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    • Rob

      Server Merge and Changes to Imps Village   04/30/17

      The old server sections will still be viewable at the bottom of the forum list under Legacy Servers, but read only. If you wish for any thread to be moved to the new sections, please report your own thread to bring it to our attention and tell us where you need it to go.


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About Casino-Royal

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  1. Communism strikes again
  2. .
  3. ur a god Oily p.s. let's do something on doofis some time my boi
  4. Hello. As the title suggests, I am looking for 160,000 of these. I'm offering about 115 kamas per Rose since it's bulk. You can inbox me here on IV or /w Casino-Royal in-game.
  5. Press F to pay respects
  6. Yo we conquerin' Echo or are we mercifully sparing everyone?
  7. He knows he made that mistake. That doesn't change the fact that Gladios is a scammer.
  8. Instead of random monsters why not like "Vulbis" or one of the primordial Dofus? If not like an actually important figure of Dofus lore, that might be the next best thing. If this doesn't work out, I also vote Rosalt.
  9. We should figure out who all will be entering this through IV and arrange times to practice with (at least) contactable EN players once the Tournament server opens. And obviously if individuals or whole teams from the other communities want to do that with us, that'd also be cool. Would people here by interested in that?
  10. Perhaps they will have some kind of curse/candy thing that gives 1 Range/MP/AP Whoops I posted without refreshing and apparently someone already answered that lol
  11. Ankama, hit ya boi up with that yung P2P sponsorship, thx fam

  12. I literally didn't do anything but I'll take the shoutout LMAO. Gz btw
  13. Should've named them Puppermages tbh
  14. I was sort of hoping that they'd combine the Stat based Punis into a single one that gave +Dmg or +Power, and make a new one that gave Lock/Dodge (to compensate the Agi stat) - like how they combined all the Feca shields into a single one. (Maybe reduce erosion factor if the Vit cap changed). This frees up a bunch of slots for possible new utility spells (which I think they need atm). Some modernization for classic spells would have been better. Like add diagonal pull for Attraction. Less cool downs on Transpo/Coop at the cost of range - maybe make it non modifiable (like feca Teleport) in order to make their map manipulating role better. I'm not a huge fan of the "States" that they're been putting on every new revamped class. While it suits the Masqs (obviously), I feel like the ones they're showing here will be those "Locked into for 3-4 turns" types - and that doesn't seem as practical for Sacs. They're usually in high risk situations for their map control and CC based gameplay and you need to be able to swap between offense and defense pretty frequently. I mean we will have to see this in action to determine how viable these spells are depending on their damage ranges (did they reduce these to compensate the fact that we can dump char points better now?) AP costs, and AoEs. Overall, I think they just needed to modernize some older spells, and free up slots to make new utility spells (which would probably have the answer to their currently poor endgame PvM/PvP viability). I don't think sponging damage or dealing damage was ever an issue, it's the lack of mobility/utility options that make them bad in PvM.