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  1. New Shield/Item stats Nimotopia: the island of Coqueline A new island is available to play, it offers several quests, a family of monsters, a dungeon, new items and Successes. This content is primarily intended for characters of level 180 and above. A boat located in the area of the rocky roads in [-28,-31] makes it possible to go to the island. Kolossium 1v1 An article by Devblog on this subject is available at this address: Click here A new dual mode (1 versus 1) is added to the ISK in an experimental version. This new game mode exploits the ratios of victories and class defeats to each other to improve the matchmaking system and propose balanced fights in which each character would have a 50% chance of winning regardless of the opposing classes. This is an experimental system. The rewards of ISK in duel mode are currently divided by 2 compared to those of the 3vs3 mode. These values could change depending on the average duration of the fighting in this mode of play. Shields The system of shield is modified in depth: Click here Shields can be used in all game modes (PVE and PVP). They no longer have equipment criteria based on points of honor. One or two handed weapon restrictions are removed (they can be used with any weapon). New effects on the final damage caused or sustained are added. These effects can be recovered via new runes by breaking shields. These runes can be used on other equipment than shields. They can be forged via the new Façomage trade. Incarnam Shield bonuses are modified (retroactive). Bonus of the Beginner's shield is modified (the modification is retroactive). PvP Resistance bonuses of the Draconic Shield are removed. PvP Resistance bonuses of the Champions shields are removed. PvP resistance bonuses of the 1001 Claw Shield are removed. PvP resistance bonuses of cosmetic shields available on the shop are removed. PvP resistance bonuses of event shields are removed. Old versions of these shields manufactured before the 2.41 update become broken versions (the shields are renamed, lose their prerequisites for equipment, can be used as cosmetic objects and have no more bonuses), versions manufactured after the installation 2.41 have new effects: Bouclier du Bûcheron Bouclier Volant Bouclier du Bouftou Bouclier en Mousse Bouclier de Bowisse Bouclier du Craqueleur Bouclier Abraknyde Bouclier Fi'Squale Kloume Bouclier du Bawbawe Derma Tho Bouclier Akwadala Bouclier de Sidimote Bouclier du Chouque Ftalmo Bouclier Aerdala Coupe de Dragokart Le Karde Coeur Bouclier d'Asse Bouclier Terrdala Bouclier en Slip Bouclier des Brigandins Bouclier du Sadida Bouclier Feudala Bouclier Ventaille Bouclier du Mont Kipou Bouclier Pandawa Bouclier Taverne Cadran d'Eau Cadran de Terre Cadran d'Air Cadran de Feu Bouclier du Captain Amakna First-generation broken shields can not be traded to the Bouwada NPC against second-generation broken shields. Kolossium Kolossium fighting is now available from level 20. The matchmaking system no longer creates teams that include duplicates of class in the solo queue (even after a long wait time). New restrictions are added to prevent players controlling multiple characters from joining the same team or two opposing teams when they register in the single row. Matchmaking system time management is changed: when a character has a high wait time, the matchmaking system will create fights with less restrictive quality criteria, even if this involves characters No waiting time. This change should limit unusually long wait times, but may occasionally reduce the quality of some fights for characters with usually low waiting times. Fatal blows are no longer played in Kolossium if they are disabled in the DOFUS client options. Quest tracking interface A new, moveable interface lets you track the progress of quests without having to regularly open the quest log. It displays the current goals of several quests and it is possible to choose which quests you want to follow. An article by Devblog to present this feature in more detail will be published soon. Balancing high-level weapons Following the disappearance of the two-handed weapon system, we are balancing some high-level weapons (these changes are retroactive): Sabres d'Atcham : AP cost changes to 6, Critical hit rate changes to 15% Hache du Chaloeil : Critical hit rate changes to 15% Dagues Erhy : Critical hit rate changes to 5% Marteau R'ture : Critical hit bonus changes to 20 Sceptre du roi joueur : Critical hit rate changes to 15% Arc Nécrotique : Critical hit rate changes to 15% Epouvante : Critical hit rate changes to 25% Baguette des égarés : Critical hit rate changes to 15%, Critical hit bonus changes to 8, Minimum range changes to 2 Bâthon : AP cost changes to 4, critical hit is removed Marteau Phossile : Critical hit rate changes to 15%, Critical hit bonus changes to 7 Marteau des Anciens Steamers : Critical hit bonus changes to 5 Arc de Koutoulou : AP cost changes to 4, Critical hit bonus changes to 10 Pyraguette : AP cost changes to 4, Critical hit is removed Epée du granduk : Critical hit rate changes to 25% Hache Euvale : AP cost changes to 5, Critical hit is removed Arc Honte : AP cost changes to 4, Critical hit is removed Rapière aux glyphes : Critical hit rate changes to 15%, Critical hit bonus changes to 10 Canne Harr : Critical hit rate changes to 20%, Critical hit bonus changes to 7 Pelle Vice : AP cost changes to 5, Critical hit rate changes to 5%, Critical hit bonus changes to 7 Masse Ossiale : Critical hit rate changes to 25% Bâton Beau : Critical hit rate changes to 25%, Critical hit bonus changes to 7 Pelle Fik : Critical hit rate changes to 35%, Critical hit bonus changes to 6 Epée Toche : AP cost changes to 5, Critical hit rate changes to 15% Arc Ahique : AP cost changes to 3, Critical hit is removed Marteau du Glouragan : Critical hit rate changes to 25% Hache Téroïde : Critical hit rate changes to 40%, Critical hit bonus changes to 7 Baguette Hique : Critical hit rate changes to 20%, Critical hit bonus changes to 6, Maximum range changes to 5 Marteau d'Henual : AP cost changes to 4 Hache Rot : Critical hit rate changes to 15%, Critical hit bonus changes to 20 Grésilosceptre : Critical hit rate changes to 25%, Critical hit bonus changes to 7 Pelle Emélaka : AP changes to 3, Critical hit is removed Bâton Champmanique : AP changes to 4 Pelle du Professeur Xa : AP cost changes to 3, Critical hit bonus changes to 3 Hache du Korriandre : AP changes to 3 Dagues Hirr : Critical hit bonus changes to 7 Bâton Brelle : Critical hit rate changes to 30%, Critical hit bonus changes to 7 Az'Tech : Critical hit bonus changes to 7 EpéeKari : AP cost changes to 5, Critical hit bonus changes to 15 Fighting A character in the Gravity state is no longer moved by the effects of symmetrical teleportation, temporal teleportation and space exchange. A status icon is added to indicate the Gravity status. All APs are usable after a loss of AP at the beginning of a turn (in some cases, especially against the monster Father Ver, the characters could not previously use all the AP available for their turn of play). Spells that have a range on the entire map can be launched again by targeting a fighter via the "Timeline". Several minor graphic problems during Feca spell animations are corrected. The appearance of the Pandawas is corrected when they wear a character Ouginak that passes in bestial form. In some cases successful Combat Challenges could temporarily be displayed as failed before the end of combat screen is displayed; This problem is corrected. The display of the shield points (around the central medallion) is improved. When the same state is repeatedly applied to the same target via the same spell, the state is withdrawn correctly at the end of the expected duration. In the interface of active effects on targets, the effects of the Sacrier punishments disappear correctly when they are no longer active. Xelor Ring Tilus: The range bonus of Teleportation is replaced by a reduction in its recall interval. Teleport: Range changes to 4. Temporal Paradox: The area of effect is now 3 boxes. Rewind: no longer applies Gravity to allies. Osamodas Gobball Fire Resistances changes to 35%. Sacrier Light Body Becomes Fury The 1 PM bonus is replaced by an increase in spell damage for 3 turns. Punishments: The functioning of the Punishments is modified. Their bonuses now increase with the turns: the longer a penalty is active, the higher its bonus. Up to a maximum of 3 turns. It is now no longer possible to launch several Punishments in the same turn. Punishment of the flayed becomes Bloody Punishment: The increase in damage suffered is eliminated. Increased damage now only affects spells. Now is needed to cast the Punish spell. The bonuses of the punishment evolve over the towers: First round: damage increase of 10% Second round: increased damage by 25% Starting from the third round: damage increase of 50% Punishment of the traveler becomes Swift Punishment: The penalty of Tacle is deleted. Deactivation of the line of sight of certain spells is deleted. Now is needed to cast the Transposition spell. The bonuses of the Punishment evolve over the towers: First round: 1 PM and 10% reduction in damage at a distance. Second round: 2 PM and reduction of damage suffered at a distance of 20%. Starting from the third round: 2 PM Intact state and reduced damage at a distance of 30%. Punishment of the survivor becomes Robust Punishment: Leakage Malus is removed. Vitality bonus is removed Now is needed to cast the Convalescence spell The bonuses of the Punishment evolve over the towers: First round: 10 Lock and reduce melee damage by 10%. Second round: 25 Lock and Melee damage reduced by 25%. Starting from the third round: 40 Lock and Melee damage reduced by 40% Flying Sword: Its operation is modified. Now there is only one flying sword, whose appearance and characteristics vary according to the active punishment. Swift Chest: +2 MP, can attack twice per turn (1 time per target) and is Intaclable. Blood Punishment: + 50% of final damage caused, causing damage in the area Robust Punishment: reduced damage suffered by 30%, benefits from 40 additional tackle The care of the Cutting spell now depends on the Intelligence and bonuses to the care of the flying sword and no longer the damage it causes. Punishment Requires bloodthirsty punishment. Apply gravity now in addition to damage. Transposition Requires swift punishment. No longer requires line of sight. Convalescence Requires robust punishment. The number of spins per turn changes to 1 at all levels of the spell. The penalty for damages is deleted. The gain of life changes to 6, 7, 8, 9, 10 and 12% at levels 1, 2, 3, 4, 5 and 6 of the spell if the caster has more than 50% of his life. The gain of life changes to 10, 12, 14, 16, 18 and 20% at levels 1, 2, 3, 4, 5 and 6 of the spell if the caster has less than 50% of his life. Sacrifice Range changes to 2, 2, 3, 3, 4 and 5 at levels 1, 2, 3, 4, 5 and 6 of the spell. The retry interval changes to 5, 4, 4, 3, 3 and 3 at levels 1, 2, 3, 4, 5 and 6 of the spell. The area of effect becomes a circle of 2 spaces at all levels of the spell. Increased damage is removed at all levels of the spell. Fulgurance Leakage Malus is removed. The damage bonus is removed. Sure Position Becomes Gain Water damage is replaced by Water Life Flight. Projection Water damage is replaced by Water Life Flight. Bloodbath The healing effect if the caster is under 50% of his life is removed. Ouginak Spear-thrower: Basic Powers of the Pug changes to 100, 120, 140, 160, 180 and 300 at levels 1, 2, 3, 4, 5, and 6 of the spell. The MPs of the Picket go to 4 at level 6 of the spell. The damage of the Pug is now tripled against invocations. Flair: Consumes only 1 level of Rage correctly. Interfaces The chat interface no longer moves abnormally when it is resized upwards by a few pixels. On the Minicard, the character position icon remains correctly visible after a map change. When an interface is closed, the mouse cursor is successfully reset if the cursor overlaps an interactive interface element. On the world map, the character position icon remains correctly visible after disabling the cue point display. The sorting of inventories by average price now works correctly. The contextual menu displayed when several characters occupy the same cell is updated correctly when one of the characters leaves the map. In the bestiary, the rates of obtaining the booty with the Idols are correctly calculated and displayed. The option to display the grid on the world map (in the options interface) is updated correctly when it is modified from the map (and vice versa). The average prices of items that do not yet have an average price are displayed correctly in the hotels of sale. In the inventory, when a blank object category appears while a category with enough objects to require a scroll bar was displayed before, the size of the scroll bar is properly updated. In the bestiary, clicking on the bestiary entry of the context menu of an object (obtained in booty on a monster) no longer closes the bestiary but correctly launches a search on this object. The spouse interface opens correctly after using the associated shortcut when a social interface is already open. In Inventory, when the Quick Devices tab is opened, the inventory is hidden rather than displayed in the background (old operation could be problematic with some transparent and custom interfaces themes). Breeding Worn-out items can no longer be exchanged with the Bobby NPC. We remove this possibility (introduced to give utility to worn-out rearing objects) because these objects can be recycled against nuggets since the introduction of the recycling system. Our objective is to increase the destruction of resources by reducing the generation of livestock objects by 20% (5 identical worn out objects could be exchanged for 1 new item). In the interfaces allowing the transfer of frames, double clicking on a frame to transfer it now leads to the selection of the next frame (and no longer results in the selection of the transferred frame in its destination inventory). Mass transfers of frames or certificates no longer cause disconnections. Massive and rapid consultation of mounts and certificates no longer lead to disconnections and temporary sanctions. Abandoned pens are no longer immediately put back on sale after abandoned pens have been released (the random delay before resale applies correctly). Achievements A new Achievement and a new ornament are created for the characters who reach the 16,000 Achievement points. Achievement rewards for achieving a character level no longer earns experience points. Professions The Snowdrop resource remains partially displayed after being harvested to signify to the player that a resource has been harvested. Maging A new "Façomage" craft is added, it allows to forge the shields to modify their effects. New forgemagic runes can be obtained by breaking shields. These runes can be used on all types of equipment. If an object is used in a forgemagic workshop and is part of a stack of identical objects, it is no longer removed when a forgemagic attempt fails. Guilds and alliances The coat of arms of guilds and alliances need not necessarily be unique to be valid. Houses A new home management interface is added to anticipate the merge of game servers (in some cases, accounts may have multiple homes on the same server after merging servers). This interface allows to manage the parameters of its houses remotely. It is accessible from the character sheet. A new interface allows you to select your home when using a home potion (if the account has more than one house after merging the servers). On the world map, houses shared with the guild are displayed again. Almanax The 4th of April offering is modified, it now asks to bring back the new version of the Gobball shield (and will not work with the broken version of the Gobball shield). Monsters King Nidas: The Incurable Challenge can no longer appear with this monster. The Chazinos initiative of the Hairy Heath and Stones of Elevation is increased so that they now play systematically before the characters of the players. The amount of resources obtained with the Chazino Chips is divided by 2. We reduce these rewards because the correction of the problem of reappearance of the Chazinos has greatly increased their availability. The Khepricorne Search Notice is correctly visible when the option to not display all monsters in a group is not enabled. The Krokille monster now plays an animation when he casts the Spirit of the Pack spell. Objects Akwadala, Aerdala, Terrdala and Feudala Shields are no longer part of these sets and the bonuses of these panoplies are modified accordingly (the bonuses provided by 8 equipped objects are now active when 7 objects of the set are equipped). The Godfather's Ring: the item is now linked to the account 62 days (instead of one year). Quests Adventurers who have completed the Miniature Adventure quest will be entrusted with a simple mission by Chalcas, the master of the Ouginak temple. At the end of various twists and turns, they will be able to learn a little more about the sibling sibling. And that's just the beginning… Unique quests are available on Nimotopia Island! To reach this new destination, go to the coast of the Cania Plains and answer the questions of Agathe Mainate. On the monsters of Frigost, the rate of obtaining the objects triggering quests is increased. The quest rewards and associated Achievements are reduced accordingly. It is now possible to pick up fresh Cawwots to validate the goal of the quest. It makes you loveable when the quest A draconian remedy is still in progress. Repeatable versions of special fighting quests from Primordial Dofus (available after quests are completed): Adventurers are now teleported to Meriana if they are defeated at the end of these fights. The quest log interface stores the last quest viewed at subsequent openings of the interface, even after the quest has been completed. Epic and Heroic Servers Prices in Kolossokens of items sold by the Glad Yator NPC in the building of Kolossium are divided by 2 (compared to the current values which were already divided by 2) in order to better correspond to the increased generation of monsters resources which these waiters benefit . Treasure hunts New indices are taken into account for treasure hunts: Phénix Ossements Pot en ossements Guirlande d'os Roulotte Statue Eniripsa Statue Pandawa Statue Roublard Statue Féca Statue Enutrof Statue Sadida Statue Iop Statue Osamodas Statue Ecaflip Statue Zobal Statue Steamer Statue Sram Statue Xélor Statue Sacrieur Statue Crâ Panneau avec une tête de mort Community channel International servers (which include several different communities) now have a community channel available in several languages. Only one community channel can be active at a time. This channel is shared by all the characters on the server that have activated this channel. This channel is subject to restrictions on sending messages indexed to the number of participants in the channel (the more players who use this channel, the more stringent the restrictions on the publication of messages). Various The houses abandoned and put back on sale on the first Tuesday of the month appear again as "soon put back on sale". Areas related to Sufokia Bay are displayed correctly on the world map. Adventurers leaving the larval dungeon are now in [-2, -5] (the former exit was in [-3, -7]). The NPC Doro L. Black retired and left the Temple of Xelor for good. Temporal Bloom must now be exchanged for Compensokens with the NPC Sorim Ait, next to the zaap of Amakna Castle at [3, -5]. The NPC Nevark the Hunter is now accessible outside the summer period. He established his quarters in the workshop of the hunters of Amakna, and returned to Vulkania during the summer. The problem of recycling bonuses that were not applied for certain resources in the Blop and Royal Blop dungeons is corrected. Following the return of certain players, various spelling corrections were made in the texts of the game. The widescreen display is enhanced in the Kickroach's Lair. Two objects of the Haven Bag Steamer are modified: a metal base is no longer considered as an object of type ground but as a piece of furniture, it is therefore no longer possible to stack decorations on top. A heap of gear is no longer stackable on a table. In the Haven Bag theme of casino, the object "big arrow" can no longer be placed on the furniture. Several interactions allowing to leave certain houses of the island of Otomai but not functioning correctly are corrected. Wide screen display of tournament maps is corrected. The display of the low resolution models of the Ouginak class characters is corrected. The position of the characters on the petsmount Skrot is improved. Clients connected to an international server can now enter Cyrillic characters when choosing the character name. Naming rules for characters are relaxed in preparation for merging game servers. The shortcut for the Wow attitude of the familiar Dauge works correctly.
  2. The Ouginak Class A new class is available in the game (no restrictions). The Ouginak Class is particularly effective at inflicting substantial damage in close range combat and has the ability to transform in combat to increase the effectiveness of certain abilities. The Ouginak Class temple is located on Ohwymi island. A boat takes you there quickly from the continent of Amakna. A devblog article presenting this class is available at the following address: http://www.dofus.com/en/mmorpg/news/devblog/tickets/631762-ouginaks-101 The Revaluation of Dofus Click here. Dynamic Positions During the Preparation Phase of a Fight The positioning of allies and enemies in combat outside dungeons are now refreshed between each successful fight on a map. The new system still offers 12 positions per team and randomly generates positions at short, medium and long distance to serve a wide range of tactical approaches. We have changed this system to provide more variety in fights outside dungeons and to limit the use of certain techniques that we considered too efficient (e.g. optimized for certain class, idol and map combinations only). Our objective is to encourage players to seek the optimal combinations of monster groups and combat positions, but in a way that requires you to explore the zone and adapt to the context of the map to maximize wins. The positioning can now be viewed out of the fight by using the new button for this purpose (reached via a shortcut). Combat The gauge showing time elapsed in a fight has been improved: in the update it is more fluid and the gauge empties gradually in accordance with the time remaining. A new option allows you to completely deactivate the display of fatal blows in combat. The character class has been added to the tooltips and the information sheet when hovering over a character. This can be hidden by changing the fight options. In spectator mode, the interface buttons are now displayed above information for a hovered-over entity. This avoids conflicts with the function to automatically display information about the entity who’s turn it is. When a summoner kills their summons while it has effects applied to a target, the duration is correctly updated at the start of the next character’s turn. The preview for Blood Bath spell healing now works correctly. In the fight log, spell effects than can hit several targets are now calculated correctly. In the fight log, Lazybeam spell damage for the Spectral Scout incarnation is now calculated correctly. Damage bonuses with an activation delay (e.g. Cyclic Power dimensional modifier) are correctly calculated in the damage preview. Invisible entities are now correctly treated as obstacles in the potential movements preview for allies. In spectator mode, the appearance of transformed characters is correctly refreshed in the interface showing information for a moused-over target. Spells that modify their own recast interval cannot be recast in certain cases before their recast interval has expired. When a character returns to a fight, the counter for the number of fights fought now increases as it should, regardless of the method used to join the fight again. This fix avoids situations in which some non-subscribed accounts managed to have an unusually high number of fights. When creature mode is activated, Sram’s Double now has the correct summoning appearance as soon as he is summoned. Closing the end-of-fight interface now correctly deactivates the display of tooltips for mouse-over items. The Challenges interface is no longer interactive, arrows indicating important elements (monster, character or square) now function when mousing over a Challenge. The Timeline folds and unfolds correctly when using a shortcut to display or hide all the interfaces on the edge of the screen. Casting the same spell several times very quickly while targeting an icon on the Timeline no longer causes you to disconnect. The end-of-fight interface is displayed correctly when there are more than 16 fighters. In the end-of-fight interface, items won that are not directly visible are correctly displayed using the “+” button mouseover and a sword is displayed next to the name of the character who started the fight. When casting a spell results in the casting of a second spell, the animations for both spell are now played in chronological order. Kolossium Interface management for spectators has been improved. This interface should now open more quickly and without causing long lags in maps containing a very large number of fights (e.g. in the Kolossium building). Tooltips in the Kolossium interface are hidden correctly when the interface is closed via a shortcut. Interfaces The 2 billion kama limit for inventories (character inventory, bank, house chests, Haven Bag chest, etc.) has been increased to 1,000 billion kama. In the chat interface, the text no longer scrolls automatically when text is selected and new messages are received. Removing an item from an inventory while the inventory scroll bar is positioned at the bottom no longer moves the position of the scroll bar. The item tooltips and chat interface messages are displayed correctly after the client cache has been emptied or the font size changed without restarting the DOFUS client. The grid displayed on the mini map remains displayed correctly when the character enters a divine dimension or Incarnam. The zoom level and world map position are now saved between sessions for each of the characters in an account. The zone for resizing interfaces has been reduced to make it easier to use interface elements (these were sometimes hidden by the resizing zone). In the Bestiary interface, monster health points over 5 figures long are no longer truncated and monster elemental resistance is now displayed correctly as a resistance percentage (and not a fixed resistance). The tooltips displayed when hovering over characters no longer show unusually large empty spaces between the names of characters and guild and alliance emblems. The NPC Hal Ions is correctly displayed in his exchange interface. The world map tooltips are no longer incorrectly displayed after using a teleporting potion via a keyboard shortcut. In the ornaments interface, ornaments are now correctly grayed out when the PvP alignment mode is activated. In the spells interface, the contextual menu to change the spell level only displays the levels of spells that are available now. In the character selection interface, the character level selected is correctly displayed when the font size for small screens is activated. In the Level Up interface, the character is correctly displayed when transformed by an Incarnation. In the Bestiary interface, the monster presence zones are correctly displayed on the Labyrinth of the Minotoror and Dragon Pig maps. In the identification interface, the Caps Lock activation tooltips are displayed correctly when the font size for small screens is activated. In the main menu, the scroll-down list to change character is displayed correctly when the characters’ names contain a large number of characters. In the chat interface, forbidden words followed by a punctuation mark are correctly censored. In the chat interface after creating a screenshot, the tab containing the message to indicate that there is a new screenshot is now highlighted correctly. The icons for restricted mode and non-subscriber mode are correctly displayed when they are both visible at the same time. Resizing the chat interface should no longer reduce the size of the text entry field as it did in certain cases. The performance of the chat interface has been improved. In the Streaming version, the main menu buttons are correctly positioned. It is now possible to unequip a costume from the shortcut bar. Sending incorrectly formatted messages in the chat interface no longer causes a disconnection. In the Zaaps interface, removing the favorite skill for a Zaap no longer removes this skill from all Zaaps. In the Zaaps interface, adding or deleting a favorite skill for the current Zaap correctly changes the star displayed in the interface title. In the Zaapis interface, adding or deleting a favorite skill for a Zaapi now works correctly when another identical Zaapi is used for several destinations (e.g. Library and Bonta Documents Marketplace). The tooltips are no longer overlapping in the interface to track a KOTH in AvA mode. In the interface to create a character, if no color has been modified by the player, the default colors are correctly applied after a change of sex or class. In the options, deactivating the option to optimize text for small screens now works correctly. In English, in the interface to create community challenges, the abbreviation for the word “day” is correctly translated. When the chat interface has a customized size, pressing the button “+” increases it to the maximum size and pressing the button “-” reduces it to the minimum size. In the shortcuts bar, it is now possible to equip and unequip a costume by double clicking on it. In the inventory, the number of kamas owned is displayed correctly, even when there are more than a billion kamas and the font is optimized for small screens. The color of gauges in interfaces has been changed to be consistent with the customized gauges displayed in the lower banner. In the lower banner, the tooltips text shown when hovering over customized gauges has been improved. Buttons displayed in confirmation windows with 3 buttons are correctly positioned. The Idols, social, alignment, Kolossium, mount and spouse interfaces now have an icon displayed on the top left of their title bar. In the chat interface, two new entries have been added to the menu to show the main shortcuts and usable commands. Merchant modes In shops belonging to characters, in merchant mode, it is now possible to go directly to the next shops or the previous shops on a map (using two new buttons added to the interface) without having to close the interface and click on another character in merchant mode. Guilds and alliances It is now possible to invite a guild to join an alliance that has just been created. It is no longer possible to place Perceptor in the Kickroach's Lair zone. The Huppermage and Ouginak class emblems are available in the list of guild emblem designs. In the character sheet, clicking on an empty guild or alliance slot correctly opens the corresponding Fellow Pages even if another Fellow Pages is already open. Professions Moving the camera or zooming no longer interrupts the processing of the queue of actions when collecting resources. In the professions interface, the referencing options are now displayed in a special tab. In the book that lists crafters, the list refreshes correctly when there are no crafters registered for the selected profession. In normal and co-op crafting, the close button on the central interface block has been removed. Mounts and breeding Seemyools that have reached the maximum number of matings are displayed correctly when the sterile mounts filter is activated. The bulk transfer of mounts to the paddock has been optimized. It is now possible to delete a mount certificate without having to close the interface for paddock management by using the “Release this mount” button. In the breeding interface, if the mount selected is a certificate, the buttons in the information sheet to feed and castrate are deactivated. In the entry field of the interface to feed mounts, pets and living items, you can no longer enter a quantity higher than the number of items owned. The tooltips displayed in the paddock interface have been standardized. The contextual menus used in the paddock interface have been standardized. In the mount information for a mount in certificate form, the button to castrate is now unavailable as it should be. Items The reselling price of the following items to NPCs has been reduced: Prespic Ring, Prespic Belt, Prespic Cloak, Prespwig, Gobball Belt, Mos Kitano, Boar Hooves, Moskito Amulet, Boar Ring, Turkohat, Small Moskito Schoolbag, Moskabuto. Non-submersible cloaks and hats are no longer displayed when the character is under water; the default diving helmet is displayed correctly. Sidekicks Sidekick health points are now indexed on the character’s health point percentage at the end of the positioning phase. We made this change so that the characters with a sidekick cannot start their fights without getting back a sufficient amount of health points first. Soul Stones Soul stones full of monsters, archmonsters and dungeon guards can now be recycled and generate nuggets. The “An Eternal Harvest” quest no longer gives soul stones, except for the one to capture the soul of Giant Kralove. We made this change because a substantial amount of the game’s soul stones came from this quest and we wanted to reset the value of soul stones made by players. When a monster is no longer available in the game permanently, the soul stones containing it are deleted from the marketplaces and character inventories. Classes Huppermage Journey: the loss of MP can no longer be un-bewitched and no longer applies to allies. Osamodas Fossil: The Vitality bonus on allies has been replaced by a reduction bonus of 15% for damage suffered. The duration of the effects on allies is now 2 turns. Duster: the way this spell works has changed, it now causes Air damage that is increased for each Tofu present on the battlefield. Black Tofu and Podgy Tofu: the recast interval for the Tofu Transposition spell is now shared between all the Tofus. The range is now 5. Black Wyrmling and Red Wyrmling: The recast interval for the Dragoheal spell is now shared between all the Wyrmlings. The healing value has increased. Damage from the Black Dragofire and Red Dragofire spells has been reduced. Black Gobball and Gobball: The recast interval for the Gobball Attraction spell is now shared between all the Gobballs. The range is now 6. The attraction value is now 5 squares. Damage from the Contusion and Gobball Bite spells has increased. Crackler Punch: the range becomes 2, 2, 3, 3, 4 and 5 at levels 1, 2, 3, 4, 5 and 6 of the spell. High-Energy Shot can no longer be cast during the first turn. Eliotrope The Bullying spell can no longer be cast during the first turn. Eniripsa Stimulating Word: the spell no longer increases the value of healing received. Thunderous Word: The range becomes 3, 3, 4, 4, 5 and 6 at levels 1, 2, 3, 4, 5 and 6 of the spell. The spell now requires a line of sight. Puzzling Word: the damage and healing values have been reduced. Turbulent Word: The spell no longer pushes away. Damage has increased. The damage is now a health steal. Feca Gravitational Glyph: The recast interval becomes 7, 7, 7, 6, 6 and 5 at levels 1, 2, 3, 4, 5 and 6 of the spell. Minimum range becomes 0 at all levels of the spell. Maximum range becomes 0, 1, 2, 2 at levels 1, 2, 3 and 4 of the spell. Sadida Natural Gift: The recast interval becomes 3 at all levels of the spell. The healing value increases at all levels of the spell. Sacrier The Pain Shared spell can no longer be cast during the first turn in the game. Spell Animations Spell animations and graphic effects for the Cra and Feca classes have been improved. Dungeons Tal Kasha: The Rise and Shine, Contract Killer, Elitist and Unpredictable challenges no longer appear against Tal Kasha. The Nahuatl Idol is now incompatible. Wurmlord: The Djim Idol is now incompatible (it makes combat impossible). The Stapleworm of Gyroskopik spell no longer causes display problems in the remaining AP. The conditions required to open the Lair of the Giant Kralove no longer require characters of specific classes and genders (however you still need a team of 48 different characters). Monsters Monsters using class spells now have specific spells (to reduce spillover effects when the class spells are changed). The functioning of the Khepricorn monster has been improved and it now uses its spells in a more pertinent way. The Beeteloot monster no longer recasts the Bulking Up spell at every turn. Achievements Two new Achievements have been added to the Dopples category: Ouginak Dopple and Ouginak Challenge. The meta achievements, Take 'Em All and Happy People have also been updated with the addition of Ouginak Dopple. Closing the Achievements interface after consulting an Achievement and then opening it again, no longer causes black stripes to appear in the interface. The level required to complete the Cursed achievement, has been reduced from 200 to 190. Achievements that require you to make Kwismas Gifts are correctly validated when several gifts are created simultaneously. In the Achievements interface, when search results are displayed, it is now possible to show or hide the unlocked Achievements. Quests The Ouginak Dopple has been added to the list of Temple Dopples to fight on the An Excessive Baker's Dozen quest. A new Ouginak Dopple hunting quest has been added. After visiting Astrub on the request of Adviser Arky, young Ouginaks can complete a new quest given by Sally Combhum. Once the End of the Tunnel quest has been completed, adventurers with sufficient experience have the option to move between the area around the Ouginak Temple and the Gorge of Howling Winds. Soft Water or Hard Water quest: this quest is now correctly validated when the character hands over the Strange Water Sample and turns down Carlen Rick’s offer. Characters that have completed the quest without receiving their reward can obtain the kamas and resources owed them by talking to the NPC Carlen Rick again. A Draconian Remedy quest: it is no longer possible to obtain the Bworker Prismatic Token several times. Talking to the NPC Krowbe Jondon allows you to delete useless prismatic tokens at the end of the quest. Devotion quests can no longer be started by non-subscribed characters. In The Polly Reece Effect quest, the recipe for the Unspeakable Mixture changes from level 200 to level 1. In The City of Trouts quest, obtaining Sandworm Entrails on Grade 5 monsters was not automatic: this problem has been corrected. When you open a game in the quests interface for the first time, the objectives validation status is displayed correctly. In the quests interface, the objectives for repeatable quests already completed at least once, are no longer shown as validated. In the quests interface, unvalidated quest objectives are no longer shown as validated after the client cache is deleted. In the quests interface, the "Search criteria" button now works correctly. In the quests interface, the buttons to open NPC dialogs are no longer layered up in the interface’s scroll bar. Repeatable quests are no longer displayed in duplicate in the quests log when they have been started again. Treasure hunts The direction arrows shown in the treasure hunt interface are now displayed more quickly after validating a marker or a stage. Haven Bag In Haven Bag customization, it is now possible to make a haven bag accessible to friends and/or guild members. In the list of guild members and friends, an icon is now added when the character has granted permission to access to their Haven Bag. Clicking on this icon allows them to open the player’s Haven Bag. Renaming Characters It is now possible to enter the same name as used previously when using a name change potion; a new name change potion is then added to the character’s inventory. Be careful though, the credited potion is linked to the account for 62 days. This change allows you to test the availability of a character name before changing it and cancel the renaming request. A name change ordered by a moderator is always strictly obligatory and does not give the right to a potion credit. In the character creation interface, during a renaming, a button has been added to make it possible to reinitialize the text field and to display the initial name again. Tutorial Equipment obtained during the tutorial can be correctly equipped via the contextual menu. In the tutorial, the arrow showing the Idol to be equipped is no longer displayed after the Idol has been equipped. During the tutorial, an error message is no longer displayed if you are disconnected due to inactivity. The arrows now point to the correct elements when the Level Up interface and Death of a Character interface are displayed. The positioning marker glued to the Poutch is moved one square so that the character doesn’t get locked during the tutorial on combat movements. In the tutorial phase explaining combat movements, the square just in front of the character is now indicated by an arrow. In the tutorial phase explaining how to cast a spell, the arrow points correctly to the second spell in the shortcuts bar. The Quest Log link in Master Attwerk’s dialogs, correctly makes an arrow appear indicating the icon to open the Quests Log. Optimization and performance The arrival and departure of characters or entities on a map has been optimized and no longer causes client lags. To improve performance, animations associated with map exit markers are no longer played simultaneously. Miscellaneous A superior-grade Poutch Ingball monster has been added in the Amakna village Kanojedo. The respawn time for the Poutch monsters in the Amakna Kanojedo and the Vigilante Base is decreased. An icon has been added to the world map to indicate the portal position that allows you to enter the tournament arena (en [-6, -12]). The Goultarminator zone has been renamed: it is now called the Goultard Arenas. The commandments of the Ouginak god and the Ouginak class book can be consulted in the Watchdog Coast Temple on Ohwymi Island. Unsubscribed characters can no longer use the entrance located in the Amakna Castle Gobball Breeding Station sub-area. This avoids people getting trapped on arriving in the Amakna Castle Tunnels sub-zone. It is no longer possible to throw kamas in the trash, even if it is dirty money. Characters with a level below or equal to 5 can now talk on the general channel if they are on a prison map. It is no longer possible to move when transformed in tombstone mode. When the connection fails at the first port tested, the attempt to enter the next port will lead to direct entry into the game without having to choose a character again. Limitations are added to the number of messages one can send within 24 hours. These limitations are different for subscribed and unsubscribed accounts. They are not applied to the Guild, Alliance, Group, and Team chats. These limitations are there in order to control the impact of the massive “flood” generated by some accounts (whether they are subscribed or not). The maximum values that we have set up could be adjusted in the future depending on community feedback. We intend to make these limitations inconsequential to “normal” players.
  3. Rushu Shushu is recruiting preferably 190+ Rushuians on the beta server. /w Uthman on Beta or Rushu to join. FYI link for Beta: http://forum.dofus.com/en/29-test-server/110795-how-install-beta-client
  4. Now also in English: http://www.dofus.com/en/mmorpg/news/devblog/tickets/423695-modifications-divine-dimensions
  5. Imps has moved from France to the USA, upgraded to a shiny new version of our forum software, and got a whole new look! There's plenty of new stuff to find, so I won't bother attempting to list the new bells and whistles here-- but suffice it to say that there's some great updates. The most major known issue, though, is that the upgrade process had to change how avatars were stored -- and apparently, not everyone's avatar made it through. If yours appears to be missing, just add it to your profile again and everything should look great. Sorry for the inconvenience! Welcome home, everyone :)
  6. This is list of archmonsters, that I have now to sell. I started catching them 11.10.2013 and try to enlarge the list. I will daily update this post. Prices: 1-50 lvl - 50 kk 51 - 100 - 75kk 101 - 150 - 100kk 151 - 1000 - 150kk Contact: - PM on forum - PM in game Melodyna OR if offline Merchant [0,1] List: Nebuchadnezzar the Conqueror Abounteous the Generous Kokonan the Talker Turtrenalds the Tragic Misskokoko the Channel Arachnawar the Killinmachin Bulbushisu the Makisan Suzessman the Enthusiastic Bulbamoon the Trumpeter Bambono the Holy Kitsewey the Blue Scaratheef the Pincher Jellyposukshion the Slim Scarabreef the Short Bulbigroov the Dancer Leopardon the Sorry
  7. I haven't seen anyone post this yet, so I'll just toss it up here. Source