Thats a lot of text that doesn't say a lot h.
The class is deeply flawed. The kit does not work well together, some points are good, others are incredibly weak.
The kit was based around the sacrier being a tank, and still offers far too much punishment to the sacrier which currently isn't acceptable, given the 1:1 vit cap.
The agility spells are weak. The MP spell should be a steal, the 2ap spell is cute but I can't see myself ever using it as more than a swap and the final spell has a ridiculous cooldown, which is currently asking too much.
The chance spells are mediocre. The one that attracts you to the target is great. The steal spell is a joke for a single target, compared to what dissolution was. The final spell is okay, nothing special.
The int spells are a joke due to the damage to caster and a pure int build is simply not viable.
The heal spell is pathetic, to take 20% reduced final damage for 2 turns in exchange for 10% vit is a joke.
Attract and coop are also pathetic, there is absolutely no reason you should take 5% damage for casting, especially given 1:1 vit.
The class spell is literally the biggest waste of a class spell I've ever seen.
I believe the sacriers punishments need to work like Masq masks, 1ap and you can only go 1/turn. As it is, I don't like the fact you can change into dmg punishment, do your business then mp/vit yourself as a protective measure.
The class can be best described as 'jack of all trades, master of none'. This kit is a rough start of what the revamp should be and it should say a lot that the thing you're most excited about here is your weapon damage.