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winged-one last won the day on April 3 2013

winged-one had the most liked content!

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About winged-one

  • Rank
    -the disappointed-
  • Birthday 05/23/1979

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    Koblenz (Germany)
  • Interests
    Dofus? x)

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  1. Dofus Cube (Dofus 3) - Blog

    ehm...game engine is still adobe AIR? seriously?
  2. Dofus 2.46 Changelog

  3. Dofus 2.46 Changelog

    I assume "Dofus Argenté" is the Dofawa replacement ? (i thought it will be called silver dofus?) This new encyclopedia is cool ;)
  4. Prevent relisting on sellrooms

    not necessary to provoke. I only can think of a solution with a combination of slots within sellrooms and fixed time an "sales order" will run, uncancellable. Of course its partly possible to bypass this with alts but this can get very annoying at some point. Until then we just have a fight about who is 1st at relisting. (you got the point that for some people its just no matter at what rate you sell an item just because you got amounts of items you literaly aren't able to sell the "normal" way?)
  5. Prevent relisting on sellrooms

    You didn't get what i am talking about.
  6. Prevent relisting on sellrooms

    Thanks for your lessons in very basic economy that i really didn't need. We are talking about a market without product variation where you don't know from who you are buying. Its all about watching (or botting) the market and lowering by 1K all the freaking time, needless to know you can buy that stuff A_LOT cheaper at [-2,0] because you freaking won't sell there better even at a lot lower rates. I watched this in quite a lot years while selling a close to infinity amount runes created from questionable sources and this is continueing with charscrolls from mounts. My socalled "crybaby" attitude is not even remotely related to "ima poor guy that is unable to sell his stuff" but rather to that i want to improve that game i'm playing. Take away the mindless stuff so its no more part of the game.
  7. Prevent relisting on sellrooms

    please correct me if i got that wrong but i think *that* would be the case where sellroom prices would be regulated by ankama (what probably *is* fact anyways, heh...) well i just don't want to relist 1K less all time...
  8. Items listed with the same amount and price should not be placed on the bottom of "the stack". They should rather be randomly picked out of the stack when a customer bought them. There should also be a fixed time until you can relist items at lower prices. I am forced to relist all the time and i want ankama to take away that possibilty of selling items. =)
  9. https://www.dofus.com/en/mmorpg/news/devblog/tickets/852525-equipment-balancing-crafting-simplification With Update 2.46, we plan on introducing several modifications to make it easier to obtain equipment (hats, boots, etc.). Gains to character experience have gradually increased over the various updates (via challenges, achievements, idols, secondary character bonuses, faster fights, modular dungeons, stars on monsters, capturing and fighting monsters in arenas, etc.) Characters are gaining levels more rapidly than a few years ago, but proportionally, we don't think they are replacing their low-level and mid-level equipment fast enough (despite the introduction of many mechanics to increase loot drops over the various updates). This encourages players to keep the same equipment for too long, whereas we'd like them to take advantage of the wide variety of equipment available in all level brackets more easily. OUR OBJECTIVES These are our main objectives: Make it easier to acquire and renew low-level and mid-level equipment; Allow for better synchronization between low-level and mid-level equipment renewal and character leveling up; Reduce the number of fights required to craft equipment; Balance the various low-level and mid-level equipment bonuses in order to increase the choice of viable equipment available; and Maintain a high level of equipment destruction by generating Smithmagic rune. EQUIPMENT RECIPES Equipment recipes (excluding trophies and shields) up to level 100 have been simplified and harmonized. Our goal is to offer low- and mid-level recipes that are faster to craft. In parallel, this change will simplify profession progression for low-level and mid-level equipment crafting. In the longer term, we intend to review some of the level 100+ equipment recipes. We think that recipes for very high-level equipment are generally satisfactory, so it's unlikely they'll be simplified or modified to any significant degree. RESOURCE DROP RATES There will be a higher probability of obtaining resources from monsters (mainly low-level and mid-level ones) in order to reduce the number of fights required to craft equipment. For example, common resources (currently 10% drop rate) will now have a 50% drop rate for level-1 monsters, 30% for level-100 monsters, and 10% for level-200 monsters. This will make it easier to obtain resources at low and intermediate levels when characters cannot easily acquire many loot bonuses. PROGRESSION FOR HARVESTING PROFESSIONS Progression for harvesting professions has been improved: The experience gained from harvesting has been doubled in order to speed up access to more harvestable resources. BONUS BALANCING The changes we are making have given us the opportunity to balance the power of items up to level 100. In most cases, we have increased the power of items that are too weak and reduced the randomness between minimum and maximum bonus values. Certain effects have been added or improved, while others have simply been replaced. These changes are not retroactive: You need to use Smithmagic runes or New Leaf Orbs on modified items crafted before Update 2.46. SMITHMAGIC RUNE GENERATION Smithmagic rune generation is currently 10% higher overall than destruction. In version 2.46, we decided to reduce Smithmagic rune generation by 20% in order to reduce this discrepancy between generation and destruction, and also to compensate for simpler recipes and increased resource drop rates. It will be easier to produce low-level and mid-level items, so it will be easier to produce Smithmagic runes. We think the price of Smithmagic runes is very low overall, and we plan on gradually reducing Smithmagic rune generation in future updates if it may have a positive effect on item and resource destruction. However, we don't know what balance might be found with the price of Smithmagic runes. Some players are limited by the budget they are willing to invest in item Smithmagic, while others adjust the budget they are prepared to invest in Smithmagic based on their objectives. These two approaches to Smithmagic have different effects on the rune market, and we cannot assume that a X% decrease in Smithmagic rune generation will translate into a X% increase in the price of Smithmagic runes. We will probably have to iterate to achieve the right balance. Smithmagic rune generation is one of the main sources of item destruction (and therefore resources), so we think it's important to use this as leverage to increase or maintain sufficient usefulness and value for all resources and items.
  10. Dofus Cube (Dofus 3) - Blog

    No clue, its like diablo, isn't it? There must be an important reason why they haven't released (and cancelled) it at this "almost final" stage... I don't get it, the design is really awesome!
  11. Dofus Cube (Dofus 3) - Blog

    Strange, it looks like it if was almost finished. Copyright issues with Blizzard? :O
  12. Dofus Cube (Dofus 3) - Blog

    nice, what happened with this? Did they cancel it?
  13. Micro Blogs

    You just destroyed my moist dreams :(
  14. Micro Blogs

    Silver Dofus? Spoilers plz :D
  15. Characters new design

    yeah, looking nice but at some point it would be good to get rid of AIR, its laggy enough already...