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    • Rob

      Server Merge and Changes to Imps Village   04/30/17

      The old server sections will still be viewable at the bottom of the forum list under Legacy Servers, but read only. If you wish for any thread to be moved to the new sections, please report your own thread to bring it to our attention and tell us where you need it to go.

Gravestorm

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Everything posted by Gravestorm

  1. Changelog will appear on May 30th. Beta will start on May 31st. Sidimote Moors revamp, Easier Dungeons. More information can be found in Gamakna.
  2. As Ankama is doing quite a few of these lately I think it's a nice idea to keep track of them in one thread. Feel free to write here to notify others if a server cannot be accessed or any other useful information regarding server status or compensations. Not to be confused with Expected server maintenance that helps the servers stay fresh and backed up in case a bad day comes. Useful official information can be found on Dofus Discord, Dofus Twitter (EN, IT, DE, FR, ES, PTBR, Server dev), Dofus Official Forums (EN, IT, DE, FR, ES, PTBR), Server Status Page. The first is a juicy one: Due to huge stability issues after the update on May 23, 2017, all game servers will be restarted every day at 07:00, 15:00, and 23:00 DUT (restarting should take between 15 to 25 minutes), until the issue is identified and fixed. OF
  3. Intercontinental is a pretty big English guild, they have a Discord server, most people stopped playing actively, but there should still be some activity.
  4. Can be any of those, check here for more name information. Ankaboxing Nerodos is probably the easiest option to verify as written in the post above.
  5. New Shield/Item stats Nimaltopia: Mishell Island A new island is available in-game, bringing with it several quests, a monster family, a dungeon, and new items and Achievements. This content is primarily aimed at players of level 180 and over. You'll find a boat in the Rocky Roads area, at [-28,-31] to take you to the island. 1-on-1 Kolossium Devblog. An experimental version of a new duel mode (1 on 1) has been added to the ISK. This new game mode uses the victory and defeat ratios of the classes compared to one another to improve the matchmaking system and offer balanced fights in which each character has a 50% chance of winning, regardless of the class they're fighting against. This is an experimental system. ISK rewards in duel mode are currently the same as the ones in 3-on-3 mode, but halved. These values could change depending on the average duration of fights in this game mode. Shields Devblog. Some significant changes have been made to the shield system: Shields can be used in all game modes (PVE and PVP). They no longer have equipment criteria based on honor points. 1- or 2-handed weapon restrictions have been removed (they can be used with any weapon). New effects on final damage dealt or suffered have been added. These effects may be obtained from new runes by breaking shields. These runes may be used on equipment other than shields. They can be smithmaged by the new Craftmagus profession. The Incarnam Shield bonuses have been modified (the modification is retroactive). The Novice Shield bonuses have been modified (the modification is retroactive). The PvP resistance bonuses of the Scale Shield have been removed. The PvP resistance bonuses of the Champion Shields have been removed. The PvP resistance bonuses of the 1001 Claws Shield have been removed. The PvP resistance bonuses of the cosmetic shields available from the shop have been removed. The PvP resistance bonuses of the event shields have been removed. Older versions of these shields, crafted before update 2.41, will become broken versions (shields are renamed, lose their equipment requirements, can be used as cosmetic items and no longer give bonuses). Versions crafted after update 2.41 have new effects: Lumberjack Shield Flying Shield Gobball Shield Sponghield Bowisse's Shield Crackler Shield Treechnid Shield Sharkal Shield Kloome Bawbawian Shield Derma Tho Akwadala Shield Sidimote Shield LeChouque's Shield Phtalmo Aerdala Shield Dragokart Cup Heart Quarter Asse Shield Terrdala Shield Shield in Briefs Imp Shield Sadida Shield Feudala Shield Fan Shield Mount Stinkky Shield Pandawa Shield Inn Shield Water Dial Earth Dial Air Dial Fire Dial Captain Amakna Shield First-generation broken shields can no longer be exchanged with the NPC Bouwada for second-generation broken shields. Kolossium Kolossium fights are now accessible from level 20 onwards. The matchmaking system no longer creates teams with two members of the same class in the solo queue (even after a long waiting time). New restrictions have been added to prevent players from controlling several characters in the same team or in two opposing teams when they join the solo queue. The way the waiting time is managed by the matchmaking system has been changed. Now, when a character has been waiting a long time, the matchmaking system will create fights with less stringent quality criteria, even if that means some characters won't have any waiting time at all. This change should limit abnormally long waiting times, but may occasionally reduce the quality of some fights for characters that don't usually experience a long waiting time. Fatal blows are no longer dealt in the Kolossium if they have been deactivated in the DOFUS client options. Quest Tracking Interface Devblog. You can track the progress of your quests without having to regularly open the Quest Log using a new movable interface. It displays the pending objectives of several quests and you can choose which quests you'd like to track. Weapons Balancing at High Levels After the removal of 2-handed weapons from the system, we are going to balance some of the high-level weapons (these changes are retroactive): Atcham Sabres: the AP cost becomes 6, the critical hit rate becomes 15% Catseye Axe: the critical hit rate becomes 15% Flinty Daggers: the critical hit rate becomes 5% Hammerture: the critical hit damage bonus becomes 20 King Playa’s Scepta: the critical hit rate becomes 15% Necrotick Bow: the critical hit rate becomes 15% Terror: the critical hit rate becomes 25% Fugitive Wand: the critical hit rate becomes 15%, the critical hit damage bonus becomes 8, the minimum range becomes 2 Bitrydent: the AP cost becomes 4, critical hit is removed Drhossil Hammer: the critical hit rate becomes 15%, the critical hit damage bonus becomes 7 Ancient Foggernaut Hammer: the critical hit damage bonus becomes 5 Koutoulou Bow: the AP cost becomes 4, the critical hit damage bonus becomes 10 Pyraring: the AP cost becomes 4, critical hit is removed Bubotron Sword: the critical hit rate becomes 25% Tomahorse: the AP cost becomes 5, critical hit is removed Archon's Bow: the AP cost becomes 4, critical hit is removed Gilbert G. Rapier: the critical hit rate becomes 15%, the critical hit damage bonus becomes 10 Mallard's Mallet: the critical hit rate becomes 20%, the critical hit damage bonus becomes 7 Ground Dog: the AP cost becomes 5, the critical hit rate becomes 5%, the critical hit damage bonus becomes 7 Sanockout Stick: the critical hit rate becomes 25% Sepulchral Sceptre: the critical hit rate becomes 25%, the critical hit damage bonus becomes 7 Elven Shovel: the critical hit rate becomes 35%, the critical hit damage bonus becomes 6 Giger's Nightmare Blade: the AP cost becomes 5, the critical hit rate becomes 15% Archaic Bow: the AP cost becomes 3, critical hit is removed Rampant Bearbarian Hammer: the critical hit rate becomes 25% Teroid Axe: the critical hit rate becomes 40%, the critical hit damage bonus becomes 7 Ethical Wand: the critical hit rate becomes 20%, the critical hit damage bonus becomes 6, the maximum range becomes 5 Henual's Hammer: the AP cost becomes 4 Slashen Axe: the critical hit rate becomes 15%, the critical hit damage bonus becomes 20 Hail Sceptre: the critical hit rate becomes 25%, the critical hit damage bonus becomes 7 Shovel Emlaka: the AP cost becomes 3, critical hit is removed, the number of casts per turn becomes 2 Mush Mishish Staff: the AP cost becomes 4 Professor Xa's Shovel: the AP cost becomes 3, the critical hit damage bonus becomes 3, the number of casts per turn becomes 2. Korriander Axe: the AP cost becomes 3, the number of casts per turn becomes 2 Godswrath Daggers: the critical hit damage bonus becomes 7 Sunshade Staff: the critical hit rate becomes 30%, the critical hit damage bonus becomes 7 Az'tech: the critical hit damage bonus becomes 7 Peccary Blade: the AP cost becomes 5, the critical hit damage bonus becomes 15 Dagger Doo: the critical hit rate becomes 15%, the critical hit damage bonus becomes 3 Combats A character in the Gravity state can no longer be moved by the effects of symmetrical teleportation, temporal teleportation and place switch. A status icon has been added to show the Gravity state. All of a character's AP are usable after a loss of AP at the start of the turn (previously in some cases, notably against the Wurmlord monster, the characters couldn't use all the available AP for their game turn). Spells with a range of the whole map can once again be cast to target a fighter via the Timeline. Several minor graphics problems during the Feca spell animations have been corrected. The Pandawas' appearance when they're carrying an Ouginak transforming into animal form has been corrected. In some cases, Challenges successfully completed in battle could have been temporarily displayed as failed before the end-of-fight screen. This problem has now been corrected. The display of shield points (around the central medallion) has been improved. Where the same state has been applied to the same target via the same spell several times, the state is now correctly removed at the end of the intended duration. In the effects active on targets interface, the effects of the Sacrier Punishments disappear correctly when they are no longer active. Xelor Subma Ring (class set): the Teleportation range bonus has been replaced by a reduced recast interval. Xelor's Dial: the range of the spell can no longer be modified and is now 3, 3, 3, 3, 4 and 5 respectively at levels 1, 2, 3, 4, 5, and 6. Loss of Motivation: the unbewitching effect is now applied before the damage. Rewind: no longer applies the Gravity state to allies. Osamodas The Gobball's Fire Resistance is now 35%. Eniripsa When the caster is in the Decisive state, the Word of Youth spell now heals 5% at level 6 (instead of 3% previously). Sadida The Ultra-Powerful correctly removes MPs to characters that are equipped with a Cawwot Dofus. Eliotrope Snub: the unbewitching effect is now applied before the damage. Sacrier Lightweight becomes Fury The 1 MP bonus has been replaced by increased spell damage for 3 turns. Punishments: The Punishments feature has been changed. Their bonuses now increase progressively over the turns. In other words, the longer a punishment is active, the better bonuses it will give you. Up to a maximum of 3 turns. It is no longer possible to cast several Punishments during the same game turn. Flayed Man's Punishment becomes Bloodthirsty Punishment Increased damage suffered has been removed. Increased damage now only affects spells. Is now required to cast the Punishment spell. The Punishment bonuses change as the turns progress: First turn: damage increased by 10% Second turn: damage increased by 25% From third turn onwards: damage increased by 50% Voyager's Punishment becomes Swift Punishment The Lock penalty has been removed. Deactivation of the line of sight for some spells has been removed. Is now required to cast the Transposition spell. The Punishment bonuses change as the turns progress: First turn: ranged damage suffered reduced by 10%. Second turn: 1 MP and ranged damage suffered reduced by 20%. From third turn onwards: 1 MP and Unlockable and ranged damage suffered reduced by 30%. Survivor's Punishment becomes Robust Punishment The Dodge penalty has been removed. The Vitality bonus has been removed. Is now required to cast the Convalescence spell. The Punishment bonuses change as the turns progress: First turn: 10 Lock and melee damage suffered reduced by 10%. Second turn: 25 Lock and melee damage suffered reduced by 25%. From third turn onwards: 40 Lock and melee damage suffered reduced by 40%. Flying sword The way it works has been changed. Now there is just one Flying Sword, whose appearance and characteristics vary depending on the active punishment. Swift Punishment: +2 MP, can attack twice per turn (once per target) and is Unlockable. Bloodthirsty Punishment: +50% final damage dealt, deals damage in an area of effect Robust Punishment: reduces damage suffered by 30%, benefits from additional 40 Lock The Cutting spell heal now depends on the Intelligence and healing bonus of Flying Sword and not the damage it deals. Punishment Requires Bloodthirsty Punishment. Now applies the Gravity state in addition to damage. Transposition Requires Swift Punishment. No longer requires a line of sight. Convalescence Requires Robust Punishment. The number of casts per turn becomes 1 at all levels of the spell. Penalty on damage dealt has been removed. Health point boost becomes 6, 7, 8, 9, 10 and 12% at levels 1, 2, 3, 4, 5 and 6 of the spell if the caster has more than 50% of their health points. Health point boost becomes 10, 12, 14, 16, 18 and 20% at levels 1, 2, 3, 4, 5 and 6 of the spell if the caster has less than 50% of their health points. Sacrifice The range becomes 2, 2, 3, 3, 4 and 5 at levels 1, 2, 3, 4, 5 and 6 of the spell. The recast interval becomes 5, 4, 4, 3, 3 and 3 at levels 1, 2, 3, 4, 5 and 6 of the spell. The area of effect becomes a 2-cell circle at all levels of the spell. Increased damage suffered has been removed at all levels of the spell. Light Speed The Dodge penalty has been removed. The damage suffered bonus is removed. Safe Position becomes Unleashed Water damage has been replaced by Water Theft of Life. Projection Water damage has been replaced by Water Theft of Life. Blood Bath If the caster has less than 50% of their HP, the healing effect is removed. Ouginak Yapper Launcher Yapper's basic health points become 100, 120, 140, 160, 180 and 300 at levels 1, 2, 3, 4, 5 and 6 of the spell. Yapper's MP is now 4 at spell level 6. Yapper's damage is now tripled against summons. Sniff Correctly consumes just 1 level of Rabies. Interfaces The discussion interface no longer moves abnormally when it is resized upwards by a few pixels. On the minimap, the character position icon can still be viewed correctly after a map change. When closing an interface, the mouse cursor is reset correctly if the cursor was hovering over an interactive element of the interface. On the world map, the character position icon can still be viewed correctly after deactivating the landmarks display. Inventory sorting by average price now works correctly. The contextual menu displayed when several characters are on the same cell is correctly updated when one of the characters leaves the map. In the bestiary, the loot drop rate of the Idols is correctly calculated and displayed. The grid display option for the world map (in the options interface) is correctly updated when it is changed from the map (and vice versa). The average price for items that don't yet have an average price is correctly displayed in the Marketplace. In the inventory, when an empty item category is displayed after a category with enough items to require a scroll bar was previously displayed, the size of the scroll bar is correctly updated. In the bestiary, clicking on the Bestiary entry of an item's contextual menu (when dropped by a monster) no longer closes the Bestiary, but correctly launches a search for this item. The spouse interface opens correctly after using the associated shortcut when a social interface is already open. In the inventory, when opening the custom set tab, the inventory is hidden instead of still being displayed in the background (the old system could cause problems with some custom and transparent interface themes). Breeding Used breeding items can no longer be exchanged with NPC Bobby. We're removing this option (introduced to make used breeding items useful) because, since the introduction of the recycling system, these items can now be recycled in exchange for nuggets. Our aim is to increase the destruction of resources by reducing the generation of breeding items by 20% (5 identical items used could be exchanged for 1 new item). In the interfaces used to transfer mounts, double-clicking on a mount to transfer it now results in the selection of the following mount (and no longer results in the selection of the transferred mount in its destination inventory). Large transfers of mounts or certificates no longer result in disconnections. The quick consultation of a large number of mount information sheets or certificates no longer results in disconnections and temporary sanctions. Abandoned paddocks are no longer immediately put up for sale after abandoned paddocks are released (the random deadline before they are put up for sale is correctly applied). Achievements A new Achievement and a new ornament have been created for characters who obtain 16,000 Achievement points. Experience points can no longer be earned via Achievements that reward a character for leveling up. The amounts of Aspen Wood and Obsidian that are given as a reward for the Frigostian Temping Achievement are increased proportionally to the increase of the amounts you can harvest. Professions Harvesting Obsidian now gives 7 to 8 units (it used to be 1) Harvesting Aspen now gives 7 to 8 units (it used to be 1) In the recipe for the Recollection Potion, the Gobball Slobber is replaced with Vilinsekt Antennae. In the recipe for the Ancestor Potion, the Watchamatrich Rump is replaced with Twansgenic Cawwot. In the recipe for the Loafing Potion, the Fistulina Volva is replaced with Hemp Fibre. The rate at which you can catch Magic Snapper is now 1 out of 40 instead of 1 out of 8. The recipe for the Snapper a la Kerub now longer asks for Kerub hair. Sacks of fish now weight 100 pods instead of 150. The Snowdrop resource remains partially displayed after having been harvested to let the player know a resource has been harvested. Smithmagic A new "Craftmagus" profession has been added, which allows you to craft shields to modify their effects. New smithmagic runes can be obtained from breaking shields. These runes can be used with all types of equipment. If an item is used in a smithmagi's workshop and is part of a pile of identical items, it is no longer deleted when a smithmagic attempt fails. Guilds and Alliances Guild and alliance emblem do not necessarily have to be the same to be valid. Houses A new house management interface has been added in anticipation of the game server fusion (in some cases, an account may own several houses on the same server after the server fusion). In this interface, you can manage the settings of these houses remotely. It can be accessed via the character sheet. In the new interface, you can select the house when using a Home Potion (if the account has several houses after the server fusion). On the world map, houses shared with the guild are once again displayed. Almanax The Aperirel 4 offering has been changed. You now have to bring the new version of the Gobball Shield (and it won't work with the broken version of the Gobball Shield). Monsters King Nidas: the Incurable Challenge no longer appears with this monster. The Initiative of the Catzinos in the Hairy Moor and the Elevation Stones has been increased so they now automatically play their turn before the players' characters. The quantity of resources obtained using Catzino Tokens has been halved. We are reducing the number of these rewards because their number has increased significantly since the Catzino respawn problem was corrected. The Khepricorn wanted posted is now displayed correctly when the option not to display all of a group's monsters is deactivated. The Sauroshell monster now plays an animation when it casts the Pack Mentality spell. Items Akwadala, Aerdala, Terrdala and Feudala Sets: these sets no longer include shields and the bonuses obtained from these sets have been modified accordingly (the bonuses granted from 8 equipped items are now active when 7 items from the set are equipped). The Godfather's Ring: this item is now linked to the 62-day account (and not one year anymore). Quests Adventurers who complete the Miniature Adventure quest will be given a simple mission by Jalcas, the Master of the Ouginak Temple. After various unexpected developments, they will be able to find out more about the Brotherhood of the Forgotten. And that's just the beginning... Brand new quests are available on Nimaltopia Island! To get to this new destination, go to the edge of the Cania Fields and answer Agatha Mynah's questions. Regarding the Frigost monsters, the drop rate for items launching quests has increased. Rewards for quests and the associated Achievements will be reduced accordingly. They Help You See in the Dark and A Draconian Remedy quests: it is now possible to pick up fresh cawwots to achieve the objective of the They Help You See in the Dark quest when the A Draconian Remedy quest is still ongoing. Repeatable versions of the special fights for the Primordial Dofus quests (accessible once the quests are completed): adventurers are now teleported to Meriana if they are defeated at the end of fights. The Quest Log interface remembers the last quest consulted when subsequent interfaces are opened, even when the quest has been completed. The amounts of Aspen Wood and Obsidian asked for in quests have been increased proportionally to the increase in the amounts that can be harvested. Dungeon Keys The recipes of several dungeon keys have been modified. The harvestable resources that are part of the recipes are modified to better reflect the level of the items themselves. The amounts of Obsidian and Aspen have been increased proportionally to the increase in the amounts that can be harvested. Here is a list of the modified keys: Catseye Challenge Key XLII's Metronomicon Key Shadow's Pyramid Key Chamber of Tal Kasha Key Key to Captain Scarlight's Ring King Nidas's Palace Key Merkator's Aquadome Key Drhossil's Caves Key Colousses's Meowsoleum Key Sylargh's Carrier Key Count Harebourg's Dungeon Key Missiz Freezz's Frostforge Key Nileza's Laboratory Key Key to Toxoliath's Cave Klime's Private Suite Key Key to the Throne Room of the Dark Court Obsidemon's Hypogeum Key Korriander's Lair Key Snowfoux Den Key Bearbarian Antichamber Key Wreck of the Hesperus Key Kolosso's Caverns Key Pingwin Key Ush's Plateau Key Key to the Belly of the Whale Sakai Mine Key Vortex's Eye Key Fraktal's Megalith Key Royal Mastogob's Greenhouse Key Epic and Heroic Servers Kolossoken prizes for items sold by NPC Glad Yator in the Kolossium building have been halved (compared to the current values that have already been halved) to better correspond with the increased generation of resources by monsters on these servers. Treasure Hunts New clues are taken into account for the treasure hunts: Phoenix Bones Bony Pot Bone Garland Wagon Eniripsa statue Pandawa statue Rogue Statue Feca statue Enutrof statue Sadida statue Iop statue Osamodas statue Ecaflip statue Masqueraider statue Foggernaut statue Sram statue Xelor statue Sacrier statue Cra statue Skull and Crossbones sign Community Channel International servers (combining several different communities) now have access to a community channel available in several languages. Only one community channel can be active at a time. This channel is shared by all characters on the server that have activated this channel. This channel is subject to restrictions concerning the sending of message based on the number of participants in the channel (the more players use the channel, the stricter the restrictions on the frequency of messages will be). Writing in this channel is reserved for subscription accounts. Miscellaneous Houses that have been abandoned and put up for sale on the first Tuesday of the month reappear as "for sale soon". Areas linked to Sufokia Bay are now correctly displayed on the world map. Adventurers leaving the Larva Dungeon now appear at [-2, -5] (the old exit being at [-3, -7]). NPC Doro L. Blak has retired and has permanently left the Xelor Temple. Tempus Bloomus must now be exchanged for Compensokens with NPC Sorim Ait, next to the Amakna Castle Zaap at [3,-5]. NPC Nevark the Hunter is now accessible all year round. He has set up headquarters in the Hunters' Workshop in Amakna, and returns to Vulkania over the summer. The problem of recycling bonuses not being applied for certain resources obtained as loot in the Blop Fields Dungeon and the Royal Rainbow Blop Lair Dungeon has been corrected. Following feedback from some players, certain spelling corrections have been made to the game text. Wide screen display mode has been improved in the Kickroach's Lair dungeon. Two items from the Fogger Haven Bag have been modified: a metallic pedestal is no longer considered to be a floor item, but furniture. It is therefore no longer possible to place items on top of it. Gears can no longer be placed on a table. In the Haven Bag Casino theme, the "large arrow" item can no longer be placed on furniture. Several interactions to leave certain houses on Otomai Island that weren't working properly have now been corrected. Wide screen display of tournament maps has now been corrected. Low-resolution model display of Ouginak-class characters has now been corrected. The position of characters on the Skrot mount has been improved. Clients connected to an international server can now use Cyrillic characters when choosing a character name. The rules for naming characters have been relaxed due to the merging of the game servers. The Wow attitude shortcut for the Dauge pet now works correctly.
  6. The maintenance fixed the last bugs with names, so now everyone should have the correct ones, it had nothing to do with support. They've also released deleted names, so try to rename to that name and if you're sure no one should have it you can Ankabox both names to [Nerodos] to verify.
  7. The game servers have been updated, here are the changes made: When a character is renamed, its name is correctly freed (and therefore available). It is no longer necessary to wait for a weekly maintenance so that it is available.
  8. http://www.dofus.com/en/mmorpg/news/announcements/694441-dungeon-rusher-rewind-2
  9. There's still some issues that should be fixed tomorrow during the maintenance. To appear in the Dofus website, the character needs to login to the game at least once in the last 6 months and be level 20 or higher, to appear in the game (/whois), the character needs to login at least once to the Echo server. Ankama deleted accounts that never had P2P and haven't logged in to the game in the last 2 years or more, and when deciding who keeps the name you're given priority over F2P, lower than level 50 and younger characters.
  10. Has your nickname become a drag? Did you think it was funny when you chose it but now it seems ridiculous? Was it a reference to the love of your life… whom you now cordially despise? In short, you don't like your nickname. Good news: now you can change it! You asked for it, Ankama did it! Starting today, a new service is available in the Shop: the Nickname Change. Consider it well, weigh the pros and cons… and when you've made your decision, you just need to go to the Shop, open the Services tab, and click in the right spot! For just €9.99 (or local equivalent), your gaming life can take a new turn! ATTENTION: this service concerns your player nickname, associated with your Ankama account, and not the name of your character in the game (there's already the Name Change Potion for that)!
  11. It'll come, it's just postponed for a bit, probably discovered some errors.
  12. Check this thread, it's probably related.
  13. Haven Bag's Chest can also be an improvement, it gives 1,000 base Pods and 3 Pods for each day of subscription you've accumulated, the maximum being 12,831 additional Pods if you've been subscribed since Rushu launched.
  14. I've written in the Dofusplanner description that 145 Strength is from Ethereal Weapons (Gumagi Sword or Grodimep Sword) and 200 Pods is from the Shield, not sure what's an easy amount of Pods that you can get from just spamming some Pod runes. It doesn't say no exotic mages as well.
  15. https://www.dofusplanner.com/l9otk/ 13,315 Pods
  16. It's postponed for a bit.
  17. The game servers have been updated, here are the changes made: Sidekicks: The Astrub Knight Signal now requires characters to have at least 500 Achievement points in order to be able to equip it. The Krobax Signal now requires characters to have at least 1000 Achievement points in order to be able to equip it. The Trank Signal now requires characters to have at least 1000 Achievement points in order to be able to equip it. These modifications are temporary and are meant to hinder the abusive way these Sidekicks are being used by bots. Miscellaneous: In the chat interface, messages sent on the Community channel are now preceded with an abbreviation of the channel's current language. This information is also displayed when mousing over the chat interface tabs in the list of available channels, as well as in the menu that lets one choose which channels they want to have activated in a specific tab.
  18. Check this thread and share what you can to help pinpoint the issue.
  19. The Server Fusion will take place in several waves. We'll start on April 18th with the fusion of the following servers (which will be grouped together to form a single server): Rushu (int) Rosal (int) Solar (int) Aermine (int) Zatoishwan (int) Shika (int) Dark Vlad (nl) Ereziah (it) Nehra (de) Padgref (ru) On the new international server, a new general communication channel will be added for some languages (IT, DE, NL, RU) to allow players from these communities to communicate more easily. Our communication will, therefore, initially be focused on our international players. We will guide them through this first stage and only then, once we know everything's working as it should, will it be the French servers' turn. We'll need to wait a minimum of one week between each wave of fusion to make sure the process has worked correctly, without any major incidents. Of course, we're talking about the minimum deadline, but it may be extended if we encounter any problems. In any case, we'll keep you informed of our progress. Character Names, Guilds and Alliances After the fusion, it may be that several characters, guilds or alliances have the same name. If that happens, the following rules will be applied. Character Names The character who is level 50, who has logged in within the last 12 months and who has held a subscription will be given priority in keeping their name. If two players have priority for the same name, then it goes to the character with the oldest creation date. If two characters the same name but neither of them has priority, then it goes to the character with the oldest creation date. We'll add the original server tag to the end of the other characters' names. These characters will be given the chance to change their name free of charge via a potion provided (linked to the character for life). They won't have to change their name when logging in, they can change it whenever they like. For example, for a renamed character that was originally named Simsoft from the Jiva server will look like this: Simsoft-[Jiv]. Guild Names The guild with the oldest creation date gets to keep the name. The other guilds will be given a tag at the end of their name, indicating their original server. They will be able to change their names free of charge using a potion given to the leaders (linked to the character for life). For example, for a guild named Roxor from the Pouchecot server: Roxor-[Pou]. Alliance Names The alliance with the oldest creation date gets to keep the name. The other alliances will be given a tag at the end of their name, indicating their original server. They will be able to change their names free of charge using a potion given to the leaders (linked to the character for life). For example, for an alliance named DevRoxxor from the Bowisse server: DevRoxxor-[Bow]. Alliance Tags The alliance with the oldest creation date gets to keep its tag. The other alliances will have a number added to the end of their tag. They will be able to change their tag free of charge using a potion given to the leaders (linked to the character for life). For example, for an alliance with the tag SAV: SAV2. We don't talk about active or inactive guilds or alliances. Once they're inactive, they're automatically deleted. So, it's not possible to have an inactive guild or alliance. Don't forget that as long as one member is active, their guild and alliance is also considered active. As it stands, guilds and alliances with no active members are automatically deleted. The creation date of guilds and alliances will therefore be the only criteria taken into account to determine which one will have priority over any other guilds or alliances sharing the same name. What will happen to perceptors? Perceptors will be removed from all maps during the fusion. However, their inventory will be transferred to their owner's bank. What will happen to alliance prisms? Alliance prisms will be removed. Unfortunately, we can't return nuggets, but the modules present on them will be transferred to the alliance leader's bank. We would therefore advise you to anticipate this and collect the nuggets before the server fusion. Will the naming of characters be relaxed? Yes, we plan to make the naming of characters more relaxed. It will be possible, for example, to use class names, two dashes and apostrophes. Are you going to free up the names of characters that haven't played in a long time? Yes, we're planning on freeing up the nicknames of accounts who have never held a subscription and who haven't been logged in for over two years. Houses and Paddocks We have developed a system of "instances". In other words, several versions of houses and paddocks will be able to exist on the same server. Of course, each owner will only be able to access their own paddock or house and won't be able to use the other instances. When you hover over the entrance to the house or paddock with your mouse, a tooltip will display the names of all the owners. Will it be possible own several houses on the same server? Currently, you can only have one house per account per server. This limit will still be in place when buying a house, but an exception will be made if an account already owns several houses over separate servers that are going to be fused together. In this case, the owner will still own all their houses after the fusion. It will therefore also be possible to own several instances of the same house after the fusion. Will it be possible to own the same house several times? Yes. If a player owns the same house on servers that will be fused together, they will be the owner of several instances of this house. In this particular case, in addition to the owner's name, the original server will also be displayed. This will be especially useful in choosing which instance to access. How will mounts in paddocks with several instances be displayed? If several guilds own the same paddock, several instances of this paddock will exist: The members of the guilds that own the paddock will see the mounts from their own guild; Characters who are not members of these guilds will see the mounts from one of the guilds. Are you going to keep the abandoned house and paddocks system? Yes, but abandoned instances cannot be put up for sale. Instances that become abandoned will automatically disappear and, eventually (as more and more are abandoned), there will only be one instance of each house or paddock left. If there is only one instance of a house or a paddock, it will be possible for it to become abandoned and it will automatically be put up for sale. When an instance is deleted, its basic purchase price is reimbursed (not the real purchase price). Will it be possible to sell a paddock or house, even if there are several instances of it? It will be possible to sell your instance of a paddock or house, even if there are several instances of said paddock or house. Will mount certificates be transferred over? Certificates (whether invalid or not) won't be deleted during the fusion and will therefore be transferred. Will abandoned paddocks and houses be transferred over? Abandoned paddocks and houses will not be transferred over during the server fusion. They are no longer in use and we would like to reduce the number of instances of houses and paddocks over time. How will home potions work if a player has several houses? If a player only has one house, it won't work any differently than with the current system. However, in the case of players who have several houses, an interface will be displayed allowing them to choose their teleportation destination. Banks, Items and Trade If an account has several banks over different servers that are going to be fused together, the contents of these banks will be combined in the new bank. Items in Marketplaces at the time of the fusion will be placed in the bank and the sale fee will be refunded. Characters in Merchant Mode at the time of the fusion will be removed and the associated fees will be refunded. The contents of public inventories (trash, for example) will be deleted at the time of fusion. Will artisans' signatures be transferred over? Artisans' signatures on items will be correctly kept (and automatically updated in the case of changes to the character name) following the fusion of the game servers. What will happen to the average prices? Information about average prices will be pooled (between servers that will be fused together) to generate new average prices. What will happen to the rune shattering rate? Information about shattering will be pooled (between servers that will be fused together) to generate new rates. Haven Bags The chest contents of the different Haven Bags (used on the servers to be fused) will be grouped together in the new Haven Bag chest. The chest's item limit may, therefore, be temporarily exceeded. Please note that as long as the chest limit is exceeded, you won't be able to add anything else to it. If you have Haven Bag rooms on different servers, they will be grouped together, but it won't be possible to exceed the maximum number of Haven Bag rooms. Therefore, certain rooms may disappear. In this case, the following rule will be applied: the rooms kept will be the ones containing the most scenery elements. For example: Haven Bag Room A: 10 chairs and 1 table Haven Bag Room B: 15 carpets If your account's maximum number of rooms is 1, only Haven Bag Room B will be kept. The number of rooms kept takes into account the purchase of additional rooms. We have decided to give priority to the rooms containing the most elements because this lets the players choose for themselves which rooms they most want to hold on to (by "emptying" rooms they don't wish to keep). Server Distribution The aim of the Server Fusion is to bring together enough players on each server to guarantee an optimal game experience (like on Agride, for example). The criteria used for the choice of server distribution are the communities and the number of players connected at peak hours. Will Agride be fusioned? No, Agride will not be fusioned with other servers. Historically, this is our host server for new players, so its population has been permanently renewed over the last few years. At the moment, players on Agride benefit from an optimal game experience and we would like to keep it that way. Additionally, we would like for it to continue working the way it is now (no incoming migration, outgoing migration permitted and preferred server for the creation of new characters). Are you taking into account the RP and PvP communities? When determining how servers will be grouped, our main criteria is the number of simultaneous players at peak time. "PvP and RP group presence" type criteria are not taken into account, because they're difficult to quantify. Furthermore, should we make sure that each new server has at least one PvP and RP community? Or, on the other hand, should we try to group these communities together? We think that the server fusion is a new adventure. Communities are going to evolve naturally, according to the players' wishes, regardless of any choices we make. Are economic differences taken into account? We aren't taking into account economic differences between game servers. They are far too complex to estimate (each item may have its own price) and, generally speaking, the economies all work the same way from one server to another. There are some differences, but these will all be smoothed out quickly with the fusion anyway. Will the migration move small servers onto existing servers? There won't be any "host" servers. The fusions will combine multiple servers into "new" servers. We want all our players to start off again on an equal footing in this adventure. We're taking advantage of these changes to modify the physical architecture of our servers and use more efficient architecture. Services Will it still be possible to change server after the fusion? The character migration service will be available after the fusion for communities with several servers, in other words, Spanish and French. Are you planning on suspending any services during the fusion? To avoid various problems when announcing the server distribution, we will temporarily deactivate the following services: Migration of a character to another server Transferring a character to another account Changes to character names Changes to guild names Changes to alliance names Miscellaneous Are you going to adapt the number of harvestable resources? The ecosystem for harvestable resources was planned to work on servers with a large population and we don't expect it to require any changes. As the value of resources depends in part on their rarity, it's to be expected that some resources are more difficult to obtain. The trade value of harvestable resources is often seen as being insufficient. We think that with a bit more competition, this value could increase. We will, however, be keeping an eye on any problems you may encounter and will adjust the respawn speed of the resources if necessary. Isn't there a risk of there being too many characters in some maps? We don't expect this to be the case because the game was designed to work with a large number of players. However, if we notice that some activities (quests, professions, harvests, etc.) become unworkable on certain "overpopulated" maps, we will make some changes to better redistribute these activities throughout the game. Will it be possible for a French player to play on an international server? This rule isn't going to change. The international server is for those players who don't have their own specific server. Will the server fusion have a direct impact on the Epic and Heroic servers? The fusion doesn't concern these two servers, so they won't be affected by these changes. Will we keep our friends list? The friends list will be kept after the server fusion. Where will the characters reappear after the fusion? There won't be any changes to the way it currently works. When a character logs back in, they will be in the same place as where they last logged out. What will happen to the age bonuses of monsters and resources? Bonuses (shown via stars above the monsters and resources) will be reset after the fusion. What will happen to the community challenges? All community challenges will be cancelled and any fees paid will be refunded.
  20. It's in less than 21 turns, it was a bug with the Achievement that has since been fixed.
  21. That's for Wakfu.
  22. Try turning it off.
  23. Gamakna #1 News: June - More accessible/Easier Dungeons (mainly for end-game), Sidimote Moors revamp (new Achievements, Quests, Monsters and 2 Dungeons), Ivory Dofus and Gamakna #2 July - Final Alignment Quests Next year - Pandala revamp and Ebony Dofus Codes: GAMAMOTE - Indigo Shigekax (Dofus) INMAKNA - Chocolate Shigekax (Dofus) MONTGAMA - Regeneration Potion (Wakfu) ENUKNA - Silver Pack (Krosmaga) GAMASTER - 5 Season 4 Krosbox (Krosmaster)