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Wish

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  • Content count

    48
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About Wish

  • Rank
    No one expects the Spanwish Inquisition!
  • Birthday 05/01/09

Contact Methods

  • Website URL
    http://theendofdesign.com/dofekaki
  • ICQ
    0

Profile Information

  • Location
    Shangri-la
  • Interests
    Diamonds, Telephone Lines, Poker, Wild West Heroes, Blue Skies, Twilight....

Dofus Details

  • Dofus Class
    Iop
  • Alignment
    Bontarian

Recent Profile Visitors

2243 profile views
  1. Just a wee bit of clean-up for a little off-topic guild chatter. :mellow: No warnings this time, no one is in trouble, let's keep things focused. Thanks, everyone. :rolleyes: -Wish
  2. Added a new tutorial aggregator: Artists Hospital. They've got the tuts all nice and ordered by type and they're even rated. :D -Wish
  3. I guess the logic is that he can't control what others post to his site, but if he does it, he's intentionally promoting the ads against the rules. But! Kyek, just let me know, I'll edit it out. :blink: -Wish
  4. (Scrote is archaic slang for scrotum. Scrotum=balls=blueballs? Okay, I was reaching, I admit it) I believe that the Google rules state that others can mention the ads thing, but Kyek cannot do it himself. -Wish
  5. Hey Imps Users. Some of you might have seen that recently, Our Fearless Leader, Blueballs himself, Kyek got hacked... in real life. Someone swiped his identity by getting a picture of the magnetic strip on his card while he was out in the IRL and cleaned him out like whoah. We currently have funds to pay for the Imps hosting for this month, but some of the mods would like to help work things out so Kyek doesn't have to dip into his own stressed resources to keep our community site going. Please understand that this is on the mods initiative, Kyek didn't ask anyone to do this for him! If you can't afford to donate, we understand. We don't want anyone else to go broke trying to help Imps! But if you've been thinking about donating but just haven't gotten around to it, please consider donating now. You'll get a neat tag under your forum name and access to a special Supporters Only forum, as well as insider updates about Imps and (coming soon) special supporter-only artwork. :blink: Don't stress out if you can't afford to send actual cash right now. Everyone can support Imps via the oogle-gay ads-ay. Click one today! Thanks so much to all our users for making this a great site, and Kyek, if you find the guy who robbed you, we'll hold him down while you get the baseball bat. <3 Hugs and kisses to you all: The Mods How To Donate To Impsvillage
  6. Okay, this is now the official "Can I Borrow ____ For The Test Server?" thread. All others will be merged, so post your beggzoring here. -Wish
  7. The game was down earlier, and so were the community sites. They're all back now. :( The developers have posted a notice on JoL that there is no data loss, no rollbacks are planned, the downtime was caused by a problem with their host. (This is still their original host, the move to the new host has not happened yet) The game should be back up right now! :P -Wish
  8. And that's it, my friends! -Wish
  9. Okay, the chat has started! I'm going to try to add my log to this post as it progresses, so if you can't get on the IRC, refresh. :P [12:59] * MMORPG_Taera sets mode: +m [13:00] <MMORPG_Taera> Greetings and welcome to MMORPG.com's Live Chat on irc.coldfront.net! I'm your host, MMORPG.com's community manager Laura "Taera" Genender. Joining us today is the DOFUS team! [13:00] <MMORPG_Taera> Our guests will do their best to answer as many questions as possible, but due to limited time and a high volume of inquiries, they may not be able to answer every single one. Users are limited to one question at a time, and you will be notified if your question is rejected or discarded. [13:00] <MMORPG_Taera> To submit your question, please /msg MMORPGBot yourquestionhere [13:00] * MMORPG_Taera sets topic to 'Welcome to the MMORPG.com Live Chat! || /msg MMORPGBot yourquestionhere' [13:01] <MMORPG_Taera> Now it's time for introductions! Feel free to start sending your questions to MMORPGBot while our guests introduce themselves! [13:01] <[DOFUS]_wajaja> hey gius nice to see you all here thanks for coming [13:01] <[DOFUS]_wajaja> guys [13:02] <[DOFUS]_wajaja> technical and game design aspects [13:02] <[DOFUS]_wajaja> I'm in charge of marketing and community management for international aspects [13:03] <[DOFUS]_wajaja> we're quite happy to answer your questions tonight [13:03] <[DOFUS]_wajaja> and we appreciate your support [13:04] <[DOFUS]_lichen> [DOFUS]_wajaja will translate quite everything for me, I don't speak english very well [13:05] <MMORPG_Taera> To submit a question please /msg mmorpgbot yourquestionhere [13:05] <MMORPG_Taera> Sending me questions will get you NOWHERE! [13:05] <MMORPGBot> [mod]vipirblood asks, "when is the server" [13:06] <[DOFUS]_wajaja> the server is planned for May, we are now working on the disconnect / reconnect system to avoid unnecessary deaths [13:07] <MMORPGBot> doofusdude asks, "Will aggressions be limited to Bontarian and Brakmarian only, with no neutral aggressions?" [13:07] <[DOFUS]_wajaja> agression rules will be the same as on the current servers [13:08] <[DOFUS]_wajaja> a neutral player wont be able to attack another neutral player [13:08] <[DOFUS]_wajaja> an aligned player will be able to attack a neutral player [13:10] <MMORPGBot> rollthedice asks, "wouldnt a death reset system b better then permanent death?" [13:10] <[DOFUS]_wajaja> death characters can be restarted to lvl 1 [13:10] <[DOFUS]_wajaja> dead [13:11] <[DOFUS]_wajaja> its like a reset, they dont disappear into oblivion or anything [13:11] <[DOFUS]_wajaja> but their equipment, xp and levels will be lost of course [13:12] <MMORPGBot> hardcorepvper asks, "The question on everyone's mind: When is Heroic sever coming out and what is hindering its release?" [13:12] <[DOFUS]_wajaja> the server is planned for May, we are now working on the disconnect / reconnect system to avoid unnecessary deaths [13:13] <[DOFUS]_wajaja> we do not want your characters to die for nothing just because you lost connection [13:13] <[DOFUS]_wajaja> that would not really be fair would it [13:15] <MMORPGBot> kill-alot asks, "if you transfer an account to heroic server, can you transfer back if you dont like it?" [13:15] <[DOFUS]_wajaja> we do not plan to have characters transfered to the heroic server [13:15] <[DOFUS]_wajaja> all characters will have to be new ones [13:15] <[DOFUS]_wajaja> you can create up to 5 characters on a dofus account [13:17] <MMORPGBot> elspamo asks, "Will your character die permantly if you lose an aggression?" [13:18] <[DOFUS]_wajaja> well yes, unfortunately, permanent death is the point of the whole server! [13:19] <MMORPG_Taera> To ask a question, please /msg MMORPGBot yourquestionhere [13:19] <MMORPG_Taera> NOTE: if your question is deleted, it's either A. off topic (our topic today is the hardcore PVP server) or B. already been asked by someone else, and waiting in the question queue! [13:19] <MMORPGBot> franz asks, "Will there be any Legendary Equipment and/or items within the game?" [13:20] <[DOFUS]_wajaja> we do not plan to have specific items for the heroic server now, but there might be secret rewards later [13:21] <MMORPGBot> gunnraptor asks, "Since you supposedly die permanantly on the Heroic Server, what happens if you die due to a quest, such as the level 20 alignment quests for both Bonta and Brakmar?" [13:21] <[DOFUS]_wajaja> such quests will be modified so that the character does not have to die [13:23] <MMORPGBot> durden asks, "How will this server appeal to new players, if at all?" [13:24] <[DOFUS]_wajaja> it will probably appeal players who are into PVP a lot [13:25] <[DOFUS]_wajaja> we think it would be a good experience for players who are bored from the quietness of some other mmo's [13:25] <MMORPGBot> garnelaf asks, "Why did you decide to implement a server with permanent death?" [13:26] <[DOFUS]_wajaja> we want to create tension, adrenaline, we want players to feel alive as they play [13:29] <MMORPGBot> fosjam asks, "will the servers be sorted to be able to determine between connection problems when losing a fight?" [13:30] <[DOFUS]_wajaja> yes, our teams are intensively working on that system to prevent unnecessary deaths [13:30] <[DOFUS]_wajaja> this is a key point in the success of the server and we take it very seriously [13:32] <MMORPGBot> isaumara asks, "Will we be capable of transfering our characters to the server and How Much Multiplication of the exp will theyre be" [13:32] <[DOFUS]_wajaja> it will not be possible to transfer a character to the server, but xp will be multiplied at least 2X [13:34] <MMORPGBot> guest2655 asks, "Are there any further modifications to the open beta released a while ago?" [13:34] <[DOFUS]_wajaja> we will introduce the new disconnect / reconnect feature and adjust the XP multipliers [13:35] <MMORPG_Taera> MMORPGBot will not longer be accepting new questions- we WILL continue to answer the already submitted questions for the next 25 minutes, though! [13:36] <MMORPGBot> blahblhablah asks, "is there anything special we have to do to get onto the server once its out?" [13:36] <[DOFUS]_wajaja> all subscribers will have access to the server [13:37] <MMORPGBot> [pou]mika asks, "will that system about death be added to others servers ?" [13:39] <[DOFUS]_wajaja> no, permanent death will only be for the hardcore server [13:39] <[DOFUS]_wajaja> it will probably be a big success so we will open new servers if needed [13:42] <MMORPGBot> darthmuffin asks, "Will the Heroic server be one server, or will it have more than one for the French and Internaltional communities?" [13:43] <[DOFUS]_wajaja> there will only be one server in the beginning for all communities [13:43] <[DOFUS]_wajaja> we might open more servers later [13:44] <MMORPGBot> webguest07 asks, "what happens if you die but someone else wins the battle, do you still die?" [13:44] <[DOFUS]_wajaja> no, you will not die, you will be brought back next to your allies [13:45] <MMORPGBot> hammerofhell asks, "will there be p2p and f2p still on this?" [13:45] <[DOFUS]_wajaja> only subscribers will have access to the hardcore server [13:46] <[DOFUS]_wajaja> for the first one at least, the following ones might be open to f2p [13:46] <MMORPGBot> [shika]ouchek asks, "exp rate will be x3 or x10?" [13:47] <[DOFUS]_wajaja> for the moment, we can say it will at least be x2 [13:49] <MMORPGBot> naso asks, "Will 1 on 1 pvp be back in time for the server?" [13:50] <[DOFUS]_wajaja> We will do everything we can to bring it back, but we can't promise at the mo :) [13:50] <MMORPGBot> [Equilibrium]BattleKJ asks, "Will the crafting system work in the same way as on the other servers? There is a lot to risk working on a level 100 profession such as tailor when you could die at any time." [13:51] <[DOFUS]_wajaja> the crafting system will be the same, crafters will have to be protected very efficiently [13:52] <MMORPGBot> ephriamgrey asks, "Will you offer any type of resoration to players who died due to lost connections/other circumstances?" [13:53] <[DOFUS]_wajaja> we are working hard on the disconnect / reconnect system [13:53] <[DOFUS]_wajaja> but also on a restoration system in case it would fail in case of a mass disconnection or anything [13:54] <MMORPGBot> [tos]winlow asks, "Will any other aspects of the game be differant, besides the permanent death?" [13:55] <[DOFUS]_wajaja> more xp will be gained, but also players will be able to steal objects [13:55] <[DOFUS]_wajaja> monsters will also be able to steal objects [13:55] <[DOFUS]_wajaja> and if you kill them, you'll get the objects :) [13:55] <[DOFUS]_wajaja> loot away baby, loot away :) [13:58] <MMORPGBot> hardcorepvper asks, "How will the graveyard system work?" [13:58] <[DOFUS]_wajaja> devs will empty the graveyards during maintenance [13:58] <[DOFUS]_wajaja> and if they cant empty them [13:59] <[DOFUS]_wajaja> thats more chafers coming your way :) [14:00] <MMORPGBot> [djaul]sarys asks, "Will Bonta and Brakmar have a special alignement, as the "Roublard Clan" ? And Will Mercenary Clan be open for players ?" [14:01] <[DOFUS]_wajaja> Bonta and Brakmar will have no special alignment [14:01] <[DOFUS]_wajaja> there are lots of things we would like to do with alignments [14:02] <[DOFUS]_wajaja> if we can find players motivated enough to handle the mercenary clan, we'll do it [14:03] <MMORPGBot> hardcorepvper asks, "How much wood could a woodchuck chuck, if a woodchuck could chuck wood?" [14:03] <[DOFUS]_wajaja> thats a question we've asked Chuck Norris last Quit yo&#39; jibba-jabba&#33; we've seen him [14:04] <[DOFUS]_wajaja> and the only thing he could answer was: IOIOOIIIIOOIIIIO ((Side note from #impsvillage on the coldfront IRC server after this answer)) [14:03] <[TOS]Winlow> HAHAHAH [14:03] <Rootz-AFK> rooooofl [14:03] <ElSpamo> LOL!!!!! [14:03] <Sympathy> Lawl [14:03] <ElSpamo> XDD [14:03] <Rootz-AFK> that one wins [14:03] <Garnelaf> rofl [14:03] <ElSpamo> What's he gonna answer? LOL [14:03] <[TOS]Winlow> Aw man [14:03] <[TOS]Winlow> memes [14:03] <ElSpamo> wha... [14:04] <[TOS]Winlow> The weak mans way out of answering questions [14:04] <Sympathy> Chuck Norris is made of wood? o.o [14:04] <Wish> OMG... The Chuck Norris meme just died. [14:04] <Garnelaf> lol [14:04] <Rootz-AFK> lol [14:04] <Wish> It's officially not cool any more. [14:04] <[TOS]Winlow> XD [14:04] <Sympathy> Lol [14:04] <Rootz-AFK> he said it before? [14:04] <ElSpamo> That officially settles it... this guy is drunk ((End side note)) [14:04] <MMORPG_Taera> Thank you for joining MMORPG.com and coldfront.net for a great chat! Big round of applause for our DOFUS developers; thanks for joining us and answering all our questions :o Logs will be posted on MMORPG.com asap [14:04] * MMORPG_Taera sets mode: -m [14:04] <[TOS]Winlow> WOOO [14:04] <MMORPG_Taera> The chat's over, you can talk again! ((A few extra questions from the chat "after party")) [14:10] <Xelor-past> will the level cap ever be raised from 200? [14:10] <Nico> it is xelor [14:10] <Xelor-past> =o [14:10] <Franz> [14:10] <Nico> but its some insane impoissible amount [14:10] <[Pou]MiKa> Nico : yeah , with 900wis and 10years , maybe xD [14:10] <[DOFUS]_lichen> Xelor-past > the level cap will not be raised [14:11] <[Equilibrium]BattleKJ> lichen are there any further major updates for dofus planned? [14:13] <[DOFUS]_lichen> [Equilibrium]BattleKJ > We have lots of things for DOFUS, we have major updates planned.But now we are focusing on finishing what we have begin, and debugging [14:13] <[Equilibrium]BattleKJ> Okay, good to know [14:16] <[DOFUS]_lichen> [Equilibrium]BattleKJ > DOFUS is far from death, we are planning many things for the next years [14:13] <Wish> lichen, I wanted to know if those who win aggressions will get experience from those they defeat. [14:14] <lichen> Fenn > oui on gagne de l'xp en aggro, un pourcentage de l'xp totale du mec en face [14:14] <Fenn> Wish> (translation) yes we will gain exp with agressions, a percentage of the total exp of the oponent [14:14] <Fenn> opponent ? [14:14] <Dudu> modif pilou ? nan, pas possible ! [14:15] <lichen> Wish > yes they get experience from them [14:19] <Rose> still wonder why amankama choose crummy flash for dofus [14:21] <[DOFUS]_lichen> Rose > because Flash runs on every eperating systems, and does not require any 3d card to run [14:22] <Rose> to be honest lichen the amankama team have amazed me on how you got flash to be so secure online [14:23] <[DOFUS]_lichen> Rose > using Flash for MMO is really challenging :) [14:23] <DarthMuffin> Nothing lichen cant handle [14:24] <[Pou]MiKa> I'm more afraid about java :x [14:24] <DarthMuffin> Anyway Im back to dofus, bai guysa [14:24] <DarthMuffin> ty for putting up with us dev [14:25] <[Pou]MiKa> time to sleep \o [14:25] <Rose> i agree, i hope you know we all are greatfull for your efforts, [14:26] <[DOFUS]_lichen> [Pou]MiKa > we use Java for the server part of DOFUS. It runs :] [14:26] <Rose> so you build your own application to run wit flash [14:27] <[DOFUS]_lichen> Rose > Thanks Rose, we don't forget that without our players, we will not be able to do all of this :) [14:28] <[DOFUS]_lichen> Rose > yes we have our own protocol that allow our Java server to communicate with Flash clients [14:28] <[DOFUS]_lichen> With MANY Flash clients [14:29] <PandaMoon> Any word on Pandas getting a non-linear attack? [14:29] <Nico> noway [14:29] <Nico> get a bow [14:29] <PandaMoon> 100 bow carver [14:29] <Nico> what do you needd non linear spells for then ? [14:30] <[DOFUS]_lichen> PandaMoon > It's not planned, but we always keep an eye on Pandawas brokens features or spells lacks [14:38] <Wish> Hey lichen, about the new NPC sales policy, could it be possible to have one NPC (maybe in Bonta and Brakmar) that we could sell only ethereal weapons to? [14:39] <[DOFUS]_lichen> Wish > I can't really talk about this at this time, but we are thinking about more flexible solutions [14:40] <Wish> Okay. :) [14:59] <Arash8472> Lichen could I ask you a question? [15:00] <[DOFUS]_lichen> yes [15:00] <Arash8472> How come the all 6 true dofuses in game wern't created at the begining only 3 of them were created? and the other true dofuses hasn't even been implemented into the game yet? [15:01] <Sarys> Arash8472 > they planned to reset all servers when the 6 are unified. [15:01] <Sarys> x) [15:01] <[DOFUS]_lichen> hey hey the next 3 dofus will come, be patient. In fact they are in the dofus universe, in the story, but they are not available in the game because there is nothing that allow players to find them, but hey still are in DOFUS [15:01] <[DOFUS]_lichen> Sarys > don't say this ^^ [15:02] <Sarys> I was joking, sorry [15:02] <[DOFUS]_lichen> Evebody knows that lichen don't like joking people [15:02] <Sarys> I know. But I still have your autograph. [15:04] <Sarys> (in fact, in real life lichen is really cool ) [15:04] <Arash8472> Also one more question for you lichen, how come some of the major changes were taken after the beta closed? I think there was a poll on dofus website about changing the name as well? arn't these things sepose to happen During beta? [15:07] <[DOFUS]_lichen> Arash8472 > i'm sorry I don't really understand what you are talking about, coul you explain it in another way ? (I don't understand english very well, I'm sorry) [15:08] <Arash8472> oh um.... this is going to take me a while to make it simpler ^^ [15:09] <Chrs> Why did you make the changes after beta had been closed, basically [15:10] <Arash8472> yes thank you! [15:10] <Arash8472> ^^ [15:11] <Arash8472> for example, there have been major changes to class spells and in one of the november patches there was an entire spell restructure [15:13] <[DOFUS]_lichen> because the game need it [15:13] <[DOFUS]_lichen> the game has been released will of the content you now have [15:13] <[DOFUS]_lichen> has not been [15:14] <[DOFUS]_lichen> content addition brings (like new stuff) bring more combos, more not predictable things [15:14] <Wish> If you never change anything in an MMORPG, it will become boring quickly. [15:14] <[DOFUS]_lichen> so a game that evolves always need balancing [15:15] <Arash8472> and what about the economy in the game? [15:15] <Arash8472> adding new things too fast to a game seriously unbalances prices on certain items [15:15] <[DOFUS]_lichen> and of course, game balancing can't really enteirely be done in beta pahses [15:16] <Josh-Kauffman> lichen have you any idea when wakfu is coming out? [15:16] <[DOFUS]_lichen> prices changes are not really a problem, it's a part of an economic game [15:16] <[DOFUS]_lichen> when new things come on a market, old things can loose their interest [15:16] <[DOFUS]_lichen> that's how it works in real life, and that's how we want it works in our games [15:17] <[DOFUS]_lichen> Josh-Kauffman > sorry I can't talk about that, but we are planning to release wakfu in 2008 [15:18] <Arash8472> um.. I'm not sure if you can answer this but is there going to be major changes after the beta close in wakfu as well? :s [15:19] <Wish> Arash, I'm not a developer, but in my opinion, you can pretty much count on it. Especially since the Wakfu world will be malleable by players. [15:19] <[DOFUS]_lichen> We hope that we will not do major changes on Wakfu after the release, but we will add content, so we will probably tweak the gameplay sometime [15:21] <Arash8472> okay :) Now lets get back to dofus ^^, I was wondering if you have any new ideas to stop botters? becaues the resource attacks don't seem to be efficient to stop the botters? [15:21] <Wish> Honestly, I've never played on any MMO that didn't have to re-tweak or re-balance their systems after a while. [15:22] <[DOFUS]_lichen> Arash8472 > ressources protectors are efficient, beleive me, but they are not always efficient [15:22] <[DOFUS]_lichen> we have lots of projects for beating bots [15:22] <Josh-Kauffman> botters don't just harvest cereals [15:23] <Arash8472> yes I've seen them hunting for things at the end of astrub as well ^^ [15:23] * SimonK (SimonK@coldfront-549E997B.pools.arcor-ip.net) has joined [15:23] <Arash8472> um.. here is a question from Timesi - will there be more alignment quests, and quests from which you get something good in game? dofus is mostly based on killing monsters [15:23] * Entvex (Entvex@coldfront-F73D9EAF.bnaa.dk) has quit IRC (Connection reset by peer) [15:24] <[DOFUS]_lichen> we are working hard on alignement quests [15:24] <[DOFUS]_lichen> to finish all of them [15:24] <[DOFUS]_lichen> it's a matter of months [15:24] <Arash8472> well good luck ^^ [15:24] <[DOFUS]_lichen> but I hope we will made them available on the beta server in one or two months
  10. Some necromancy is needed. Some necromancy (bumping an old GD discussion with "lol", posting in a year-old Marketplace topic with "Too expensive!", etc, etc) is just annoying and brings back topics that no longer have a purpose. Sometimes the situations around the original thread have changed so much that a necro bump is more likely to reap replies like "this doesn't work any more/isn't applicable/doesn't work this way" and a new thread would be much better (for example, an old thread thread about how to aggro others might get a question about how many people you have to aggress to get rid of a disgrace point. 1-on-1 aggros don't give back honor right now, so even though it's a legitimate request for information, the bumper is better off starting a new topic or finding a topic that's better suited to their needs.) Mods do weigh the merit of the thread and its current relevance before locking it in necromatic (like aromatic, but more stinky) situations. Don't forget that the Search function will always reach a topic, no matter how far back in the archives it is. -Wish
  11. 3eazq_8jCOg Heeheeheee! -Wish
  12. This one has been reported in the topics below already, and it's a standard phishing scam with a splash of mod impersonation. How far off base is this scam? Let me count the ways: moderators only use the official forums, the admin of Dofus are the only ones who can change an account into a moderator account, and they've already got your information - they change your account into a mod account without any "activation" required on your end. (Oh yeah, and the mod "salary" is 0 kamas a day. That adds up to a whopping 0 kamas a month! And a good moderator can make up to 0 kamas a year!! Wow!) :lol: It seems like whoever is running this scam is already catching wind that their methods are being debunked and are trying to switch the phish to something less suspicious, so just make sure you use official links instead of anything ending in .tk. >_< So again, always /whois anyone who claims to represent someone from Ankama. Keep a bookmark for the official sites in your toolbar. And always keep your information far, far away from any site that is not official. -Wish
  13. This thread was originally posted by Biggal on the original Imps Forum. It's been modified and expanded from the original, but his work is deeply appreciated! Thanks Biggal! Additional thanks to Yrona for some information added to the begging for kamas part of the honorable mentions. :) "There ain't no such thing as a free lunch" said one wise man long ago. If you think this holds true in real life, it holds doubly true in Dofus. Below I attempt to list and detail a list of the most common scams (or scam-like deals) that are currently being bandied around in Dofus. INTRODUCTION TO SCAMMERS AND HOW TO DEAL WITH THEM: Every online game has its scammers and its thieves. Learning to recognize and deal with them is part of every new players' training. If you find someone who is trying to pull off one of the scams below, please follow these directions: 1. Type /whois scammername 2. Take a screenshot. 3. Host that screenshot on Imageshack or Photobucket (or the image host of your choice). 4. Include that link in a support ticket . 5. Optional: If you have screenshot proof that fits the rules of this forum, you can also post that proof in this forum (but please, make your own thread, don't use this one. Thanks!). As far as the scammers themselves go, we recommend that you only engage with them until you have suitable proof to give to support. Otherwise, it's suggested that you not go out of your way to harass them, as such harassment can result in your banning from the game. In-Game Scams (Scams that take your kamas and your items) NOTE: Sometimes people are completely honest when offering one of the below "deals". However, there is no way to filter the scammers from those players that are legit. If you ever did one of the below trades without a problem - I am happy for you. However I take a "zero sum" approach to the below deals and encourage everyone else to do the same. -=The Philanthropy Scam and Other "HA-ha! Made You Click Accept!" Scams=- Sometimes you'll start to make a deal with someone, agree to give them money for an item, and suddenly, they'll start filling up the trade box with a bunch of lower level items, making the box scroll. They say, "Take theses items too, I don't need them." What you don't realize is that they've taken away the item that you originally paid for, leaving you with a bunch of less-expensive items while they take your money. Sometimes, players will also use items that *look* like other items to switch out at the last second. Usually, this happens with scrolls - some of them have icons that look similar to each other. Always check the item by clicking on it before you click "Accept." And if the button greys out for any reason, ALWAYS check before you click again. Conclusion: Always make sure that you see the item that you want to buy in the box before you click "Accept." -=Selling Guilds=- Fairly often you will see people trying to sell an entire guild (of which they are, in theory, a leader). Not only is this highly unethical to the people still in the guild and you are being stuck with the chosen guild name, but this deal has a high chance of being a scam since there's no way for you to insure that the seller will keep his end of the bargain. Ankama will not help you if you lose money trying to buy a guild and no amount of in-game harassment or posts on Dofus forums will get you your money back. Conclusion: Unless you have known the person for a substantial amount of time, don't even consider buying already-made guilds from other players. -=Selling a House=- Sometimes you'll find people claiming to sell their house. They might want a sum of money, or they might ask for items. They may tell you that they'll page you the code when you give them the cash. They may claim to be your friend. They are lying. The only way to properly buy any house it to click on the front door and select "Buy" from the menu. If you can not select this option, the house is not for sale. Be very careful, these scammers are known to take names smiliar to the names of the real house owners, hoping to trap the unwary. Conclusion: The house buying menus are there for your protection. Use them! -="Trust me, I'm a Level 100 Crafter."=- This "deal" tends to wax and wane from time to time and is definitely represents a gray area. The setup is quite simple. After a player advertises a need for a high-level item to be crafted, he or she is approached by someone promising that they are a level 100 crafter in that category and promising to do the job. However as soon as the materials are handed over the would-be crafter disappears. Conclusion: Now that the collaborative crafting interface and professional runes exist, this scam should have died out... sadly, it hasn't yet. Always use the in-game tools to make sure that you're dealing with the right person before handing over your items (and don't forget the ladder to check professions as well). If they refuse to use the interface or be listed in the book don't give them your items. -=Trading Dofus Items for Items From Another Game=- There is lots of gray area here, both ethical and "legal". Regardless to say, since you have no way of insuring that the trade goes through on both sides of the table, I recommend you stay away from these "offers". You can try the half-and-half approach, but there's nothing stopping the other guy from taking your half and logging off. Sure, he might not have gotten everything, but he got something and left you the sucker. Conclusion: Unless you would trust the other person with your real-world possessions, don't agree to these kinds of trade. Out-Of-Game Scams (Scams that could put your real money at risk) -=Dofus Cheats=- There's a new website out there the claims to have a kama hack for Dofus. In fact, there's even a handy, dandy little form that you can fill out that will hack your account for you! All you need to do is provide your user name and account password..... Unfortunately, it sends your information, not to Dofus, but to a hidden guestbook for the website owner to collect later. Conclusion: Websites like these are always frauds. There are no Dofus cheats, and anyone who tells you differently is trying to steal your account. -=Dofus Account Hacking=- Similarly, there's an old Runescape hack that says "I got the secret e-mail account that lets you hack other people's accounts. Just send an e-mail to it with your account name, your password, and the player name you want to take control of" (embelished with all sorts of bizarre %=xx^^ signs to make it look code-y), and it's been making the Dofus rounds now, with very little changed. The e-mail address, of course, is that of the scammer, not a secret password-distribution address, and all you'll be doing is giving him control of your account. Conclusion: Like the similar website scam immediately above, this is an account-stealing fraud. -=Selling P2P Accounts=- Beware a scam whenever someone is offering to sell an existing p2p account or offering to "upgrade" your account to p2p. Even if a person gives you the correct log-in information for a p2p account, it's extremely easy for them to get their password back (after you change it) using the "forgot password" feature. As such, they will have the money you paid and the account back in no time. In order for your account to be "upgraded" to p2p, that person will need your login and password to access your account. Not only are you paying money upfront (or even half and half) without any guarantee of a return in both cases but in the latter case you have the opportunity of having your OWN account stolen. Conclusion: Unless a person is your real world friend, do not purchase existing Dofus accounts nor have anyone "upgrade" your account to p2p. Wish's 2 Cents: Having someone else's credit card information on your account can be a red flag for support. Even your parents can easily yank back payments, which will probably result in a banning for your account. Be especially aware of these issues when dealing with support or any kind of subscription payments. It's my suggestion that you do your very best to pay for your own account as much as possible. -=DofusTools=- Our illustrious script kiddeh is back on the prowl with a new page featuring the GhostMouse.exe Trojan Horse Virus. Make no mistake, this executable (which contains a keylogger and a backdoor) will help him steal your account instead of letting you "quickly and easily" make tons of kama. No such thing as a free lunch, remember? Conclusion: If it sounds too good to be true, ("I made 330kk last night!") it probably is. -=Look-ALike Websites (aka Phisher sites)=- Recently, there have been a few ankama-games.com "look-alike" websites that have sprung up. These sites look almost identical to the official Ankama Games website, but logging in to these sites gives your password to a scammer. These websites often lure you in by offering free "upgrades" to full member status or with stern email warning message about someone trying to access your account to agitate you into logging on to the site without looking twice. For maximum security, keep your own bookmark of http://ankama-games.com on your computer and use that to log in to the Ankama Games website. Always be aware of what's in your address bar. Conclusion: Don't forget that there's no such thing as a free lunch. Never enter your login name and password on a site that isn't official: even if it LOOKS official. If you get a scary email from Ankama, don't panic and keep your eyes open. If in doubt, you can always ask the friendly community here, someone will help you figure out if it's legit. NOTICE: These sites are especially prevelant right now because of the impending Wakfu beta. When the Wakfu beta is announced, it will be all over the official sites, not hidden away on some random freeware site, so make sure you check www.wakfu.com before putting in your information. -=Fan Websites=- When a game like Dofus becomes popular, there are usually people who open up forums and other websites about the game for their fellow players. Some of these websites are benign and helpful, but sometimes, unscrupulous people use the trust of the community to cause havoc while pretending to help. If any fan website ever asks you to give them a screen name and a password, make sure that you do not use the same login and password as your Dofus account. Also, make sure that you don't use the same password as your email address - someone who has control of your email address could pretend to be you and gain your information in that fashion. Conculsion: Practice good internet security, never use your Dofus login name or password on any fan website. -="Trust Me, I'm a Moderator"=- Some players have recently tried to imitate moderators or GMs to trick players into giving them their login names, sometimes even under the guise of helping players get back items that they have lost to one of the scams above. If anyone ever messages you claiming to be a moderator, a GM, or a member of the Ankama Support team, type /whois character name. Members of the admin staff, game masters, and modos will have a tag in their /whois information telling you who they are. You can also request that they send you a red message to prove that they are an official moderator. Members of the official moderation team and the developers of Ankama will never ask for your password. They don't need your password to check up on your account. If anyone who claims to be a moderator or a staff member asks for your password, take a screenshot and send it to support. Conclusion: Never give your login away to anyone, even a moderator. -=Honorable Mentions=- I. "Please give me #kama to access the bank!" If the player has kamas in their bank but none in their inventory, the game will allow them to access the bank, deducting the fee from the kamas in the bank. Unless they're bringing the kamas on an alt (in which case, why are they begging?) they won't give you back the money once they access the bank, because the fact that they can't access it means they don't have kamas in there. Some players may be unaware of this fact, so people who are asking may not be consciously attempting to scam. Be wary of amounts that seem a bit "too" high (in my opinion, anything 50kama and more) or people asking for "vault money" far away from banks. II. "I just got hacked and have nothing!" Times were the community would come together to help the less fortunate amongst us. This phrase, however, has seen an incredible share of abuse in Dofus and other games. If someone you don't know proclaims to have been hacked you are welcome to offer your condolences and maybe a starting item or two - but that's it. III. "I'm a girl!" or "Wanna cyber? I am aware that women play online games and many do so very well. A small segment of them, however, likes to exploit the "I'm a girl on the internet" status in trying to score free items. Worse, some men like making female avatars for the express purpose of "flirting" and begging for items. The (thankfully small) trend of female avatars (note, not women... just female avatars) offering cybersex around Zaaps is even more disturbing and degrading to real female players. You are free to ignore any advances made by female avatars unless you yourself feel like giving something away. IV. "I'll give it back tomorrow!" Lending is a tricky business in real life and on Dofus. The general rule of lending is - if you ever want to see it again, don't lend it. If you couldn't bear to give that item away, don't lend it to your friends. It can be difficult to get your items back, even from friends that are trustworthy and reliable. Their computer could get stolen, a downed powerline could black out internet access for days, a natural distaster could happen... These things aren't likely, but they are possible, and if they happen, or if the person you lent to refuses to return your gear, Ankama will not help you get the item back, it'll be gone forever. This doesn't mean that you can't be a nice person and lend things out, but be aware of the risks. -=Common Trends Among Scams=- The landscape of scams in-game is always evolving and it's all anyone can do to keep on top of how someone might bamboozle you today. With this in mind I have taken attempted to compile the mains avenues of social engineering that scammers use to ply their trade. --Greed-- The number one and leader among scam-related "fatalities"! A player sees an item offered at an incredible price and immediately decides to make the purchase. In their haste (or, in some cases, with the promise of great returns looming) people can be cajoled into making some unwise decisions. Everyone - young or old - is susceptible to this and this regrettable human trait has been often used by scammers. Conclusion: The only advice to offer comes in the form of old proverbs such as: "Look before you leap" or the above-mentioned "If it sounds too good to be true, it probably is." --Limited Time Offer!-- If you think Greed is bad enough, when it's combined by pressure from the scammer to make a snap judgment, the victim is in an even more difficult spot. Most of us know the feeling of kicking ourselves after missing a great offer or opportunity. A person who sees an interesting yet "strange" deal is that much more likely to go through with it when they know they won't have the same opportunity for long. Some common signs to watch out for include: the seller says he has to log off soon and "doesn't know when he'll be back", the seller has "other people" bidding on the same item, or the seller ridicules you for taking so long to make up your mind. Conclusion: Advice in these situations usually begins with "If you ever feel pressured during the deal...", however I find that few people may recognize that they are being "pressured". Use the above-listed "traits" as an initial guideline to see if something might be amiss. Finally, remember, no matter how great a deal sounds, you are better safe then sorry. So yes, pass up that Loyalty Gift Minimino for only 40kk that someone's offering you in the five minutes they have before going to bed because chances are it's a Ghast. --Trust-- Most of us will never get into a car with a complete stranger or allow someone we don't know to carry our things for us. Regrettably, many people seem to let their guard down when they go online. To save you, the reader, from a long rant, I will merely say this: "Take nothing for granted." That person saying they are a girl or a 30 year old financial analyst? You should "go along" with the idea and be polite - but if the two of you become friendlier and start getting to know each other, politely ask for proof. On face value this may sound offensive, however it all depends on how you choose to phrase your request. There is a world of difference between (for example): "Hey, would you like to exchange pictures" and "You are a girl?! No wai! Pix ploz!" Conclusion: The internet makes many statements and claims by individuals hard to verify. Even a picture exchange may not tell you the whole truth about the other person. Since this is only an "introductory" guide, the ramifications of "truth" and "verifying truth" on the internet are beyond the scope of this article. The general advice I can offer anyone online should be summed up thusly: "Be polite and accept what people tell you, however if you need to make any decision that would effect you based on personal information provided by other people, go out of your way to verify said information first." A list of scams in any online game is ever growing and evolving. Please use this thread to comment on the variations of the above "deals" you have seen in Dofus or post any additional "deals" you have seen while playing. Please do NOT use this thread to: 1) Post names of scammers. We have a whole forum for just that purpose. Please also make sure that you report them to support.dofus.com. 2) Lament how you have been scammed. Unless there's something new in your regrettable experience that would add to the above list, there's nothing we can do. 3) Become angry and say how you have had (or have been offering) good or honest deals in selling guilds/p2p accounts/whatever. As I've mentioned in the beginning, I take a "zero sum" approach to these "deals" and encourage others to do the same. Cheers everyone and happy leveling!
  14. http://forum.dofus.fr/topic.php?lang=fr&id=93349 Translation is incoming. (translation assistance from Darkstorm, Inoku, and Yrona) Here a first look at the modifications that we are sure to be able to add to the beta test of 1.20. These modifications are not final. Of other changes will be able to be brought during the beta test. We will follow with attention your remarks concerning these modifications. List foreseen modifications for the beta version 1.20: The six levels of all the class spell are available. The spell points of all the spells that were nerfed or of which the function was modified, are returned automatically at the time when the character is connected to the server. The points invest in the spells that were boosted are not returned. In general, we reduced the random aspect of the spell, changing almost all critical failure rates from 1 in 50 to 1 in 100. We also eliminated almost all the fatal (AKA "Turn ending" critical failure. We want thus to increase the differences between the spells and the melee weapons. The usage of the spells becomes thus a lot reliable and less random than the usage of hand-to-hand weapons (they will retain their fatal critical failure). We have also modified certain spells to allow their usage (within very short range) on allies. We hope this modification increases the interest in certain tactical spells, favors the team game between the players, and increases the number of tactical choices of the players in fights. We have also modified the majority of spells with an infinite length, we have changed them in a manner where nearly all of their cooldowns will be longer than the spell length. This change limits the importance of unbewitchment, and increases the tactical interest of the game. To cast all "boost" spells of infinite length at the beginning of fights was not challenging from the standpoint tactical. The players henceforth will have to be concerned with cooldowns and play their boost spells at the right moment. This modification allows encouraging the players to use a variety of MORE IMPORTANT spells, in changeable approaches to tactics during the cooldown of their spells. We are conscious that these modifications will oblige certain players to review their game habits, but we believe that these modifications improve the interest of the game, while promoting its tactical aspect. These spell modifications increase the tactical interest of the game in PVP (player against player) but also in PVM (player against monsters). In any case, these modifications are not carried out to increase the interest of the PVP and to the detriment of the PVM. We are conscious that the majority of our players prefer to fight in PVM. This will probably increase the amount of time of PVP fights, but we do not want to increase the average length of PVM fights. Thus, these modifications that in certain cases reduce the power of certain spells, are counterbalanced by a reduction of the number of hit points of the majority of the monsters in the game. Leek pie The critical failure rate changes to 1/100. The critical failures are no longer fatal. The number of casts per target during a same turn henceforth is limited to 1 at level 1, 2 at level 2, 3 at level 3, 4 at level 4, 5 at level 5 and 6 at level 6. Damage is increased in spell levels 2, 3, 4, and 5. Range is increased in spell levels 3, 4, and 5. These spell points will be returned. Striking The critical failure rate changes to 1/100. The critical failures are no longer fatal. Damages are less random to all the levels of the spell. Release The critical failure rate changes to 1/100. Casts are limited to a usage once per 2 turns. These spell points will be returned. Moon Hammer The critical failures are no longer fatal. The minimal range of the spell changes to 1 square. Cawotte The critical failure rate changes to 1/100. The critical failures are no longer fatal. Summoning of Arachnee The critical failure rate changes to 1/100. The critical failures are no longer fatal. The spell now has a critical hit. A critical hit cast summons a Major Arachnee. Summoning of Chaferfu The critical failure rate changes to 1/100. The critical failures are no longer fatal. The spell now has a critical hit. A critical hit cast summons a Chaferfu Lancer. Weapon Skills The AP cost to cast Weapon skills changes to 6 to 5 at level 3, 6 to 4 at level 4, 6 to 3 at level 5, and of 3 to 2 at level 6. The critical failure rate changes to 1/100. Weapon skills critical failures are no longer fatal. The length of the spell changes 4 turns. Weapon skills are recastable after 6 turns. Weapon skills increase the damages of the weapon type associated of 5% at level 1, 10% at level 2, 15% at level 3, 20% at level 4, 25% at level 5, and 30% at level 6. Weapon skills no longer have a critical hit. The spell points are returned. Cra Magic Arrow The critical failure rate changes to 1/100. Critical Shooting The critical failure rate changes to 1/100. The critical failures are no longer fatal. The length of the spell is now 4 turns. The spell has a cooldown of 6 turns. The spell is castable on allies with a range of 1. (To do) The spell points are returned. Frozen Arrow The critical failure rate changes to 1/100. Homing Arrow The critical failure rate changes to 1/100. The critical failures are no longer fatal. Burning Arrow The critical failure rate changes to 1/100. Distant Shooting The critical failure rate changes to 1/100. Spell's critical failures are no longer fatal. The length of the spell changes 4 turns. Spell is recastable after 6 turns. Spell points are returned. Attonement Arrow The critical failure rate changes to 1/100. The spell's element changes to neutral. The casting cost changes to 4 PA at level 6. Spell points are returned. Mole's Eye The critical failure rate changes to 1/100. Spell's critical failures are no longer fatal. Spell's range is now boostable. The spell now requires line of sight. Level 1: Area of effect zone of 2 squares. Range of 6 squares. Level 2: Area of effect zone of 2 squares. Range of 6 squares. Level 3: Area of effect zone of 2 squares. Range of 6 squares. Level 4: Area of effect zone of 2 squares. Range of 7 squares. Level 5: Area of effect zone of 2 squares. Range of 8 squares. Level 6: Area of effect zone of 3 squares. Range of 9 squares. Spell points are returned. Retreat Arrow The critical failure rate changes to 1/100. Spell's critical failures are no longer fatal. The spell pushes back the opponent up to 3 squares, 4 squares on a critical hit at level 6. Paralyzing Arrow The critical failure rate changes to 1/100. The spell's element changes to neutral. Spell points are returned. Punitive Arrow The critical failure rate changes to 1/100. Spell's critical failures are no longer fatal. Powerful Shooting The cooldown is now 10 turns for all levels of the spell. The spell is castable on allies with a range of 1 square. Plaguing Arrow The critical failure rate changes to 1/100. Spell's critical failures are no longer fatal. Lashing Arrow The critical failure rate changes to 1/100. The spell is castable once per target per turn at levels 1,2,3,4,5 and two times per target per turn at level 6. Spell points are returned. Eye of Lynx The critical failure rate changes to 1/100. The AP cost of the spell changes from 6 to 5 at level 5. Destructive Arrow The critical failure rate changes to 1/100. Spell's critical failures are no longer fatal. Absorptive Arrow The critical failure rate changes to 1/100. Spell's critical failures are no longer fatal. Slow Down Arrow The critical failure rate changes to 1/100. Spell's critical failures are no longer fatal. Explosive Arrow The critical failure rate changes to 1/100. Spell's critical failures are no longer fatal. Bow Skill The critical failure rate changes to 1/100. Spell's critical failures are no longer fatal. The length of the spell changes 4 turns. Spell is recastable after 6 turns. The spell is castable on allies with a range of 1 square. The cost of the spell is now 2 AP. Spell points are returned Pandawa - (Translation by Inoku!) Boozer The spell does not end your turn in the event of a critical failure. The spell requires 5 AP a t level 1, 4 AP at levels 2 and 3, 3 AP at level 4, 2 AP at level 5, and 1 AP at level 6. The spell only causes the loss of 1 MP at all levels. The probability of a critical hit is increased from 1/50 to 1/40. Blazing Fist The spell does not end your turn in the event of a critical failure. The probability of a critical hit is increased from 1/50 to 1/40. The damages at level 6 have been increased. White-Hot Vulnerability The spell does not end your turn in the event of a critical failure. The spell costs only 2 AP at all levels. The strength of elemental weakness is divided by two. Terror The spell now reduces the probability that an enemy will get a critical hit for two turns, as well as pushing the enemy back 1 square. The spell points spent on this spell will be refunded. Alcoholic Blow The spell does not end your turn in the event of a critical failure. The range of the spell is now boostable. Aqueous Vulnerability The spell does not end your turn in the event of a critical failure. The spell costs only 2 AP at all levels. The strength of elemental weaknesses is divided by two. Hangover The spell does not end your turn in the event of a critical failure. Karcham The probability of a critical failure is reduced to 1/100. The spell does not end your turn in the event of a critical failure. The spell now allows you to carry your allies as well as your enemies. Wind Vulnerability The spell does not end your turn in the event of a critical failure. The spell costs only 2 AP at all levels. The strength of elemental weaknesses is divided by two. Stabilization The probability of a critical failure is reduced to 1/100. The spell does not end your turn in the event of a critical failure. The effects of the spell last for 4 turns. The spell is recastable every 6 turns. The spell now has a critical hit. The spell allows the target to succeed all their dodge rolls, but they cannot dodge lock their opponent for the duration of the spell. The spell points which have been spent on this spell will be refunded. Chamrak The spell does not end your turn in the event of a critical failure. Earth Vulnerability The spell does not end your turn in the event of a critical failure. The spell costs only 2 AP at all levels. The strength of elemental weaknesses is divided by two. Stain The spell does not end your turn in the event of a critical failure. The spell now has a critical hit that is the accumulation of the effects of a normal hit. Bamboo Milk The spell does not end your turn in the event of a critical failure. Melancholy The spell does not end your turn in the event of a critical failure. Karzam Because the spell Karcham now allows you to carry both enemies and allies, Karzam has been replaced with "Wrath of Zatoïshwan". This spell increases one's damages and one's probability of getting a critical hit for 3 turns, while making you Drunk, at the cost of 6 AP. This spell is not meant to replace the spell "Boozer," it is a powerful spell to do more damage with your other spells, but that does so without the softness of Boozer. These two spells are complementary; their effects do not stack. The spell points that have been spent of this spell have been refunded. Explosive Flask The spell does not end your turn in the event of a critical failure. The range of the spell is now boostable. Pandatak The spell does not end your turn in the event of a critical failure. Pandiniurus The spell does not end your turn in the event of a critical failure. The cooldown of the spell is now 6 turns at all levels. The effects of the spell now last for 4 turns. Spirit Bond The spell does not end your turn in the event of a critical failure. Feca - (Translation by Yrona!) Glowing Armor The critical failure probability goes to 1/100. A critical failure no longer ends turn. The spell lasts 4 turns. The spell is recastable after 6 turns. The damage reduction is reduced at level 5. Spell points are returned. Blindness The critical failure probability goes to 1/100. A critical failure no longer ends turn. The spell now has a critical hit. Natural Attack The critical failure probability goes to 1/100. Spell Rebound The critical failure probability goes to 1/100. A critical failure no longer ends turn. The spell lasts 4 turns. The spell is recastable after 6 turns. The spell now has a critical hit. The spell is castable on allies within a box range. The spell costs 3 AP at all levels. The rebounded effects are reduced by the protections of the target, then the caster. The spell points are returned. Aggressive Glyph The critical failure probability goes to 1/100. A critical failure no longer ends turn. Earth Armor The critical failure probability goes to 1/100. A critical failure no longer ends turn. The spell lasts 4 turns. The spell is recastable after 6 turns. The damage reduction is reduced at level 5. Spell points are returned. Cloudy attack The critical failure probability goes to 1/100. A critical failure no longer ends turn. Aqueous Armor The critical failure probability goes to 1/100. A critical failure no longer ends turn. The spell lasts 4 turns. The spell is recastable after 6 turns. Damage reductions are reduced at all levels of the spell. The damage reductions are identical for all Feca's elementary armors. Spell points are returned. Immunity The critical failure probability goes to 1/100. A critical failure no longer ends turn. Wind Armor The critical failure probability goes to 1/100. A critical failure no longer ends turn. The spell lasts 4 turns. The spell is recastable after 6 turns. Damage reductions are reduced at all levels of the spell. The damage reductions are identical for all Feca's elementary armors. Spell points are returned. Bubble The critical failure probability goes to 1/100. A critical failure no longer ends turn. The number of uses per target is no longer limited. Truce The critical failure probability goes to 1/100. A critical failure no longer ends turn. Art of Staff The critical failure probability goes to 1/100. A critical failure no longer ends turn. The spell lasts 4 turns. The spell is recastable after 6 turns. The spell now has a critical hit. The spell is castable on allies in box range. The spell is 3 AP at levels 1,2,3,4, and 5. Spell points are returned. Backlash The critical failure probability goes to 1/100. A critical failure no longer ends turn. Glyph of Blindness The critical failure probability goes to 1/100. A critical failure no longer ends turn. Teleportation The critical failure probability goes to 1/100. Burning Glyph The critical failure probability goes to 1/100. A critical failure no longer ends turn. Feca Shield The critical failure probability goes to 1/100. A critical failure no longer ends turn. The spell lasts 4 turns. The spell is recastable after 6 turns. The spell now has a critical hit. The spell costs 4 AP at level 1,2,3,4, and 5. Spell points are returned. Glyph of Silence The critical failure probability goes to 1/100. A critical failure no longer ends turn. Iop - (Translation by Inoku!) Brokle The probability of a critical failure decreases to 1/100. The spell does not end your turn in the event of a critical failure. The probability of a critical hit increases to 1/50. In addition to the base damages, the spell reduces the Agility of enemies in the area of effect of the spell for 2 turns. Pressure The probability of a critical failure decreases to 1/100. The spell does not end your turn in the event of a critical failure. Jump The probability of a critical failure decreases to 1/100. The spell does not end your turn in the event of a critical failure. Intimidation The probability of a critical failure decreases to 1/100. The spell does not end your turn in the event of a critical failure. Compulsion The probability of a critical failure decreases to 1/100. The spell does not end your turn in the event of a critical failure. The effects of the spell last for 4 turns. The spell is recastable after 6 turns. The spell can be casted on allies or the caster of the spell. The AP necessary for the spell change from 4 to 3 at levels 3, 4, 5, et change from 3 to 2 at level 6. The spell points used for this spell are given back. Divine Sword The probability of a critical failure decreases to 1/100. The spell does not end your turn in the event of a critical failure. The stat-decreases are less random in critical hits. The spell has a cross-shaped area of effect of 1 from now on. The spell can be cast only on the user. The damage has been increased at levels 1 and 3. Sword of Fate The probability of a critical failure decreases to 1/100. The spell does not end your turn in the event of a critical failure. The area of effect is now of infinite length. The minimum range of the spell is now 1. The damage from a critical hit has been increased at level 6. The range of the spell is no longer boostable. The points spent on the spell have been refunded. Bravery Guide The probability of a critical failure decreases to 1/100. The spell does not end your turn in the event of a critical failure. The spell no longer has a critical hit. Increase The probability of a critical failure decreases to 1/100. The spell does not end your turn in the event of a critical failure. The spell can be cast on an ally within a range of 1. The spell is no longer limited to 1 cast per turn, but remains limited to 1 cast per target per turn. The damage boosts are less random. Destructive Sword The probability of a critical failure decreases to 1/100. The spell does not end your turn in the event of a critical failure. The minimum range of the spell changes to 1 square. The maximum range of the spell changes from 1 to 2 squares. The damages from a critical hit are less random. Cut The probability of a critical failure decreases to 1/100. The spell does not end your turn in the event of a critical failure. Blow The function of the spell has changed: the spell now allows you to push back The spell points used on this spell will be refunded. Vitality The probability of a critical failure decreases to 1/100. The spell does not end your turn in the event of a critical failure. The spell is castable on allies within a range of 1 square. Sword of Judgment The probability of a critical failure decreases to 1/100. The spell does not end your turn in the event of a critical failure. The maximum range of the spell extends from 1 to 3 squares. The spell will occaisionally add weak steals of "water" and "fire" elements in addition the air damage. Power The probability of a critical failure decreases to 1/100. The spell does not end your turn in the event of a critical failure. The spell no longer has a critical hit. The AP needed for this spell changes from 6 to 5 at level 5. Mutilation The probability of a critical failure decreases to 1/100. The spell causes the caster to lose 2% of their life upon casting, and 1% on a critical hit. Strengthstorm The probability of a critical failure decreases to 1/100. The spell does not end your turn in the event of a critical failure. Celestial Sword The probability of a critical failure decreases to 1/100. The spell does not end your turn in the event of a critical failure. Concentration The probability of a critical failure decreases to 1/100. Sword of Iop The probability of a critical failure decreases to 1/100. The spell does not end your turn in the event of a critical failure. The spell is limited to 2 uses per turn. Eniripsa - (Translation by Yrona) Curative Word The critical failure probability goes to 1/100. The spell no longer ends turn on a critical failure. Wounding Word The critical failure probability goes to 1/100. The damage becomes air type. The spell is no longer limited to one use per turn. Spell points are returned. Draining Word The critical failure probability goes to 1/100. The spell no longer ends turn on a critical failure. The spell caster now loses 2% of his HP, but loses none on a critical hit. Spell points are returned. Healing Word The critical failure probability goes to 1/100. The probability of a critical hit at level 6 passes from 1/30 to 1/35. Spell points are returned. Forbidden Word The critical failure probability goes to 1/100. Stimulating Word The critical failure probability goes to 1/100. The spell no longer ends turn on a critical failure. The caster now loses 10% of his HP on each use, but loses none on a critical hit. Spell points are returned. Preventing Word The critical failure probability goes to 1/100. The spell no longer ends turn on a critical failure. The interval between casts changes from 9 to 10 turns at level 2, 8 to 9 turns at level 3, 7 to 8 turns at level 4, 6 to 7 turns at level 5, and 5 to 6 turns at level 6. Spell points are returned. Frightening Word The critical failure probability goes to 1/100. The spell no longer ends turn on a critical failure. Revitalizing Word The critical failure probability goes to 1/100. The spell no longer ends turn on a critical failure. Regenerating Word The critical failure probability goes to 1/100. The spell no longer ends turn on a critical failure. The maximum range of the spell changes from 0 to 1 at level 3 and 4, from 1 to 2 at level 5 and 2 to 3 at level 6. The spell is no longer limited to one use per turn, but remains limited to once per target during the same turn. The spell duration changes from 4 to 3 turns at level 3, from 5 to 4 turns at level 4, from 6 to 4 turns at level 5, and from 7 to 5 turns at level 6. Spell points are returned. Word of Thorn The critical failure probability goes to 1/100. The spell no longer ends turn on a critical failure. The spell now has a critical hit. The spell is castable on allies in box range. Word of Youth The critical failure probability goes to 1/100. Vampiric Word The critical failure probability goes to 1/100. The spell is no longer limited to one use per turn. The minimum range changes to 1 (box). The maximum range changes to 3 (box). The spell is linear. The life steal is water type. Spell points are returned. Word of Sacrifice The critical failure probability goes to 1/100. The spell now has a critical hit. Paralyzing Word The critical failure probability goes to 1/100. Lifting Word The critical failure probability goes to 1/100. The spell is castable on allies in box range. Word of Silence The critical failure probability goes to 1/100. The spell now has a critical hit. Word of Recovery The critical failure probability goes to 1/100. The spell is castable on the caster at levels 1,2,3, and 4. Osamodas - (Translation by Inoku!) Summoning of Tofu The Tofu can now use a spell that adds an additional MP for 1 turn (area of effect in a cross of 1 square, spell cast on itself) to its allies once per summoning. Ghostly Claw The probability of a critical failure is reduced to 1/100. Bear Cry The probability of a critical failure is reduced to 1/100. Crow The probability of a critical failure is reduced to 1/100. The spell does not end your turn in the event of a critical failure. Feline Movement The probability of a critical failure is reduced to 1/100. Summoning of Gobball The AP cost changes from 5 to 4 at level 6. Toad The probability of a critical failure is reduced to 1/100. Summoning of Prespic The HP and AP of the Prespic has been increased. The Prespic now has the possibility of casting "Counter" on itself or an ally. Whip The spell no longer has a critical hit. High-Energy Shot The probability of a critical failure is reduced to 1/100. Animal Blessing The probability of a critical failure is reduced to 1/100. The spell does not end your turn in the event of a critical failure. The effects of the spell last for 4 turns. The spell is recastable every 6 turns. The spell no longer has a critical hit. The spell is castable on allies within a 1-square range. The spell changes from 5 to 4 AP at levels 2 and 3, and changes from 5 to 3 AP at level 4 and 5. The spell points invested in this spell are refunded. Lashing Claw The probability of a critical failure is reduced to 1/100. The spell changes from 5 to 4 AP at level 5. Animal Healing The probability of a critical failure is reduced to 1/100. Punch of the Crackler The probability of a critical failure is reduced to 1/100. The spell does not end your turn in the event of a critical failure. Natural Defense The probability of a critical failure is reduced to 1/100. Fangs of Boowolf The probability of a critical failure is reduced to 1/100. Summoning of Red Wyrmling The Red Wyrmling's spell "Cri-cri de cur" now adds damages in a less random fashion. The effects of the spell are now applied to all allies and summons within the area of effect. The spell no longer has a critical hit. Summoning of Crackler The Crackler now has the spell "Stone Protection," which allows it to increase resistances (up to 10% in all the elements at level 5 of the spell) of the allies around it (the area of effect being 2 squares out from the Crackler) for 4 turns (lthe spell is recastable every 6 turns). This spell does not affect the Crackler itself. Ecaflip (Translation by DarkStorm) Félintion The probability of failure for this spell is now 1/100. The spell no longer ends the player's turn on a critical failure. The spell disposes henceforth of an interval minimum before revival of two turns. Spell points spent on this spell will be returned.. Roulette The probability of failure for this spell is now 1/100. The spell no longer ends the player's turn on a critical failure. This spell has been completely changed. It will now cast a random effect on all allies, all enemies, or everyone on the field. Spell points spent on this spell will be returned.. Heads or Tails The probability of failure for this spell is now 1/100. The healing portion of the spell is increased on levels 4, 5, and 6 for non-critical hits. The healing portion of the spell is now affected by Intelligence. Spell points spent on this spell will be returned.. Ecaflip's Luck The probability of failure for this spell is now 1/100. The spell no longer ends the player's turn on a critical failure at level 1. Repercussion The probability of failure for this spell is now 1/100. The spell no longer ends the player's turn on a critical failure. The spell can be cast on allies with a range of 1. The loss of life is no longer 25 at all levels, but instead is a percentage of the caster's life: 6% at level 1, 5% at level 2, 4% at level 3, 3% at level 4, 2% at level 5, and 1% at level 6. Spell points spent on this spell will be returned. Clover The probability of failure for this spell is now 1/100. The spell no longer ends the player's turn on a critical failure. The spell now has a range of 1 and can be cast on allies. The spell's duration becomes 5 turns, with a cooldown of 6 turns. The AP cost is lowered to 3 at level 5. Spell points spent on this spell will be returned. All or Nothing The probability of failure for this spell is now 1/100. The spell's duration becomes 2 turns, with a cooldown of 4 turns. The +damage bonus and the Wisdom penalty are removed. The area of effect is reduced to an 8 square zone. The AP cost is reduced at levels 3 and 4 of the spell. Spell points spent on this spell will be returned. Feline's Leap The probability of failure for this spell is now 1/100. The spell no longer ends the player's turn on a critical failure. The AP cost becomes 2 at levels 1, 2, 3 and 4. The spell is limited to 5 casts per turn at level 6. Spell points spent on this spell will be returned. Topkaj The probability of failure for this spell is now 1/100. The spell no longer ends the player's turn on a critical failure. Rough Tongue The probability of failure for this spell is now 1/100. The spell now has an area of effect, a cross with a size of one square. The range reduction lasts henceforth 2 turns at level 1, 4 turns at level 2, 6 turns at level 3, 8 turns at level 4, 10 turns at level 5, and 12 turns tat level 6. Spell points spent on this spell will be returned. Wheel of Fortune The probability of failure for this spell is now 1/100. The spell no longer ends the player's turn on a critical failure. The self-inflicted damage is based on a percentage of the life points of the spell's caster. The spell now has a range of 1 and can be cast on allies. Spell points spent on this spell will be returned. Summoning Claw The probability of failure for this spell is now 1/100. The spell no longer ends the player's turn on a critical failure. The spell's cooldown is reduced. The summoned Kitten's characteristics (Life, AP, MP, and damage) are increased. Feline Spirit The probability of failure for this spell is now 1/100. The spell no longer ends the player's turn on a critical failure. Henceforth, the spell always causes damage to the opponent. Smell The probability of failure for this spell is now 1/100. The spell no longer ends the player's turn on a critical failure. The spell now has a critical hit. Reflex The probability of failure for this spell is now 1/100. The spell no longer ends the player's turn on a critical failure. The spell now has a critical hit. The spell now has a range of 1 and can be cast on allies. The spell's duration becomes 4 turns, with a cooldown of 6 turns. Spell points spent on this spell will be returned. Playful Claw The probability of failure for this spell is now 1/100. The spell no longer ends the player's turn on a critical failure. The spell can only be cast twice per turn now. The spell no longer requires Line of Sight at level 1. Spell points spent on this spell will be returned. Claw of Ceangal The probability of failure for this spell is now 1/100. The spell no longer ends the player's turn on a critical failure. The length of the loss of AP is reduced to 3 turns at level 1, 4 turns at level 2, 5 turns at level 3, 6 turns at level 4, and 7 turns at level 5. Spell points spent on this spell will be returned. Rekop The AP cost is reduced from 6 to 5 at level 5 of the spell. Water and Air damage is less random at all the levels of the spell. Fate of Ecaflip The probability of failure for this spell is now 1/100. The length of the MP-reduction is henceforth of 8 turns to all the levels of the spell. The damage is now more random for critical hits at all levels of the spell. Spell points spent on this spell will be returned. Continued in Inoku's post below
  15. I think they're looking for someone to translate the recent Wakfu developer Q&A chat over on the Wakfu side. <_< My French is barely there, so help would be appreciated. :P -Wish