer be possible to exceed their limit per turn by having several same classes in the same fight. This change only affects fights that include multiple same classes on the same team. Summons of player characters now have a maximum of 15 seconds to complete their turns. We have reduced this duration to speed up the fighting when players control the summons themselves. We believe that controllable summons have a range of spells and possibilities that are sufficiently limited to be exploited during shorter turns of play. The button to pass his turn is grayed out of his turn. In battle preparation phase, the / players and / list commands to list combatants and /kick name to eject a character from the combat function correctly. In combat against the Moon in creature mode, the Water Totem appears correctly in the form of an invocation. The damage preview no longer displays critical hits for a weapon that can not cause it. Damage preview works correctly on a target under the effect of the Elemental Shield spell of the Huppermage. The damage preview works correctly when the spell causes a Telefrag. Damage preview works correctly when damage reduction or resistance bonus reaches 100%. The damage preview correctly takes into account the state of gravity when there is pushback damage. The damage preview correctly takes into account the spell effects for which the target is pushing or attracting the caster. Damage preview works correctly on the first turn of the Sacrificing Blood Punishment. In the quest tracking interface, the option to display all of a quest's cue points works correctly Kolossium In some cases, players who used a port other than the default port might encounter difficulties connecting to the ISK servers; Now if the ISKcan not be connected to a specific port, the client will try to connect successively to the list of available ports. The priorities used for Matchmaking are changed, the characters coming from the same server are now more likely to find themselves on the same team. Incarnations are no longer usable in ISK. We were initially in favor of using them in ISK to diversify the fighting, but they are the source of too many problems currently (they are used to hide the class until the last moment, they cause abrupt changes in capacities Of a character whose rating no longer necessarily reflects the real effectiveness, etc.). Incarnations Ektope: Tofu Spectral: The spell now has a number of throws per target set at 2 and a number of throws per turn set at 3. Spectral Motivation: The AP cost of the spell is increased: 3, 3, 3, 2, 2, 2 -> 3, 3, 3, 3, 3, 3. We have modified this Incarnation because it has the capacity to cause far-reaching damage without the need to endanger oneself. Sidekicks The Sidekicks are now saved in the Rapid Equipment System. The Sidekicks are now killed in battle if their owner dies in battle. We made this change because the Sidekicks are not supposed to win battles instead of their master, they are supposed to provide additional help as secondary characters but do not have to become main characters. Sidekicks do not require investment in equipment and automatically progress through their master's level. We consider that the class characters must remain the main characters and must invest in equipment to be viable in combat. Conditions based on Achievement Points are correctly displayed on the signs of Sidekicks who use this type of condition to be equipped. In the object cards, the ethereal signs of the companions correctly display their remaining number of uses. Cra We have applied several modifications to this class to improve its ability to keep opponents at a distance through push spells, but also by adding a new spell that applies Erosion. Retreat Arrow: AP cost changed: 4 => 3 Base damage reduced by about 10% No longer causes damage to allies. In order to unlock a new spell, we have merged Lashing Arrow and Poison Arrow: now they are one spell causing Neutral Damage over time and removing MP. Lashing Arrow is renamed Poison Arrow: Max Global Accumulation: 1 Damage is Neutral, applies at the start of the turn and lasts 2 turns. Steals 3 MP from the target. The new spell (which is called the Stinging Arrow) offers two new possibilities for the Cra: from pushback to low AP cost, and Erosion. Poison Arrow is renamed Stinging Arrow: The function of the spell is changed. Applies 10% Erosion for 2 turns and pushes the target 2 cells. AP cost 2, Modifiable Range, 2 casts per target, 4 casts per turn. Ecaflip Feline Spirit: Debuff applies correctly when the spell is recast. Eliotrope Raillery: MP Reduction can no longer be unbewitched. Enutrof Clumsiness: Max Global Accumulation 1. Shovel of Judgment: Max Global Accumulation 2. Iop Cut: Max Global Accumulation 2. Huppermage A modification on Elemental Drain was necessary: the spell combines very good damage with a drain characteristic for a negligible cost. We did not want to increase its cost in AP to retain this feature (the Huppermage already has many damage spells at 3 AP) and an increase in its stimulus interval would have penalized too much the mono-element Huppermages who would have been found with fairly little ability to damage on turn 1/2. We have therefore opted for a reduction in damage caused by fate in order to maintain the flexibility of the spell, but by reducing its effectiveness. Elemental Drain: Base damage reduced by about 30% on a normal hit and by about 35% on a CH. Elemental Shield: Resistance bonus is not displayed as a bonus of PvP Resistances if applied by another character. Osamodas Symbiosia: Cooldown changed: 1 => 2. The Osamodas can already control all the summons that correspond to its fusion, we want to reduce its capacity to use this "wildcard" spell that allows too many roles to be cumulated at a time by taking control of several types of summons. We have also reduced the mobility of Tofus as well as the scope of Transposition of Tofu to make it less easy to use the Tofu to save an ally, especially if the Osamodas is not already close (and therefore a little more vulnerable), or that it is not melt Tofu. Podgy Tofu: MP changed at levels 1 to 6: 4, 4, 4, 5, 5, 6 => 3, 3, 3, 4, 4, 5 Black Tofu: MP changed at levels 1 to 6: 10, 10, 10, 10, 10, 12 => 8, 8, 8, 8, 8, 10 Transposition of Tofu: Range changed: 5 => 4 The Osamodas, whether in Dragon or Tofu form, is supposed to be a pretty vulnerable class in melee. The care effects of the Wyrmlings around their target allowed the Osamodas to be more resistant if he ever approached his opponents. The following changes are therefore applied: Wyrmlings: Red Wyrmling's (via Dragon's Breath) and Black Wyrmling's Heals no longer affect the caster. Ouginak Tibia: If the spell kills its targets, the Rage increases correctly. Carcass: Damage bonus changed at levels 5 and 6: 4, 5 => 3, 4 Effects are correctly applied if the target is killed. Marrow Bone: Damage bonus changed at level 6: 8 => 7 Effects are correctly applied if the target is killed. Protective Pelt: AP cost changed: 2 => 3 We have applied two modifications to the bestial form in order to make it less advantageous. We wish this form to be truly double-edged and that it could penalize the Ouginak if it ever changes when it is not the right time. In Bestial form, the Ouginak can no longer lock enemies. In Bestial form, the damage bonus is removed. Rogue Remission: Cooldown changed: 3 => 2. This modification allows the Rogue to better protect his bombs, while making less penalizing the use of Remission for its pushing effect. Sacrier Punishments: Cooldown changed at levels 1 to 6: 6, 5, 4, 3, 2, 1 => 7, 6, 5, 4, 3, 2 There was an inconsistency in the levels of the Punishments, having a stimulus was not relevant. Masqueraider The changes made to the Masqueraiders are mainly improvements on the flexibility of his Coward Mask mode. The goal of these changes is not to do a balancing, but to make it a little more practical to use certain spells. We would like to make more significant changes to this class during the year in order to make the Coward Mask and Classic Mask modes more viable. Retention: Max Global Accumulation: 2 Apathy: Max Global Accumulation: 2 Minimum Range changed: 5 => 2 Picada: Minimum Range changed: 3 => 2 Distance: Minimum Range changed: 4 => 2 AP cost changed: 4 => 3 Base damage reduced by about 15% Pushback Distance changed at levels 1 to 6: 1, 1, 1, 1, 1, 2 => 1, 1, 2, 2, 2, 3 Monsters Glouragan: Damage caused by the Glouragan when it attacks its allies are reduced and are no longer increased by Idols increasing damage. The Gloursonde spell now increases the MPs of the allies and no longer their critical blows. Cycloporth: the monster no longer be worn. The level, characteristics, spells and spoils of the following monsters are modified and new monsters are added: Animalades, Forest animals, Gobballs, Dragodindes, Kwaks, Sewer monsters, Field plants, Tofus, Vermines fields. The bestiary of the following subfields is modified: Cradle, Astrub Fields, Ingusse Fields, Tofus Corner, Astrub Outline, Bonta Sewers, Brkmar Sewers, Astrub Forest, Swamp, Swampy Swamps, Wetlands without Background, Crackers Mountain, Astrub Grounds, Astrub Underground, Amakna Castle Underground, Wild Dragodinde Territory. The composition of the monsters' groups is modified in the following dungeons: Dungeon of the Gobballs, Dungeon of the Fields, Dungeon of the Tofu. Simple Dungeons Devblog. Catseye Catseye: Black glyphs are removed Area of Effect damage and healing are removed Starting from turn 2, at the beginning of each monster's turn, characters on the same number suffer damage (this replaces the previous 2 deletions of mechanics) Stuffing and Catch in exchange for forced position, causes Earth damage but no longer removes AP Ecaflip toilet: Causes Water Damage MP changed: 6 => 4 Soldier of Fortune: Full heart: Cooldown changed: 0 => 2, Maximum Range changed: 8 => 6 Spike Jet: Maximum Range changed: 12 => 8 Lucky Cavalier: MP changed: 6 => 5 Tiling: Cooldown changed: 0 => 2, Maximum Range changed: 10 => 6, Non-Modifiable Range Valet Veinard: MP changed: 5 => 4 Piquepocket: Cooldown changed: 1 => 2 Dame of Hasard: Gripper: Maximum Range changed: 8 => 5 Player King: Brutal Adoubability: Is now Linear Royal Blast: Damage is reduced by about 30% Vortex Vortex The percentage of life of the resurrected monsters changed: 50% => 20% Resurrected monsters now have 1 MP less The number of turns between 2 waves of monsters changed: 5 turns => 6 turns Ikargn MP changed: 6 => 5 Land Myth: Range changed: 3 => 1 Méjaire Damage reduced by about 30% Harpille Damage reduced by about 30% Buboxor Damage reduced by about 20% Shield Absorbing: Effect duration changed: 2 => 1 Hoxor: Is now Linear Brabuzar MP changed: 6 => 5 Dark Court Queen of Thieves: The number of turns before a bomb explodes is fixed at 1 turn during the entire fight The next bomb is now indicated at the beginning of the character's turn before it in the "Timeline" Death in reprieve: Range changed: 7 => 5 Haze: Area of Effect changed: circle of 4 cells => circle of 3 cells Mâchassin: Trap to The Bear: The trap now causes instantaneous damage rather than poison Without Wet: Is now Linear Strapgege: Removed Terristocrat: Illegal Bomb: Cooldown changed: 2 => 3, Cooldown is shared among all Terristocrats Smoke: Cooldown changed: 1 => 2 Lining: MP changed: 5 => 3 Doubling: Is cast at the start of the fight Circular Cut: Damage reduced by about 20%, AP Reduction changed: 4 => 3 Subtlety: Damage reduced by about 20% Bourôliste: Towards the Light: Does no Damage Magouille: Crests: Range changed: 10 => 8. Nidas King Nidas: Revision of map placements: Characters are now in the center of the map while monsters can be placed on both edges Purse is now summoned on a fixed location in the first round of combat King Nidas is no longer rooted in the first round of play MP changed: 6 => 5 Purse now gives 500 points of shield to the allies at the beginning of the turn as long as it is in the side of the players Purse has no effect if it is in the monster side Purse no longer applies the invulnerable state or erosion to King Nidas when it dies Purse now gives 400% Power for 1 turn to King Nidas when it dies (instead of 100% Power for infinite turns) My Precious: Range changed: infinite => 5 Stripping: Range changed: 3 => 1 Catch-Mutin: Range changed: 7 => 6 Kamastérisk: Blinking: Maximum Range changed: 5 => 3 Barbétoal: Little Big Bang: Removed. Trick Starder: Base Damage changed: 10 => 15 Levitrof: The Vent Tripotant: Removed Kama Haméa: Damage increased by about 20% Paspartou: MP changed: 5 => 4 Piloztère: MP changed: 6 => 5 Koutoulou Larva of Koutoulou: The Nightmare Larva as well as the associated effects are removed. If a character completes his turn in Line of Sight with Koutoulou's Larva, his level of madness increases correctly. Grofond: Fetish Tentacles: Removed. Shokkoth: MP changed: 5 => 4 Chaotic Sensation: Removed. Triangle Deming: Cooldown changed: 2 => 3 Lif-Fo: Unspeakable Cree: Removed. Grotesque Duplication: Cooldown changed: 1 => 3 Meno Meno: If a Meno enemy is on a glyph at the start of Meno's turn, he gains 1000 Shield Points but causes Damage to his nearby allies Meno's glyphs no longer show crystals The glyphs remain henceforth throughout the duration of the combat The mutation system is revised and now depends on the monsters' HP percentage at the start of their turn: More than 75% of their HP: no change Between 50% and 75% of their HP: mutation 1 Between 25% and 50% of their HP: mutation 2 Less than 25% of their HP: mutation 3 In the boss's room, monsters lose 25% of their HP each turn Mol Usk: MP changed: 5 => 4 Sticky drag: Cooldown changed: 1 => 2 Crab Yolonist: Ridiculous gesticulation: Cooldown changed: 1 => 2 Gambaf: MP changed: 5 => 4 Tilamproie: Parasitic Trap: Range changed: 8 => 6 Dantinea Dantine: Shells have 1000 HP Damage caused by characters who always have a bound shell are divided by 2 Monsters no longer enter the invulnerable state between each character turn Tourthon: Tourtorgnole: Range changed: 2 => 1 Pulp: MP changed: 6 => 5 Swirling: Is now Linear, Range changed: 12 => 10 Tryde: MP changed: 4 => 3 Rilur: Lightning Harpoon: Range changed: 3 => 2 Shadow Globilum: Lay a glyph-aura light at the end of the turn The enemies in the glyph do 20% more Damage If Silhouette is in the glyph and Shadow is outside, Shadow is no longer invulnerable. Merkator Merkator: The invulnerable state is removed Ranged Damage is reduced by 50% against Merkator Whenever Merkator suffers Ranged Damage, it gains 2% more Damage Tal Kasha Tal Kasha: Monsters in the last dungeon room no longer have bonus HP and Damage When they are resurrected, they now have 50% of their HP and 1 MP less Monsters of the Cursed Pyramid: Ranged Invulnerability is replaced by a 50% reduction to Ranged Damage Nileza Nileza: Cohobation: No longer applies Invulnerable State on Nileza Chitric Alchid: No longer triggers, characters no longer kill their allies at the end of the turn if they are too far away Chifouchimie: Area of Effect changed: cross of 2 cells => cross of 1 cell, characters kill their allies at the end of turn only if they are in Melee Range Alchymne to Joy, Gromation, Carba Gnion and Cabalcaloid: No longer kill characters but now apply the Pacifist state for 2 turns Molété sansplochable: Area of Effect changed: circle of 3 cells => circle of 2 cells Nessil: Loch: Resistance penalty replaced by a multiplier of damage suffered whose value changed: 50% => 40% Brim: Range changed: 12 => 8 Krakal: Silk Bite: Damage changed: 30% => 20% Dodox: Skill: Cooldown changed: 1 => 2 Dért Téran: Shield Point bonus given to Dodox and its allies changed: 2000 => 500 Thermistics: Glusure: Now Linear Dart: Trigger can now be unlocked Dart: AP Reduction changed: 2 => 3, Max Accumulation: 1 Droserally: Caduk: Now Linear Stigmatraque: Area of Effect changed: cross of 6 cells => cross of 4 cells Bracterie: MP Bonus removed Sporange: Pushback Distance changed: 3 => 2 MP changed: 6 => 4 Missiz Frizz Missiz Frizz: Conger spell: No longer increases monster damage when they receive damage Ice spell: No longer steals MP from enemies and no longer applies Gravity State on enemies when Missiz Frizz receives damage Ventrublion: MP changed: 6 => 4 Bidyllic: No longer triggered by Melee Damage, only Ranged Damage triggers it Bidyllic: No longer applies MP and Lock bonus to allies Bidiotism: No longer applies Heavy State on itself, but gives itself 2 MP. Stalak: Tearbreaker: Fire Damage doubled, Water Damage according to Percent HP missing removed Strik: No longer triggered by Melee Damage, only Ranged Damage triggers it Karkanik: Karkanciel: Neutral Damage according to Percent HP missing removed Voice: No longer triggered by Melee Damage, only Ranged Damage triggers it Voice Cord: No longer applies Heavy State on enemies MP changed: 5 => 4 Verglasseur: Braquage: Now triggered on turn 1 to 2 (instead of turn 2 to 3), MP bonus for allies duration changed: 2 => 1 MP changed: 6 => 5 Sylargh Sylargh: HP of the resurrected allies changed: 20% => 10% Zombidul: No longer kills enemies but applies the Pacifist state for 1 turn Punch: Air Steal doubled, Fire Damage according to Percent HP missing removed Mortar: Duration changed: 3 => 1 Kanimate: Machine Ception: Now Linear, requires Line of Sight Puppetry: Damage according to Percent HP missing removed Puppetry: Duration changed: 2 => 1 The historical return spell now causes a return to the previous position (instead of a return to the start position of the turn). Brikoglours: Key: Now triggered only on turn 1 to 2 (instead of turn 2 to 3 previously) Legion: Undeletable State and Lock Bonus duration changed: 2 => 1 Mansordide: Rotativernal: No longer triggered by Melee Damage, only Ranged Damage triggers it MP changed: 6 => 5 Mechanofoux: Pétarade: Damage according to Percent HP missing changed to regular Damage Pétarade: MP Reduction removed Mérulor: Guardian Empty: MP bonus on Damage caused removed Klime Klime: Carcassetagne: No longer kills enemies but now applies the Pacifist state for 1 turn Glyph Peach Skin: Damage bonus to allies duration changed: 3 => 2 Grodruche: Transit: Now triggered only on turn 1 to 2 (instead of turn 2 to 3 previously) Digite: Unbreakable state duration changed: 2 => 1 Transit: Lock bonus removed Stuffed: Taxidermy: Range changed: 8 => 6 Mulching: Erosion penalty duration changed: 2 => 1 Count Harebourg Count Harebourg: MP changed: 7 => 5 Jaquemart: No longer applies the Gravity State to the enemies but instead causes AP Reduction Granduk: Hibugia: No longer applies Erosion Cycloid: Cyclochette: No longer applies Dodge penalty MP changed: 6 => 5 Sinistrofu: MP changed: 8 => 6 Quests New quests are available in Brakmar and in the different regions of the Sidimote moors. Depending on the difficulty of the areas concerned, they may address adventurers from Level 50 to 200. The Brotherhood of the Forgotten is talking about it again... Adventurers who have completed the quest To the rescue of the magypus can continue their investigation by speaking to Jalcas, the master of the Ouginak temple. In the quest tracking interface, the previously selected or deselected landmarks are restored for subsequent connections. The cue points of a quest that has just been reset are displayed correctly. Achievements The following monster achievements are changed: Animalades, Forest animals, Arakne, Gobballs, Bwaks, Champis, Dragodindes, Gadouilleux, They were so cute, Kwaks, Kwakeres, Larvae, Field Plants, Rats, Tofus, Vermines des champs. The following dungeon achievements are modified: One step ahead of another, Tactical charging, The paths of glory. Emotes A new emote is available on Nimaltopia. The means of obtaining it remains to be discovered. Items Emerald Dofus: At the end of the turn, it now adds 4% of the HP to shield points for each enemy on contact. Summons are no longer counted. Ochre Dofus: This item is now linked to the account 4 months after obtaining, like the other Primordial Dofus (this modification is not retroactive, it applies only to the new Dofus obtained). Koutoulou Bow: AP cost changed: 4 => 5 Korriander Aze: Critical Hit rate changed: 15% => 5% Critical Hit bonus changed: 6 => 4 Recipes using Fungus resources are modified. Dungeons The recipes of many dungeon keys are modified to be standardized: Clef des Champs, Key of the Dungeon Ensablé, Key of the Gobball Dungeon, Key of the Kankreblath Cache, Key of the Keep of the Skeletons, Key of the Phantom House, Key of the Donjon Scarafeuilles, Key of the Keep of the Tofus, Key of the Cave of the Bulbs, Key of the Grotto Hesque, Key of the Donjon of the Bworks, Key of the Dungeon of the Blacksmiths, Key of the Nest of Kwakwa, Key of Castle of Wa Wabbit, Key of Clos The Key of the Village of Kanniboul, the Key of the Rocky Pitons of the Crackers, Key of the Laboratory of Brumen Tinctorias, Key of the Cemetery of the Mastodons, Key of the Lair of Daïgoro, Key of the Cave of Queen Nyée, Key of the Boat of the Chouque, Key of the Ancestral Domain, Key of the Theater of Dramak, Key of the Donjon of the Canidés, Key of the Library of the Master Corbac, Key of the Labyrinth of the Minotoror, Key of the Aviary of the High Truche, Key of the Cave of El Piko, Key Of the Dungeon of Firefoux, Key of the Kanigroula Cave, Key of the Father's Hole, Key of the Dungeon Fungus, Key of the Dungeon of the Bworker, Key of the Pyramid of Shadow, Key of the Camp of Count Razof, Key of the mine of Sakai. Perceptor posing and teleportation are possible in the fifth room of Count Razof's Camp. Shields All shields now have a weight of 10 pods. Guild Characters are no longer disconnected when they are excluded or leave a guild. It is now possible to modify the rights to share houses with a guild from anywhere even if the character does not have a guild or belongs to the same guild as the character who activated the sharing. Breeding When a breeding object is present at the same position in multiple instances of the same enclosure, animation of one of the objects no longer triggers the animations of the other objects (although they have not been activated) . When a wild mount is transferred to the stable, which it puts down and runs away, it no longer appears abnormally in the list of mountings of the stable. When a wild mount calms down, then flees, informative messages are displayed in the correct order in the chat interface. Abandoned enclosure instances that are to be released are properly deleted if there is already at least one instance. All cells in the enclosure on map 54177066 can now be used. The naming rules for mounts are relaxed. When flying over enclosure doors, the names of guilds with instances are displayed in alphabetical order. Also, if one of the instances belongs to the character's guild, the tooltip first displays the name of that guild. In the enclosure door pop-up menu, when multiple instances of the enclosure are on sale, the owner guilds are displayed in the menu to select the instance to be purchased. When purchasing pens, in the confirmation interface, the price is displayed correctly. Crafting In some cases, resources may not be properly added to the action queue, this problem is corrected. Maging In the Rune Generation interface's focus list, Resistance and Elemental Damage bonuses have been renamed to better distinguish them. Almanax The Almanax bonus of June 21 is replaced by a new bonus. Interfaces In the object tooltip, the icon of the object is enlarged to improve its visibility. In the Idols interface, the total score is calculated correctly regardless of the order of the Idols equipped. In the Soul Market, search by name is no longer sensitive to accents. The majority of the interfaces used before logging in to the game (creation and selection of characters) are improved (reduction of the number of steps, improved readability, etc.). The information interface for Haven Bags now appears at level 50. The list of actions available in the tooltips of the doors of houses is now correctly updated according to the character who consults it and the status of all instances present for the house consulted. In the character selection interface, if the new character creation button is grayed out, it will refresh correctly when a character is deleted. When a current character creation is abandoned before the character is created, the creative's state is retained and reloaded the next time the character creation interface is opened. When opening the interfaces, the check boxes that are checked are displayed directly in the correct state without having to overflow them. The interfaces now pass over the interface block containing the hit points when they are moved. In the small menu at the top right, the subscription button appears only when the account is not subscribed. Buttonless interfaces appear correctly (for example, when installing a new interface theme). In the Community Challenges interface, tabs are expanded to no longer truncate texts. In the interface of fast equipment, the equipment boxes are reordered more logically. In the interface of fast equipment, it is now possible to save a costume. In the interface of fast equipment, it is now possible to save a sidekick. When a craft interface is opened, when the useful ingredient filter is activated, all the usable ingredients are correctly displayed. In the chat interface, the button indicating that there are new unread messages now has a hand-held cursor over the fly. In the group interface, if the group name fails due to an invalid name, an error message is displayed. In the exchange interface, the kamas exchanged are correctly taken into account in the calculation of equity. In the titles and ornaments interface, guild and alliance names and logos are hidden to make the character's tooltip more readable. The character is also better centered on its slab. In the titles and ornaments interface, when the character has its alignment wings displayed, the tooltip is displayed at the correct size. When there is no combat on the current map, the mouse cursor no longer indicates that it is possible to click on the button of the spectator interface. A tooltip specifying the name of the interface is added to the flyout of the emoticons and emotes interface button. The size of the player's status icon is reduced in the guild, friends, and chat interfaces. The quest tracking interface opens correctly when the interface is placed close to the e-mail and options buttons. In the alignment interface, the wings are displayed correctly for female Foggernaut class characters. In the general options, the option to display the world map grid is updated correctly when the grid view is changed from the map interface. Custom Themes When the client uses a custom interface theme, a preventive message is added to the credential interface to prevent risks associated with using a custom theme that is not up to date. When the interface theme is changed, the interface cache is properly emptied. This modification avoids the problems of "mixing" different interface themes. Tactical mode colors can now be changed via the colors.xml file for custom interface themes. Houses In house list and managing sharing homes with a guild, the ability to share a house is properly grayed out when the house is already on sale. The contextual menus and tooltips of the houses are improved: the selling price is now directly displayed. In contextual menus and tooltips of houses, when a player has several instances of the same house, the original server of each is indicated and only the instances concerned by the action are displayed for each menu entry. In the context menu of the doors of houses, the instances owned by the player and on sale are no longer listed in the instances to be purchased. In the context menu of the house doors, the list of instances to be locked or unlocked is correct and updates correctly in real time. On home doors, the original server is now displayed only for instances belonging to the same owner if it has more than one. When a house is sold, when the default price is displayed in the text field, there is no more "K". Community channel The choice of the default community channel is reset and is now based on the community of the player's account (if this community is available among those active on the server otherwise it is the default community of the current server that is used). In the chat interface, messages starting with /c are correctly sent on the community channel instead of the Kolossium channel, when the community channel is not active for the server. In the chat interface, on the French servers, sending a message starting with /c correctly results in an error message indicating the unavailability of the community channel. Maps and areas All maps of the Sidimote are redone. The topology of the Sidimote and its subareas is modified. The "Road to Brakmar" is now part of Sidimote and is now called "Les Hauts des Hurlements". The "Dark Road" is now called "The Trailer Road". The "Cemetery of the Tortured" is now part of "Brakmar". The "Fungus" zone now has two zones. The "Fungus Domain" and the "Cave of the Fungus", where the "Great Ougaa Temple" dungeon takes place. An area south of the border of Brakmar is now destined for the enclosures, it bears the name of "Haras de Brakmar". All interiors and dungeons are modified (except the "Bworker Dungeon") The "Bworker Dungeon" is moved to the "Gisgoul" area and is now called the "Bworker's Cave". The "Canid Keep" is now known as the "Moon Lair". A new zaap is available in the area of "Deacons" in the "Village of Katrepat". The diligence of the area of the former "Cemetery of the Tortured" is moved to the "Fungus Domain". The resources present in the Sidimote region are relocated in equal quantities. All enclosures in the Sidimote area are transferred (some have changed places but remained very close to their initial position). Slight changes are made on the maps at the edges of the Sidimote zones to match the 16/9 display format. The beach of Ohwymi is slightly modified in front of the Ouginak Temple, it henceforth hosts the standards of all the Ouginak tribes. Characters disconnected from old unused Otomai maps will no longer be blocked when they reconnect. A visual problem caused the character to pass before the Cra Statue in Astrub, this problem is corrected. Animations Walking and underwater racing activities are properly played in underwater areas. The shield no longer disappears during the underwater walking profile. The hair of the female Sadida characters is displayed correctly when the character is running. The wings of Eniripsa characters are displayed correctly when they trigger fatal blows. When a character changes direction and plays an animation, it is not played again in a loop. Treasure hunts New Statues, Statue of Huppermage, Statue, Iop Statue, Statue of Reaper, Statue of Ouginak, Statue of Ouga, Statue of Mushroom, Statue with Trident, Telescope, Amphora, Patchwork Bag, Sign, Steam Engine, Mushroom, Mushroom on Tree, Trunk, Buried Chest, Moss-Covered Chest, Pandawa Chest, Boiler, Bones, Humanoid Skeleton Laying, Humanoid Skeleton, Humanoid Skeleton, Humanoid Skeleton, Minor Skeleton, Dragon Skeleton, Bone Pyramid, Bone with Balls, Open Grave, Grave, Grave Ouginak, Stranded Boat, Drum, Destroyed Boat, Mailbox, Wood Mine Entrance, Wood Wheel, Fleece Flycatcher, Floor Lamp, Scarecrow, Arrow, Black Chacha Stun, Wooden Roll, Roll of Fabric, Fountain, Gypsy Cage, Lantern, Hanging Ball, Tent, Tent Destroyed, Barrel, Barrel Destroyed, Barrel Buried, Barrel destroy, Gypsy carcass, Buried burrow, Bollard, Buried burrow, Wind turbine, Feeder, Trough, Minor trolley, Impaled gouge, Hanging ghoul, Bloody fountain, Fish barrel, Likrone, Bone stopper, Pick, Shovel, Unicycle, Wooden Cannon, Toad Ball, Gobball, Ball Dragodinde, Jar, Giant Pump, Bicycle, Jaw Trap, Ecaflip Skin, Kanigrou Skin, Spear, Giant Pipe. The number of treasure hunts a character can launch is now limited to 100 per day and per account (on the same server). This value could be changed soon. Stability and performance Changes are made to how the DOFUS client communicates with the game servers to minimize the risk of disconnection. Other Event shields that can be obtained at "Dungeon Rusher" events are now obtained directly at the end of the fight against the relevant Boss during the event. The availability of character names is properly updated when a character is created, renamed, or deleted. Following the returns of some players, various spelling corrections were made in the texts of the game. The redirects used for the interactive URLs displayed in the chat interface work correctly when the URLs are incomplete. The naming rules for character, guild, and alliance names are improved and relaxed. The naming rules now apply to group names. Characters attempting to teleport to a house where they are already in it no longer consumes the House Potion (or Guild House Potion) and receive a message that they are already at their destination. The Ouginak Class Spell correctly displays the name of the spell that will be learned. When a player disconnects another by simultaneously logging into the same account, a message warns the logged-in player as the disconnected player that they are likely to be the victim of an account theft and invites them to secure their account. The creation of characters on a server is limited to accounts belonging to one of the communities supported by that server. Animated pictograms for map change are displayed correctly when the option to display the animated scenery elements is disabled. Beta Patches Marteau de Katrepat: AP cost changed: 4 => 5,Critical Hit chance changed: 4 => 8 Strange Wand: Uses per turn changed: 2 => 1, Minimum Range changed: 3 => 2 Anerice: She is now immune to Vertigo, Trap of Silence and Paralysing Poison spells, Cooperation: Anerice teleports near the nearest enemy ghoul instead of exchanging places with it. Kérigoule: MP changed: 2 => 4, Area of Effect for the spell Tranche changed: circle of 2 cells => circle of 3 cells. Cra Dopple: Lashing Arrow is replaced by Punitive Arrow. Dantinea: The placement positions of the map are changed. The cells of appearance of Grokillages are modified. Goulclier: The distance damage penalty is replaced by a melee resistance penalty. The number of quests requested to complete the "In Search of Fate" Achievement is reduced from 1500 to 1300. This new value takes into account quests that can not be validated due to a character level that is too high; It also helps to minimize the impact of the Almanax quests on achieving the Achievement. We do not wish to make the Achievement of all Almanax quests necessary to obtain certain Achievement because these quests indirectly involve connecting every day of the year and we do not want to impose such a rhythm of play . A new Achievement is added: "In search of renown", for completing 1100 quests. Ouginak: Tibia correctly increases Rage at level 1. The bestial form now increases damage by 10%. Cra Class Set: Removing the Line of Sight for Poison Arrow (former Lashing Arrow) is replaced by increasing the number of uses per target.
  5. As announced in Gamakna #0, a simplification of high-level content is scheduled for the next update (2.42). The goal is to get this content back in sync with how the game has evolved over the years, and to establish just the right balance of difficulty and accessibility. Before we go any further, let me briefly explain what we're talking about here: "High-level" content refers to content at difficulty levels higher than Frigost II: Frigost III, obviously, but also the Divine Dimensions, the Underwater Extension and a few individual dungeons (Tal Kasha and Shadow, for example). It's probably pretty clear what we mean by "simplification": we'll be making this content less difficult. See below for details. Let's go back to the days before these dungeons were introduced, when the most difficult content in the game was in Frigost II. This content has itself been simplified in the past; we increased accessibility and reduced the difficulty so that more players could meet the prerequisites to reach Frigost III, which then allowed a larger slice of the population to have access to this content. However, for players who had reached level 200 and completed the dungeons that were available at the time, there wasn't really any more room to progress – and that was the biggest complaint we heard from the community: With all of the improvements we made to the dungeons after Frigost II (simplification, the addition of modular dungeons, achievements, etc.), none of them provided any new challenges to players who had already completed that content, and those players hadn't had anything new to sink their teeth into for several years. It was at that point that we integrated Frigost III. But we wanted to avoid a situation where, the day after Frigost III came out, most of those same players would have already finished it and gone back to asking us to add new content for them. So it was important to us to provide content that would have a slightly longer lifespan (i.e. that would take a certain amount of time for players to get through). There are only so many ways to make sure that players don't play through new content "too quickly": Impose time limits: X dungeons (or X attempts) per day. This solution is totally artificial, and although we have tried to limit the addition of daily content over the years, we don't want to do it in this particular form. Impose limits on exchanges: prevent players from exchanging items acquired in the dungeons, so that they have to make their way through every last bit of the content (often several times) if they want all the rewards. Needless to say, we don't much like this solution either: DOFUS relies in large part on its exchange system, and limiting that would do much more harm than good. Produce a lot of content: 20 dungeons will probably give players a longer in-game experience than 5 dungeons. But that would also mean investing more resources – and besides, quantity is not the same thing as quality. Produce replayable content. This was the preferred solution before Achievements were introduced: adding content with very rare, highly randomized loot, thus ensuring a very long lifespan. We have turned away from this approach (to some players' great disappointment, we know) for two main reasons: DOFUS is a tactical game, so it's inherently less interesting when played repeatedly: once you've won a battle, doing it again is much easier. The whole challenge is coming up with a winning strategy. The battle doesn't change from one iteration to the next (or not much, mainly to limit the impact of random factors on the outcome of battles), so it often unfolds in an (almost) identical way every time. Having to go through the same dungeons again and again heavily penalized single-account players and less frequent players, who didn't necessary have the time to go through these dungeons regularly. On average, players had to complete 15 to 20 dungeons per character in order to build even a single item. Furthermore, at the time, it could sometimes take dozens of hours to finally complete a dungeon (what with having to go through every room again on each attempt, and 8-character battles that took a long time), and certain players didn't get any reward at all if they were unlucky. Produce more challenging content: offer relatively difficult dungeons that require a major investment of time and effort to achieve victory, but with a big reward for the first victory. Obviously, this last solution is the one we've decided to go with, in part because some of the player feedback we received in the past was fairly critical of the difficulty level of the content we were producing (which was seen as being too easy). Today, the situation seems to be reversed: criticism of the lack of high-level content, which was a recurring theme just 4 years ago, has now given way to concerns about an overemphasis on this type of content. We think this is because, back then, the proportion of characters who had hit the highest possible level was much lower, and the players in question were eager for more challenging content (since reaching level 200 required a lot of investment at the time). Since then, we've made character progression easier, with the goal of giving more players access to high-level content. There are a lot more level 200 characters now, with the side effect that many of them don't really have the time or interest to invest in finishing the challenging content we provide for them, even though it's labeled “level 200". Simply put, the fact of having reached the highest possible level doesn't mean what it did a few years ago. In response to extensive feedback along these lines, we've decided that it's time to simplify our high-level content for a number of reasons: We don't want to ignore the increasing number of players who have reached level 200 but find that the content at that level requires far too much time and effort to complete. We want to make this content more accessible to a wider variety of class compositions. Given that we now have a lot of high-level content, we can more easily reduce the "lifespan" of each dungeon without giving the impression that our "end game" content is over too quickly. Overall, we've worked on a number of different points: Removing or replacing certain mechanics: We want to make certain battles more accessible by limiting the number of things players have to keep track of. For example, in the Catseye battle, the system of black glyphs has been replaced by damage if a monster starts its turn in the same cell as a character, while splash damage and healing have been removed (when attacking a monster or character who was on the same tile number as another). Reducing certain effects: Similarly, by reducing the strength of certain effects, we ensure that they do not require as much attention, because mistakes are not punished so severely. Against Vortex, for example, resuscitated monsters now have less health and less MP. Making monsters easier to understand and predict: We have modified most of the monsters in the affected zones (except for Tal Kasha, Merkator,and Shadow, for which only the bosses have been changed). Removing certain unnecessary or redundant spells: for example, Skt-Zo can no longer give shield points, and Spookkoth's place-swapping spell no longer exists. Reducing certain monsters' mobility: reduced MP and added recast intervals on certain teleportation spells. More constraints on casting spells that were previously too easy to cast: addition of straight-line casting for certain long-range spells, reduction in certain monsters' range, longer cooldown periods. Improved visibility for certain effects: We have recently developed new tools to make combat easier to understand, and we're taking advantage of changes to the dungeons to use those tools retroactively whenever possible on the dungeons that came out before the tools were available. For instance, when battling the Queen of Thieves, the bomb that is going to explode at the end of the current character's turn will now be indicated by an icon. The details of these changes will be provided in the changelog; for now, here's the list of the dungeons that will be affected: Catseye Vortex Queen of Thieves King Nidas Koutoulou Meno Dantinea Tal Kasha Merkator Shadow Missiz Freezz Klime Nileza Count Harebourg Sylargh This doesn't mean that no other dungeons will be reviewed, but we chose to concentrate on the dungeons with the most issues, given the time that was available to us. We will continue to keep an eye on the results of our changes, both in beta and beyond, and make any necessary adjustments. We expect these dungeons to work better now, but above all, we hope that more players will have an opportunity to explore them, and therefore take full advantage of all the content we have to offer. By the way: this doesn't mean that we're completely abandoning the possibility of producing more "demanding" content in the future. We'll keep thinking about the best ways to provide this type of content to the players who ask for it, while still making sure that it's accessible and interesting to as many players as possible. Idols and Achievements are already useful tools to provide a significant difficulty boost for content that is still generally accessible, but we hope to iterate on these mechanics in order to feed the insatiable appetites of our most demanding players.
  6. New Shield/Item stats Nimaltopia: Mishell Island A new island is available in-game, bringing with it several quests, a monster family, a dungeon, and new items and Achievements. This content is primarily aimed at players of level 180 and over. You'll find a boat in the Rocky Roads area, at [-28,-31] to take you to the island. 1-on-1 Kolossium Devblog. An experimental version of a new duel mode (1 on 1) has been added to the ISK. This new game mode uses the victory and defeat ratios of the classes compared to one another to improve the matchmaking system and offer balanced fights in which each character has a 50% chance of winning, regardless of the class they're fighting against. This is an experimental system. ISK rewards in duel mode are currently the same as the ones in 3-on-3 mode, but halved. These values could change depending on the average duration of fights in this game mode. Shields Devblog. Some significant changes have been made to the shield system: Shields can be used in all game modes (PVE and PVP). They no longer have equipment criteria based on honor points. 1- or 2-handed weapon restrictions have been removed (they can be used with any weapon). New effects on final damage dealt or suffered have been added. These effects may be obtained from new runes by breaking shields. These runes may be used on equipment other than shields. They can be smithmaged by the new Craftmagus profession. The Incarnam Shield bonuses have been modified (the modification is retroactive). The Novice Shield bonuses have been modified (the modification is retroactive). The PvP resistance bonuses of the Scale Shield have been removed. The PvP resistance bonuses of the Champion Shields have been removed. The PvP resistance bonuses of the 1001 Claws Shield have been removed. The PvP resistance bonuses of the cosmetic shields available from the shop have been removed. The PvP resistance bonuses of the event shields have been removed. Older versions of these shields, crafted before update 2.41, will become broken versions (shields are renamed, lose their equipment requirements, can be used as cosmetic items and no longer give bonuses). Versions crafted after update 2.41 have new effects: Lumberjack Shield Flying Shield Gobball Shield Sponghield Bowisse's Shield Crackler Shield Treechnid Shield Sharkal Shield Kloome Bawbawian Shield Derma Tho Akwadala Shield Sidimote Shield LeChouque's Shield Phtalmo Aerdala Shield Dragokart Cup Heart Quarter Asse Shield Terrdala Shield Shield in Briefs Imp Shield Sadida Shield Feudala Shield Fan Shield Mount Stinkky Shield Pandawa Shield Inn Shield Water Dial Earth Dial Air Dial Fire Dial Captain Amakna Shield First-generation broken shields can no longer be exchanged with the NPC Bouwada for second-generation broken shields. Kolossium Kolossium fights are now accessible from level 20 onwards. The matchmaking system no longer creates teams with two members of the same class in the solo queue (even after a long waiting time). New restrictions have been added to prevent players from controlling several characters in the same team or in two opposing teams when they join the solo queue. The way the waiting time is managed by the matchmaking system has been changed. Now, when a character has been waiting a long time, the matchmaking system will create fights with less stringent quality criteria, even if that means some characters won't have any waiting time at all. This change should limit abnormally long waiting times, but may occasionally reduce the quality of some fights for characters that don't usually experience a long waiting time. Fatal blows are no longer dealt in the Kolossium if they have been deactivated in the DOFUS client options. Quest Tracking Interface Devblog. You can track the progress of your quests without having to regularly open the Quest Log using a new movable interface. It displays the pending objectives of several quests and you can choose which quests you'd like to track. Weapons Balancing at High Levels After the removal of 2-handed weapons from the system, we are going to balance some of the high-level weapons (these changes are retroactive): Atcham Sabres: the AP cost becomes 6, the critical hit rate becomes 15% Catseye Axe: the critical hit rate becomes 15% Flinty Daggers: the critical hit rate becomes 5% Hammerture: the critical hit damage bonus becomes 20 King Playa’s Scepta: the critical hit rate becomes 15% Necrotick Bow: the critical hit rate becomes 15% Terror: the critical hit rate becomes 25% Fugitive Wand: the critical hit rate becomes 15%, the critical hit damage bonus becomes 8, the minimum range becomes 2 Bitrydent: the AP cost becomes 4, critical hit is removed Drhossil Hammer: the critical hit rate becomes 15%, the critical hit damage bonus becomes 7 Ancient Foggernaut Hammer: the critical hit damage bonus becomes 5 Koutoulou Bow: the AP cost becomes 4, the critical hit damage bonus becomes 10 Pyraring: the AP cost becomes 4, critical hit is removed Bubotron Sword: the critical hit rate becomes 25% Tomahorse: the AP cost becomes 5, critical hit is removed Archon's Bow: the AP cost becomes 4, critical hit is removed Gilbert G. Rapier: the critical hit rate becomes 15%, the critical hit damage bonus becomes 10 Mallard's Mallet: the critical hit rate becomes 20%, the critical hit damage bonus becomes 7 Ground Dog: the AP cost becomes 5, the critical hit rate becomes 5%, the critical hit damage bonus becomes 7 Sanockout Stick: the critical hit rate becomes 25% Sepulchral Sceptre: the critical hit rate becomes 25%, the critical hit damage bonus becomes 7 Elven Shovel: the critical hit rate becomes 35%, the critical hit damage bonus becomes 6 Giger's Nightmare Blade: the AP cost becomes 5, the critical hit rate becomes 15% Archaic Bow: the AP cost becomes 3, critical hit is removed Rampant Bearbarian Hammer: the critical hit rate becomes 25% Teroid Axe: the critical hit rate becomes 40%, the critical hit damage bonus becomes 7 Ethical Wand: the critical hit rate becomes 20%, the critical hit damage bonus becomes 6, the maximum range becomes 5 Henual's Hammer: the AP cost becomes 4 Slashen Axe: the critical hit rate becomes 15%, the critical hit damage bonus becomes 20 Hail Sceptre: the critical hit rate becomes 25%, the critical hit damage bonus becomes 7 Shovel Emlaka: the AP cost becomes 3, critical hit is removed, the number of casts per turn becomes 2 Mush Mishish Staff: the AP cost becomes 4 Professor Xa's Shovel: the AP cost becomes 3, the critical hit damage bonus becomes 3, the number of casts per turn becomes 2. Korriander Axe: the AP cost becomes 3, the number of casts per turn becomes 2 Godswrath Daggers: the critical hit damage bonus becomes 7 Sunshade Staff: the critical hit rate becomes 30%, the critical hit damage bonus becomes 7 Az'tech: the critical hit damage bonus becomes 7 Peccary Blade: the AP cost becomes 5, the critical hit damage bonus becomes 15 Dagger Doo: the critical hit rate becomes 15%, the critical hit damage bonus becomes 3 Combats A character in the Gravity state can no longer be moved by the effects of symmetrical teleportation, temporal teleportation and place switch. A status icon has been added to show the Gravity state. All of a character's AP are usable after a loss of AP at the start of the turn (previously in some cases, notably against the Wurmlord monster, the characters couldn't use all the available AP for their game turn). Spells with a range of the whole map can once again be cast to target a fighter via the Timeline. Several minor graphics problems during the Feca spell animations have been corrected. The Pandawas' appearance when they're carrying an Ouginak transforming into animal form has been corrected. In some cases, Challenges successfully completed in battle could have been temporarily displayed as failed before the end-of-fight screen. This problem has now been corrected. The display of shield points (around the central medallion) has been improved. Where the same state has been applied to the same target via the same spell several times, the state is now correctly removed at the end of the intended duration. In the effects active on targets interface, the effects of the Sacrier Punishments disappear correctly when they are no longer active. Xelor Subma Ring (class set): the Teleportation range bonus has been replaced by a reduced recast interval. Xelor's Dial: the range of the spell can no longer be modified and is now 3, 3, 3, 3, 4 and 5 respectively at levels 1, 2, 3, 4, 5, and 6. Loss of Motivation: the unbewitching effect is now applied before the damage. Rewind: no longer applies the Gravity state to allies. Osamodas The Gobball's Fire Resistance is now 35%. Eniripsa When the caster is in the Decisive state, the Word of Youth spell now heals 5% at level 6 (instead of 3% previously). Sadida The Ultra-Powerful correctly removes MPs to characters that are equipped with a Cawwot Dofus. Eliotrope Snub: the unbewitching effect is now applied before the damage. Sacrier Lightweight becomes Fury The 1 MP bonus has been replaced by increased spell damage for 3 turns. Punishments: The Punishments feature has been changed. Their bonuses now increase progressively over the turns. In other words, the longer a punishment is active, the better bonuses it will give you. Up to a maximum of 3 turns. It is no longer possible to cast several Punishments during the same game turn. Flayed Man's Punishment becomes Bloodthirsty Punishment Increased damage suffered has been removed. Increased damage now only affects spells. Is now required to cast the Punishment spell. The Punishment bonuses change as the turns progress: First turn: damage increased by 10% Second turn: damage increased by 25% From third turn onwards: damage increased by 50% Voyager's Punishment becomes Swift Punishment The Lock penalty has been removed. Deactivation of the line of sight for some spells has been removed. Is now required to cast the Transposition spell. The Punishment bonuses change as the turns progress: First turn: ranged damage suffered reduced by 10%. Second turn: 1 MP and ranged damage suffered reduced by 20%. From third turn onwards: 1 MP and Unlockable and ranged damage suffered reduced by 30%. Survivor's Punishment becomes Robust Punishment The Dodge penalty has been removed. The Vitality bonus has been removed. Is now required to cast the Convalescence spell. The Punishment bonuses change as the turns progress: First turn: 10 Lock and melee damage suffered reduced by 10%. Second turn: 25 Lock and melee damage suffered reduced by 25%. From third turn onwards: 40 Lock and melee damage suffered reduced by 40%. Flying sword The way it works has been changed. Now there is just one Flying Sword, whose appearance and characteristics vary depending on the active punishment. Swift Punishment: +2 MP, can attack twice per turn (once per target) and is Unlockable. Bloodthirsty Punishment: +50% final damage dealt, deals damage in an area of effect Robust Punishment: reduces damage suffered by 30%, benefits from additional 40 Lock The Cutting spell heal now depends on the Intelligence and healing bonus of Flying Sword and not the damage it deals. Punishment Requires Bloodthirsty Punishment. Now applies the Gravity state in addition to damage. Transposition Requires Swift Punishment. No longer requires a line of sight. Convalescence Requires Robust Punishment. The number of casts per turn becomes 1 at all levels of the spell. Penalty on damage dealt has been removed. Health point boost becomes 6, 7, 8, 9, 10 and 12% at levels 1, 2, 3, 4, 5 and 6 of the spell if the caster has more than 50% of their health points. Health point boost becomes 10, 12, 14, 16, 18 and 20% at levels 1, 2, 3, 4, 5 and 6 of the spell if the caster has less than 50% of their health points. Sacrifice The range becomes 2, 2, 3, 3, 4 and 5 at levels 1, 2, 3, 4, 5 and 6 of the spell. The recast interval becomes 5, 4, 4, 3, 3 and 3 at levels 1, 2, 3, 4, 5 and 6 of the spell. The area of effect becomes a 2-cell circle at all levels of the spell. Increased damage suffered has been removed at all levels of the spell. Light Speed The Dodge penalty has been removed. The damage suffered bonus is removed. Safe Position becomes Unleashed Water damage has been replaced by Water Theft of Life. Projection Water damage has been replaced by Water Theft of Life. Blood Bath If the caster has less than 50% of their HP, the healing effect is removed. Ouginak Yapper Launcher Yapper's basic health points become 100, 120, 140, 160, 180 and 300 at levels 1, 2, 3, 4, 5 and 6 of the spell. Yapper's MP is now 4 at spell level 6. Yapper's damage is now tripled against summons. Sniff Correctly consumes just 1 level of Rabies. Interfaces The discussion interface no longer moves abnormally when it is resized upwards by a few pixels. On the minimap, the character position icon can still be viewed correctly after a map change. When closing an interface, the mouse cursor is reset correctly if the cursor was hovering over an interactive element of the interface. On the world map, the character position icon can still be viewed correctly after deactivating the landmarks display. Inventory sorting by average price now works correctly. The contextual menu displayed when several characters are on the same cell is correctly updated when one of the characters leaves the map. In the bestiary, the loot drop rate of the Idols is correctly calculated and displayed. The grid display option for the world map (in the options interface) is correctly updated when it is changed from the map (and vice versa). The average price for items that don't yet have an average price is correctly displayed in the Marketplace. In the inventory, when an empty item category is displayed after a category with enough items to require a scroll bar was previously displayed, the size of the scroll bar is correctly updated. In the bestiary, clicking on the Bestiary entry of an item's contextual menu (when dropped by a monster) no longer closes the Bestiary, but correctly launches a search for this item. The spouse interface opens correctly after using the associated shortcut when a social interface is already open. In the inventory, when opening the custom set tab, the inventory is hidden instead of still being displayed in the background (the old system could cause problems with some custom and transparent interface themes). Breeding Used breeding items can no longer be exchanged with NPC Bobby. We're removing this option (introduced to make used breeding items useful) because, since the introduction of the recycling system, these items can now be recycled in exchange for nuggets. Our aim is to increase the destruction of resources by reducing the generation of breeding items by 20% (5 identical items used could be exchanged for 1 new item). In the interfaces used to transfer mounts, double-clicking on a mount to transfer it now results in the selection of the following mount (and no longer results in the selection of the transferred mount in its destination inventory). Large transfers of mounts or certificates no longer result in disconnections. The quick consultation of a large number of mount information sheets or certificates no longer results in disconnections and temporary sanctions. Abandoned paddocks are no longer immediately put up for sale after abandoned paddocks are released (the random deadline before they are put up for sale is correctly applied). Achievements A new Achievement and a new ornament have been created for characters who obtain 16,000 Achievement points. Experience points can no longer be earned via Achievements that reward a character for leveling up. The amounts of Aspen Wood and Obsidian that are given as a reward for the Frigostian Temping Achievement are increased proportionally to the increase of the amounts you can harvest. Professions Harvesting Obsidian now gives 7 to 8 units (it used to be 1) Harvesting Aspen now gives 7 to 8 units (it used to be 1) In the recipe for the Recollection Potion, the Gobball Slobber is replaced with Vilinsekt Antennae. In the recipe for the Ancestor Potion, the Watchamatrich Rump is replaced with Twansgenic Cawwot. In the recipe for the Loafing Potion, the Fistulina Volva is replaced with Hemp Fibre. The rate at which you can catch Magic Snapper is now 1 out of 40 instead of 1 out of 8. The recipe for the Snapper a la Kerub now longer asks for Kerub hair. Sacks of fish now weight 100 pods instead of 150. The Snowdrop resource remains partially displayed after having been harvested to let the player know a resource has been harvested. Smithmagic A new "Craftmagus" profession has been added, which allows you to craft shields to modify their effects. New smithmagic runes can be obtained from breaking shields. These runes can be used with all types of equipment. If an item is used in a smithmagi's workshop and is part of a pile of identical items, it is no longer deleted when a smithmagic attempt fails. Guilds and Alliances Guild and alliance emblem do not necessarily have to be the same to be valid. Houses A new house management interface has been added in anticipation of the game server fusion (in some cases, an account may own several houses on the same server after the server fusion). In this interface, you can manage the settings of these houses remotely. It can be accessed via the character sheet. In the new interface, you can select the house when using a Home Potion (if the account has several houses after the server fusion). On the world map, houses shared with the guild are once again displayed. Almanax The Aperirel 4 offering has been changed. You now have to bring the new version of the Gobball Shield (and it won't work with the broken version of the Gobball Shield). Monsters King Nidas: the Incurable Challenge no longer appears with this monster. The Initiative of the Catzinos in the Hairy Moor and the Elevation Stones has been increased so they now automatically play their turn before the players' characters. The quantity of resources obtained using Catzino Tokens has been halved. We are reducing the number of these rewards because their number has increased significantly since the Catzino respawn problem was corrected. The Khepricorn wanted posted is now displayed correctly when the option not to display all of a group's monsters is deactivated. The Sauroshell monster now plays an animation when it casts the Pack Mentality spell. Items Akwadala, Aerdala, Terrdala and Feudala Sets: these sets no longer include shields and the bonuses obtained from these sets have been modified accordingly (the bonuses granted from 8 equipped items are now active when 7 items from the set are equipped). The Godfather's Ring: this item is now linked to the 62-day account (and not one year anymore). Quests Adventurers who complete the Miniature Adventure quest will be given a simple mission by Jalcas, the Master of the Ouginak Temple. After various unexpected developments, they will be able to find out more about the Brotherhood of the Forgotten. And that's just the beginning... Brand new quests are available on Nimaltopia Island! To get to this new destination, go to the edge of the Cania Fields and answer Agatha Mynah's questions. Regarding the Frigost monsters, the drop rate for items launching quests has increased. Rewards for quests and the associated Achievements will be reduced accordingly. They Help You See in the Dark and A Draconian Remedy quests: it is now possible to pick up fresh cawwots to achieve the objective of the They Help You See in the Dark quest when the A Draconian Remedy quest is still ongoing. Repeatable versions of the special fights for the Primordial Dofus quests (accessible once the quests are completed): adventurers are now teleported to Meriana if they are defeated at the end of fights. The Quest Log interface remembers the last quest consulted when subsequent interfaces are opened, even when the quest has been completed. The amounts of Aspen Wood and Obsidian asked for in quests have been increased proportionally to the increase in the amounts that can be harvested. Dungeon Keys The recipes of several dungeon keys have been modified. The harvestable resources that are part of the recipes are modified to better reflect the level of the items themselves. The amounts of Obsidian and Aspen have been increased proportionally to the increase in the amounts that can be harvested. Here is a list of the modified keys: Catseye Challenge Key XLII's Metronomicon Key Shadow's Pyramid Key Chamber of Tal Kasha Key Key to Captain Scarlight's Ring King Nidas's Palace Key Merkator's Aquadome Key Drhossil's Caves Key Colousses's Meowsoleum Key Sylargh's Carrier Key Count Harebourg's Dungeon Key Missiz Freezz's Frostforge Key Nileza's Laboratory Key Key to Toxoliath's Cave Klime's Private Suite Key Key to the Throne Room of the Dark Court Obsidemon's Hypogeum Key Korriander's Lair Key Snowfoux Den Key Bearbarian Antichamber Key Wreck of the Hesperus Key Kolosso's Caverns Key Pingwin Key Ush's Plateau Key Key to the Belly of the Whale Sakai Mine Key Vortex's Eye Key Fraktal's Megalith Key Royal Mastogob's Greenhouse Key Epic and Heroic Servers Kolossoken prizes for items sold by NPC Glad Yator in the Kolossium building have been halved (compared to the current values that have already been halved) to better correspond with the increased generation of resources by monsters on these servers. Treasure Hunts New clues are taken into account for the treasure hunts: Phoenix Bones Bony Pot Bone Garland Wagon Eniripsa statue Pandawa statue Rogue Statue Feca statue Enutrof statue Sadida statue Iop statue Osamodas statue Ecaflip statue Masqueraider statue Foggernaut statue Sram statue Xelor statue Sacrier statue Cra statue Skull and Crossbones sign Community Channel International servers (combining several different communities) now have access to a community channel available in several languages. Only one community channel can be active at a time. This channel is shared by all characters on the server that have activated this channel. This channel is subject to restrictions concerning the sending of message based on the number of participants in the channel (the more players use the channel, the stricter the restrictions on the frequency of messages will be). Writing in this channel is reserved for subscription accounts. Miscellaneous Houses that have been abandoned and put up for sale on the first Tuesday of the month reappear as "for sale soon". Areas linked to Sufokia Bay are now correctly displayed on the world map. Adventurers leaving the Larva Dungeon now appear at [-2, -5] (the old exit being at [-3, -7]). NPC Doro L. Blak has retired and has permanently left the Xelor Temple. Tempus Bloomus must now be exchanged for Compensokens with NPC Sorim Ait, next to the Amakna Castle Zaap at [3,-5]. NPC Nevark the Hunter is now accessible all year round. He has set up headquarters in the Hunters' Workshop in Amakna, and returns to Vulkania over the summer. The problem of recycling bonuses not being applied for certain resources obtained as loot in the Blop Fields Dungeon and the Royal Rainbow Blop Lair Dungeon has been corrected. Following feedback from some players, certain spelling corrections have been made to the game text. Wide screen display mode has been improved in the Kickroach's Lair dungeon. Two items from the Fogger Haven Bag have been modified: a metallic pedestal is no longer considered to be a floor item, but furniture. It is therefore no longer possible to place items on top of it. Gears can no longer be placed on a table. In the Haven Bag Casino theme, the "large arrow" item can no longer be placed on furniture. Several interactions to leave certain houses on Otomai Island that weren't working properly have now been corrected. Wide screen display of tournament maps has now been corrected. Low-resolution model display of Ouginak-class characters has now been corrected. The position of characters on the Skrot mount has been improved. Clients connected to an international server can now use Cyrillic characters when choosing a character name. The rules for naming characters have been relaxed due to the merging of the game servers. The Wow attitude shortcut for the Dauge pet now works correctly.
  7. In order to make your game experience even better, we've been working on a new feature that will make its appearance in update 2.41: Quest Tracking! In this interface, you'll easily be able to track the progress of your ongoing quests and their objectives. The days of opening the Quest Book hundreds of times to check your progress in the An Eternal Harvest quest are over. Now, you can play in comfort! How It Works When you receive a new quest, it will be automatically added to the Quest Tracking interface (you'll be able to deactivate automatic adding and add quests manually via an option in your Quest Log). The Quest Tracking interface will open once you begin tracking a quest and will close when there are no more quests to track. You'll be able to track 3 or 5 quests, depending on the option selected. If the interface is full when you receive a new quest, it won't be tracked. You will also be able to track quests directly from the Quest Book using the "Track" button, by clicking on the "pin" icon in the quest list or by clicking on an objective's "landmark" icon! The names of the stages will no longer appear in Quest Tracking. You'll simply see the quest name and the objectives, which will update automatically. To find out more about the stage, you can consult your Quest Book. You can use the pin-shaped button to activate or deactivate specific tracking of certain quests. Each quest added will display the 3 first objectives and will activate the associated landmarks if there are any, so as not to overburden the interface and the landmarks on the map and the minimap. If, however, you would like to see all of a quest's objectives, you can display them using the "See More" button. A "See Less" button will display just the 3 first objectives again. As soon as an objective is attained, it will disappear from the list and the next one will appear. The Quest Tracking interface for the An Eternal Harvest quest, for which the landmark is activated for the first three objectives. Quest objectives are given a specific color for each tracked quest. This makes quest tracking easier, especially when you're looking at the map or the minimap! The quest name is displayed when you pass the cursor over the area where it's located on the map and the minimap. You also have the option of minimizing the interface to a simple icon, placed at the edge of the window (movable). You know, just in case you'd like to pause your "Doing Quests" activity in favor of the "Tearing Apart Mobs" activity! "I'll do some quests later! Over here, Droopik!" Interactions By right clicking on a quest you can: Stop tracking this quest. Display or hide quest landmarks on the map and the minimap. Move the quest up in the list. By left clicking on a landmark you can activate or deactivate the landmark on the map or on the minimap. By right clicking on an objective you can: Remove the objective from quest tracking. If there is only one objective, this will also remove the quest. Hide the landmark for this objective. By left clicking on the green item name or monster name, you can open the bestiary where you will find more specific information about it. Please note that various information messages (commonly known as "feedbacks" in the studio) are displayed in the chat, in particular to warn you that you've reached the maximum amount of quests trackable in the interface when trying to add a new one. Options Track 3 quests maximum / Track 5 quests maximum Automatically track accepted quests Automatic resizing of the window: this option is selected by default. If you untick the box, you will be able to change the height of the window to suit you. The width of the window can always be changed, whether this option is ticked or not. Hide all landmarks Font size: small - medium Opacity of the window background: 50% - 70% - 90% We hope you'll find this new interface especially helpful during your adventures in the World of Twelve. As for me, I wish you all the best in game! Now, I'm going to get back to the mock-up of the interface for... Q & A Why don't the landmarks always show the exact location of the objective? This is mainly due to transitions between external and internal areas, which are problematic for us (especially underground, in the mines, etc.). This is an area where we'd like to make some improvements.
  8. The Ouginak Class A new class is available in the game (no restrictions). The Ouginak Class is particularly effective at inflicting substantial damage in close range combat and has the ability to transform in combat to increase the effectiveness of certain abilities. The Ouginak Class temple is located on Ohwymi island. A boat takes you there quickly from the continent of Amakna. A devblog article presenting this class is available at the following address: http://www.dofus.com/en/mmorpg/news/devblog/tickets/631762-ouginaks-101 The Revaluation of Dofus Click here. Dynamic Positions During the Preparation Phase of a Fight The positioning of allies and enemies in combat outside dungeons are now refreshed between each successful fight on a map. The new system still offers 12 positions per team and randomly generates positions at short, medium and long distance to serve a wide range of tactical approaches. We have changed this system to provide more variety in fights outside dungeons and to limit the use of certain techniques that we considered too efficient (e.g. optimized for certain class, idol and map combinations only). Our objective is to encourage players to seek the optimal combinations of monster groups and combat positions, but in a way that requires you to explore the zone and adapt to the context of the map to maximize wins. The positioning can now be viewed out of the fight by using the new button for this purpose (reached via a shortcut). Combat The gauge showing time elapsed in a fight has been improved: in the update it is more fluid and the gauge empties gradually in accordance with the time remaining. A new option allows you to completely deactivate the display of fatal blows in combat. The character class has been added to the tooltips and the information sheet when hovering over a character. This can be hidden by changing the fight options. In spectator mode, the interface buttons are now displayed above information for a hovered-over entity. This avoids conflicts with the function to automatically display information about the entity who’s turn it is. When a summoner kills their summons while it has effects applied to a target, the duration is correctly updated at the start of the next character’s turn. The preview for Blood Bath spell healing now works correctly. In the fight log, spell effects than can hit several targets are now calculated correctly. In the fight log, Lazybeam spell damage for the Spectral Scout incarnation is now calculated correctly. Damage bonuses with an activation delay (e.g. Cyclic Power dimensional modifier) are correctly calculated in the damage preview. Invisible entities are now correctly treated as obstacles in the potential movements preview for allies. In spectator mode, the appearance of transformed characters is correctly refreshed in the interface showing information for a moused-over target. Spells that modify their own recast interval cannot be recast in certain cases before their recast interval has expired. When a character returns to a fight, the counter for the number of fights fought now increases as it should, regardless of the method used to join the fight again. This fix avoids situations in which some non-subscribed accounts managed to have an unusually high number of fights. When creature mode is activated, Sram’s Double now has the correct summoning appearance as soon as he is summoned. Closing the end-of-fight interface now correctly deactivates the display of tooltips for mouse-over items. The Challenges interface is no longer interactive, arrows indicating important elements (monster, character or square) now function when mousing over a Challenge. The Timeline folds and unfolds correctly when using a shortcut to display or hide all the interfaces on the edge of the screen. Casting the same spell several times very quickly while targeting an icon on the Timeline no longer causes you to disconnect. The end-of-fight interface is displayed correctly when there are more than 16 fighters. In the end-of-fight interface, items won that are not directly visible are correctly displayed using the “+” button mouseover and a sword is displayed next to the name of the character who started the fight. When casting a spell results in the casting of a second spell, the animations for both spell are now played in chronological order. Kolossium Interface management for spectators has been improved. This interface should now open more quickly and without causing long lags in maps containing a very large number of fights (e.g. in the Kolossium building). Tooltips in the Kolossium interface are hidden correctly when the interface is closed via a shortcut. Interfaces The 2 billion kama limit for inventories (character inventory, bank, house chests, Haven Bag chest, etc.) has been increased to 1,000 billion kama. In the chat interface, the text no longer scrolls automatically when text is selected and new messages are received. Removing an item from an inventory while the inventory scroll bar is positioned at the bottom no longer moves the position of the scroll bar. The item tooltips and chat interface messages are displayed correctly after the client cache has been emptied or the font size changed without restarting the DOFUS client. The grid displayed on the mini map remains displayed correctly when the character enters a divine dimension or Incarnam. The zoom level and world map position are now saved between sessions for each of the characters in an account. The zone for resizing interfaces has been reduced to make it easier to use interface elements (these were sometimes hidden by the resizing zone). In the Bestiary interface, monster health points over 5 figures long are no longer truncated and monster elemental resistance is now displayed correctly as a resistance percentage (and not a fixed resistance). The tooltips displayed when hovering over characters no longer show unusually large empty spaces between the names of characters and guild and alliance emblems. The NPC Hal Ions is correctly displayed in his exchange interface. The world map tooltips are no longer incorrectly displayed after using a teleporting potion via a keyboard shortcut. In the ornaments interface, ornaments are now correctly grayed out when the PvP alignment mode is activated. In the spells interface, the contextual menu to change the spell level only displays the levels of spells that are available now. In the character selection interface, the character level selected is correctly displayed when the font size for small screens is activated. In the Level Up interface, the character is correctly displayed when transformed by an Incarnation. In the Bestiary interface, the monster presence zones are correctly displayed on the Labyrinth of the Minotoror and Dragon Pig maps. In the identification interface, the Caps Lock activation tooltips are displayed correctly when the font size for small screens is activated. In the main menu, the scroll-down list to change character is displayed correctly when the characters’ names contain a large number of characters. In the chat interface, forbidden words followed by a punctuation mark are correctly censored. In the chat interface after creating a screenshot, the tab containing the message to indicate that there is a new screenshot is now highlighted correctly. The icons for restricted mode and non-subscriber mode are correctly displayed when they are both visible at the same time. Resizing the chat interface should no longer reduce the size of the text entry field as it did in certain cases. The performance of the chat interface has been improved. In the Streaming version, the main menu buttons are correctly positioned. It is now possible to unequip a costume from the shortcut bar. Sending incorrectly formatted messages in the chat interface no longer causes a disconnection. In the Zaaps interface, removing the favorite skill for a Zaap no longer removes this skill from all Zaaps. In the Zaaps interface, adding or deleting a favorite skill for the current Zaap correctly changes the star displayed in the interface title. In the Zaapis interface, adding or deleting a favorite skill for a Zaapi now works correctly when another identical Zaapi is used for several destinations (e.g. Library and Bonta Documents Marketplace). The tooltips are no longer overlapping in the interface to track a KOTH in AvA mode. In the interface to create a character, if no color has been modified by the player, the default colors are correctly applied after a change of sex or class. In the options, deactivating the option to optimize text for small screens now works correctly. In English, in the interface to create community challenges, the abbreviation for the word “day” is correctly translated. When the chat interface has a customized size, pressing the button “+” increases it to the maximum size and pressing the button “-” reduces it to the minimum size. In the shortcuts bar, it is now possible to equip and unequip a costume by double clicking on it. In the inventory, the number of kamas owned is displayed correctly, even when there are more than a billion kamas and the font is optimized for small screens. The color of gauges in interfaces has been changed to be consistent with the customized gauges displayed in the lower banner. In the lower banner, the tooltips text shown when hovering over customized gauges has been improved. Buttons displayed in confirmation windows with 3 buttons are correctly positioned. The Idols, social, alignment, Kolossium, mount and spouse interfaces now have an icon displayed on the top left of their title bar. In the chat interface, two new entries have been added to the menu to show the main shortcuts and usable commands. Merchant modes In shops belonging to characters, in merchant mode, it is now possible to go directly to the next shops or the previous shops on a map (using two new buttons added to the interface) without having to close the interface and click on another character in merchant mode. Guilds and alliances It is now possible to invite a guild to join an alliance that has just been created. It is no longer possible to place Perceptor in the Kickroach's Lair zone. The Huppermage and Ouginak class emblems are available in the list of guild emblem designs. In the character sheet, clicking on an empty guild or alliance slot correctly opens the corresponding Fellow Pages even if another Fellow Pages is already open. Professions Moving the camera or zooming no longer interrupts the processing of the queue of actions when collecting resources. In the professions interface, the referencing options are now displayed in a special tab. In the book that lists crafters, the list refreshes correctly when there are no crafters registered for the selected profession. In normal and co-op crafting, the close button on the central interface block has been removed. Mounts and breeding Seemyools that have reached the maximum number of matings are displayed correctly when the sterile mounts filter is activated. The bulk transfer of mounts to the paddock has been optimized. It is now possible to delete a mount certificate without having to close the interface for paddock management by using the “Release this mount” button. In the breeding interface, if the mount selected is a certificate, the buttons in the information sheet to feed and castrate are deactivated. In the entry field of the interface to feed mounts, pets and living items, you can no longer enter a quantity higher than the number of items owned. The tooltips displayed in the paddock interface have been standardized. The contextual menus used in the paddock interface have been standardized. In the mount information for a mount in certificate form, the button to castrate is now unavailable as it should be. Items The reselling price of the following items to NPCs has been reduced: Prespic Ring, Prespic Belt, Prespic Cloak, Prespwig, Gobball Belt, Mos Kitano, Boar Hooves, Moskito Amulet, Boar Ring, Turkohat, Small Moskito Schoolbag, Moskabuto. Non-submersible cloaks and hats are no longer displayed when the character is under water; the default diving helmet is displayed correctly. Sidekicks Sidekick health points are now indexed on the character’s health point percentage at the end of the positioning phase. We made this change so that the characters with a sidekick cannot start their fights without getting back a sufficient amount of health points first. Soul Stones Soul stones full of monsters, archmonsters and dungeon guards can now be recycled and generate nuggets. The “An Eternal Harvest” quest no longer gives soul stones, except for the one to capture the soul of Giant Kralove. We made this change because a substantial amount of the game’s soul stones came from this quest and we wanted to reset the value of soul stones made by players. When a monster is no longer available in the game permanently, the soul stones containing it are deleted from the marketplaces and character inventories. Classes Huppermage Journey: the loss of MP can no longer be un-bewitched and no longer applies to allies. Osamodas Fossil: The Vitality bonus on allies has been replaced by a reduction bonus of 15% for damage suffered. The duration of the effects on allies is now 2 turns. Duster: the way this spell works has changed, it now causes Air damage that is increased for each Tofu present on the battlefield. Black Tofu and Podgy Tofu: the recast interval for the Tofu Transposition spell is now shared between all the Tofus. The range is now 5. Black Wyrmling and Red Wyrmling: The recast interval for the Dragoheal spell is now shared between all the Wyrmlings. The healing value has increased. Damage from the Black Dragofire and Red Dragofire spells has been reduced. Black Gobball and Gobball: The recast interval for the Gobball Attraction spell is now shared between all the Gobballs. The range is now 6. The attraction value is now 5 squares. Damage from the Contusion and Gobball Bite spells has increased. Crackler Punch: the range becomes 2, 2, 3, 3, 4 and 5 at levels 1, 2, 3, 4, 5 and 6 of the spell. High-Energy Shot can no longer be cast during the first turn. Eliotrope The Bullying spell can no longer be cast during the first turn. Eniripsa Stimulating Word: the spell no longer increases the value of healing received. Thunderous Word: The range becomes 3, 3, 4, 4, 5 and 6 at levels 1, 2, 3, 4, 5 and 6 of the spell. The spell now requires a line of sight. Puzzling Word: the damage and healing values have been reduced. Turbulent Word: The spell no longer pushes away. Damage has increased. The damage is now a health steal. Feca Gravitational Glyph: The recast interval becomes 7, 7, 7, 6, 6 and 5 at levels 1, 2, 3, 4, 5 and 6 of the spell. Minimum range becomes 0 at all levels of the spell. Maximum range becomes 0, 1, 2, 2 at levels 1, 2, 3 and 4 of the spell. Sadida Natural Gift: The recast interval becomes 3 at all levels of the spell. The healing value increases at all levels of the spell. Sacrier The Pain Shared spell can no longer be cast during the first turn in the game. Spell Animations Spell animations and graphic effects for the Cra and Feca classes have been improved. Dungeons Tal Kasha: The Rise and Shine, Contract Killer, Elitist and Unpredictable challenges no longer appear against Tal Kasha. The Nahuatl Idol is now incompatible. Wurmlord: The Djim Idol is now incompatible (it makes combat impossible). The Stapleworm of Gyroskopik spell no longer causes display problems in the remaining AP. The conditions required to open the Lair of the Giant Kralove no longer require characters of specific classes and genders (however you still need a team of 48 different characters). Monsters Monsters using class spells now have specific spells (to reduce spillover effects when the class spells are changed). The functioning of the Khepricorn monster has been improved and it now uses its spells in a more pertinent way. The Beeteloot monster no longer recasts the Bulking Up spell at every turn. Achievements Two new Achievements have been added to the Dopples category: Ouginak Dopple and Ouginak Challenge. The meta achievements, Take 'Em All and Happy People have also been updated with the addition of Ouginak Dopple. Closing the Achievements interface after consulting an Achievement and then opening it again, no longer causes black stripes to appear in the interface. The level required to complete the Cursed achievement, has been reduced from 200 to 190. Achievements that require you to make Kwismas Gifts are correctly validated when several gifts are created simultaneously. In the Achievements interface, when search results are displayed, it is now possible to show or hide the unlocked Achievements. Quests The Ouginak Dopple has been added to the list of Temple Dopples to fight on the An Excessive Baker's Dozen quest. A new Ouginak Dopple hunting quest has been added. After visiting Astrub on the request of Adviser Arky, young Ouginaks can complete a new quest given by Sally Combhum. Once the End of the Tunnel quest has been completed, adventurers with sufficient experience have the option to move between the area around the Ouginak Temple and the Gorge of Howling Winds. Soft Water or Hard Water quest: this quest is now correctly validated when the character hands over the Strange Water Sample and turns down Carlen Rick’s offer. Characters that have completed the quest without receiving their reward can obtain the kamas and resources owed them by talking to the NPC Carlen Rick again. A Draconian Remedy quest: it is no longer possible to obtain the Bworker Prismatic Token several times. Talking to the NPC Krowbe Jondon allows you to delete useless prismatic tokens at the end of the quest. Devotion quests can no longer be started by non-subscribed characters. In The Polly Reece Effect quest, the recipe for the Unspeakable Mixture changes from level 200 to level 1. In The City of Trouts quest, obtaining Sandworm Entrails on Grade 5 monsters was not automatic: this problem has been corrected. When you open a game in the quests interface for the first time, the objectives validation status is displayed correctly. In the quests interface, the objectives for repeatable quests already completed at least once, are no longer shown as validated. In the quests interface, unvalidated quest objectives are no longer shown as validated after the client cache is deleted. In the quests interface, the "Search criteria" button now works correctly. In the quests interface, the buttons to open NPC dialogs are no longer layered up in the interface’s scroll bar. Repeatable quests are no longer displayed in duplicate in the quests log when they have been started again. Treasure hunts The direction arrows shown in the treasure hunt interface are now displayed more quickly after validating a marker or a stage. Haven Bag In Haven Bag customization, it is now possible to make a haven bag accessible to friends and/or guild members. In the list of guild members and friends, an icon is now added when the character has granted permission to access to their Haven Bag. Clicking on this icon allows them to open the player’s Haven Bag. Renaming Characters It is now possible to enter the same name as used previously when using a name change potion; a new name change potion is then added to the character’s inventory. Be careful though, the credited potion is linked to the account for 62 days. This change allows you to test the availability of a character name before changing it and cancel the renaming request. A name change ordered by a moderator is always strictly obligatory and does not give the right to a potion credit. In the character creation interface, during a renaming, a button has been added to make it possible to reinitialize the text field and to display the initial name again. Tutorial Equipment obtained during the tutorial can be correctly equipped via the contextual menu. In the tutorial, the arrow showing the Idol to be equipped is no longer displayed after the Idol has been equipped. During the tutorial, an error message is no longer displayed if you are disconnected due to inactivity. The arrows now point to the correct elements when the Level Up interface and Death of a Character interface are displayed. The positioning marker glued to the Poutch is moved one square so that the character doesn’t get locked during the tutorial on combat movements. In the tutorial phase explaining combat movements, the square just in front of the character is now indicated by an arrow. In the tutorial phase explaining how to cast a spell, the arrow points correctly to the second spell in the shortcuts bar. The Quest Log link in Master Attwerk’s dialogs, correctly makes an arrow appear indicating the icon to open the Quests Log. Optimization and performance The arrival and departure of characters or entities on a map has been optimized and no longer causes client lags. To improve performance, animations associated with map exit markers are no longer played simultaneously. Miscellaneous A superior-grade Poutch Ingball monster has been added in the Amakna village Kanojedo. The respawn time for the Poutch monsters in the Amakna Kanojedo and the Vigilante Base is decreased. An icon has been added to the world map to indicate the portal position that allows you to enter the tournament arena (en [-6, -12]). The Goultarminator zone has been renamed: it is now called the Goultard Arenas. The commandments of the Ouginak god and the Ouginak class book can be consulted in the Watchdog Coast Temple on Ohwymi Island. Unsubscribed characters can no longer use the entrance located in the Amakna Castle Gobball Breeding Station sub-area. This avoids people getting trapped on arriving in the Amakna Castle Tunnels sub-zone. It is no longer possible to throw kamas in the trash, even if it is dirty money. Characters with a level below or equal to 5 can now talk on the general channel if they are on a prison map. It is no longer possible to move when transformed in tombstone mode. When the connection fails at the first port tested, the attempt to enter the next port will lead to direct entry into the game without having to choose a character again. Limitations are added to the number of messages one can send within 24 hours. These limitations are different for subscribed and unsubscribed accounts. They are not applied to the Guild, Alliance, Group, and Team chats. These limitations are there in order to control the impact of the massive “flood” generated by some accounts (whether they are subscribed or not). The maximum values that we have set up could be adjusted in the future depending on community feedback. We intend to make these limitations inconsequential to “normal” players.
  9. Rushu Shushu is recruiting preferably 190+ Rushuians on the beta server. /w Uthman on Beta or Rushu to join. FYI link for Beta: http://forum.dofus.com/en/29-test-server/110795-how-install-beta-client
  10. Now also in English: http://www.dofus.com/en/mmorpg/news/devblog/tickets/423695-modifications-divine-dimensions
  11. Imps has moved from France to the USA, upgraded to a shiny new version of our forum software, and got a whole new look! There's plenty of new stuff to find, so I won't bother attempting to list the new bells and whistles here-- but suffice it to say that there's some great updates. The most major known issue, though, is that the upgrade process had to change how avatars were stored -- and apparently, not everyone's avatar made it through. If yours appears to be missing, just add it to your profile again and everything should look great. Sorry for the inconvenience! Welcome home, everyone :)
  12. This is list of archmonsters, that I have now to sell. I started catching them 11.10.2013 and try to enlarge the list. I will daily update this post. Prices: 1-50 lvl - 50 kk 51 - 100 - 75kk 101 - 150 - 100kk 151 - 1000 - 150kk Contact: - PM on forum - PM in game Melodyna OR if offline Merchant [0,1] List: Nebuchadnezzar the Conqueror Abounteous the Generous Kokonan the Talker Turtrenalds the Tragic Misskokoko the Channel Arachnawar the Killinmachin Bulbushisu the Makisan Suzessman the Enthusiastic Bulbamoon the Trumpeter Bambono the Holy Kitsewey the Blue Scaratheef the Pincher Jellyposukshion the Slim Scarabreef the Short Bulbigroov the Dancer Leopardon the Sorry
  13. I haven't seen anyone post this yet, so I'll just toss it up here. Source