• Sky
  • Blueberry
  • Slate
  • Blackcurrant
  • Watermelon
  • Strawberry
  • Orange
  • Banana
  • Apple
  • Emerald
  • Chocolate
  • Charcoal

Satsuki

Members
  • Content count

    169
  • Joined

  • Last visited

Community Reputation

43 Excellent

1 Follower

About Satsuki

  • Rank
    Plain Boar

Contact Methods

  • ICQ
    0

Profile Information

  • Gender
    Male
  • Location
    Poland
  • Interests
    mathematics, anime, magic the gathering, dofus

Dofus Details

  • Dofus Server
    Shika
  • Dofus Class
    Iop
  • Alignment
    Bontarian
  • Dofus IGNs
    Kiryuin

Recent Profile Visitors

596 profile views
  1. intelligence probably, but looking to go int/str as soon as you can get a decent set for that
  2. The boots are Rassler, the hat is indeed nekochief. I actually hesitated with it and wore professor xa's cloak for way too long, but there really doesn't seem to be a better option to get 12th ap in a str/int build. There's no 2 sets you can combine and with how good Seemyools are , Kwyness is not really good either. (level 200 hat + kwyness gives same ap/mp and less stats, especially vit, than nekochief + seemyool) wish there was some set you can wear together with king playa or treadfast
  3. Upgraded my equipment a little bit. Nothing too fancy but I'm liking it a lot, 6th MP is better than it seems. Tbh there's not much I want to change, rings don't seem great but there aren't really any better ones, so it's cloudly I'm setting my eyes on now. And despite being PvM oriented I went 10w 2l on kolo today. Starting before any other iop = kicking their ass also looking for a shield to mimisymbic amakna, it doesn't fit
  4. I'm disappointed honestly. Hoped to craft terrdala set on mono but all they did is reduce artifacts required (easy af to farm) while keeping the obnoxious expensive miner shit. Not like I wanted stuff to be super easy but most items I looked at barely made a difference.
  5. 200 IOP build: STR/INT or STR/INT/AGi 12/5 or 12/6, good damage every item and exo is fine, excluding vulbis haven't really changed anything at all in my equipment for the past year or so, it's good but there's surely a better build looking for ideas also, is there a viable 12ap build without shaker/nomad?
  6. Is sadi any good in PvE? Never really seen them outside of kolossium, now I made one on multi acc and I'm struggling af to do anything, and having to plant many trees doesn't exactly seem viable in late game dungeons
  7. iop build: any PVM kamas and items unlimited, can get any exo or dofus in existence, but let's exclude vulbis looking for ideas
  8. Completely ignoring whether I like these changes or not, I find the whole notion "it's hard for solo accounters and requires multi" utterly stupid and simply not true. Having done all but 1 dungeon in the game as a single accounter, I know it's BS, just shifting the blame towards something else. There isn't any mechanic that really heavily favours multi accounters, good communication goes long way. Moving to opinions, I'm personally torn on this. I don't believe 'content should be accessible by everyone', because games should reward the time and effort put in. If everyone with little effort can get any item and complete any dungeon, they lose their 'endgame' feel. But I am all for nerfs that would allow different team compositions to succeed, more ways to beat a boss. With how restricting the mechanics in new dungeons are, you're pretty much forced into one strategy, and some particular teams have it so much easier it's funny. I'm not really saying 4 foggernauts should be able to beat Vortex, but having something that would allow for every class to shine, thus introduce more diversity, would be really cool. This is especially true for some 'duo' achievements. They are often completely out of your reach for your class.
  9. I'm definitely enjoying Un'goro so far, meta has been surprising me constantly, that's good. Haven't played that much, got to rank 4 but probably won't have enough time to grind legend this month. I've been mostly playing an aggro-ish mage, using a lot of burn and bit of secrets (arcanologist and medivh's valet are both great), and a little bit of taunt warrior, but that one got boring pretty fast. It's fun to play right now, there isn't any real oppressive deck, pirate warrior isn't that prevalent and quest rogue turned out not so great after all, while the rest isn't that bothersome to play against. Maybe except for Exodia mage but that deck is garbage.
  10. IDK what to go for on my iop, now that flinties are getting nerfed teroid axe, henual hammer and gigers all look pretty nice as weapons but the stats on them are pretty poor compared to 400 vit and stuff on flinties
  11. well that is bullshit because equipment can only do so much you won't be beating osas as an iop no matter how much money you put into your character actually half the classes won't be able to deal with osa
  12. why are they nerfing the weapons so much? Seems kinda unnecessary. I like my flinties :(
  13. I hate sufokia I hate diepwons I hate trydes and I hate water by now too
  14. what is the best way to go for the 12th AP? 7 base, amulet, set bonus(or shaker), ochre and exo mage puts me at 11 jackanapes is out of consideration, total garbage xa cloak still limits you to 5mp but the stat pay-off is actually quite okay kwyness lets you have 6mp, but has the biggest stat price which do you believe is the best option, specifically for iop? or is there anything else I missed limbo wand or losing weapon in general is not an option
  15. Class: IopBuild: Str/Int, Str/Agi or Str/Int/Agi - looking for any ideaKamas/time available: unlimited, every item in the game is in my reachLvl range: 200Extra comments: 12/5 or 12/6, as much damage with earth spells as possible while keeping at least one of fire/air strong tooPvP or PvM oriented: PVM