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Barbaricc

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About Barbaricc

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    Rushu
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    Eliotrope
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    Barbaricc, Barbaric-Psychopath, Lucky-death, Lucky-dead, Kubrick, Spectator-pro, Recofice, Boozt, Protective-Luck, Shiiro, Chouled, Chouls, Choul-s, Kakashi-Ha, Yuki-Asuna

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  1. Check this page: http://dofus.jeuxonline.info/article/13338/muldos#varietes In the large table which contains all seemyools you can see 4 columns: Armour (love), endurance (stamina), agressivité (aggression: -balance), sérénitè (serenity: +balance) These columns contain a number, like 0.2, 1, 1.8, and these numbers correspond to how quickly a seemyool will gain this stat. So orchid for example gets *0.2 stamina/serenity. Following An unspecified set of mathematics specific to a certain nationality, which is not inferior to the mathematics of any other nationality, as defined by Ankama® Games, one stat with *0.2 and one with *1.8 will be as fast as both with *1.0 (yeh.. not really). edit: ok, so apparently f rench m ath gets filtered and replaced by imps automatically...
  2. It seems like the "Total experience bonus" in the idol window is calculated like this: 600 / ([your wis] + 100) * idol score Only with very low wis this doesn't seem to work (with 0 wis for example). I really don't know how the actualy xp bonus is calculate though
  3. I wonder why steam went str during a fight vs feca+sram+sac+sadi (of which at least 3 are really good at locking), wouldn't agi with some dodge trophies have been better? Just rewatched his turns and he got locked at turn: 1,3,4,6,10 (and 13, but not counting that one because of pull out). Of course you wouldn't be able to fully dodge a 124 lock sram, but I think it would still have been a lot more useful to be able to dodge with like -2mp/-4ap. In my opinion str is actually the worst build for an elio (except if you really need like 100+ mp resis). ps. I in no way mean to offend you/say that you're bad, just giving my opinion and hopefully help a little. Also gz on your win and gg :)
  4. Probably wait for a good turn, then summon hand + buff it and rewind masq, then masq decoys hand on his own spot, blings to enemies (for example by targetting trees or turrets), and maybe get some more people in hand AoE with decoy (if masq is directly after xel this might be hard to counter). They can pretty much do this at any turn they want (except for first turn because of rewind CD ofc), as long as xel is close enough to masq (and masq has a target to bling/enough mp).
  5. I actually wrote a small java program to calculate the best idol combo and it is indeed the 521 one, it took 8 min and 20s. If you want to calculate the best possible idol combo when you've selected some idols already I recommend not trying combos with minor/regular (and maybe even the major) idols, as not including the minor/regular idols will be around 25 times faster -> there are 22957480 instead of 581106988 combinations when not including those. (when I didn't include the minor/regular idols it took only 17 seconds to calculate the best combination) I also calculated all possible idol combinations (with 6 idols) which give a 300+ idol score (7570570 possible combinations), so if anyone is interested in those files I could share them :). With some small adjustments I could also calculate all idol combinations which give 300+ score with 5 or less idols.
  6. Just lvling my enu :) great oaf, muta, ultram, aroumb, ougaa, proxima Was actually really easy, mainly because of the ultram bug, 20+ mp panda every turn ftw (for anyone who doesn't know: if you start on your own invuln glyph when using ultram, you will get +1mp, so if you do statue with a char, you will for example get +15mp at turn 16)
  7. So just focus a bit more on supporting with rogue during the first few turns? Can use bombs for telefrags and if they stay alive use them for damage, also could use a healbow with rogue or something. With a kickback+boombot you can pretty often get someone from the other side of the map too (and it doesn't have a first turn cooldown like coop). Also I think an enu isn't really necessary for the elio/eca combo. A good elio should still be able to place portals good enough for your team to be able to hit and the other team to not be able to hit (which pretty much means that you can blitz someone), especially if you can practise on the map for a few days (also sadis mp rape can be usefull to keep them close to portals)
  8. What about: 1. eni panda iop enu 2. osa elio eca sadi 3. feca cra sram fogger 4. xel sac masq rogue (assuming eni, osa, feca and either xel or sac will be pillars) I think team 1/2/4 can be really nice and I can't think of any actual good teams with a cra, but I guess team 3 is at least good enough to win some fights. (I think team 4 can be good because they got teleport, coop and boombot, as well as shields on bombs and xels can hit a lot nowadays :))
  9. The french really seem to like panda/iop/enu, eca/elio and feca/sram/sadi combos. The fisrt 2 are kinda obvious, and the 3rd can use gravity glyph+double to lock someone, not really sure why the 3rd combo would need a sadi though.
  10. Uploaded the video:
  11. Instead of an ap set bonus you can use an ap/150 vit trophy (which almost is like wearing an ochre and old 160 vit trophy in 1 dofus slot) and/or wear an mp/50% power trophy? (if you want to use a jackanapes you will probably not have enough trophy slots left to make up for the lack of set bonus though)
  12. I actually really like those trophies. At least for 11/6 chars there are a lot of possibilities (for 12/5 chars it kinda sucks though). The damage might be a bit lower than with regular sets, but you can really get a lot of resis with those new trophies. Also when fighting an ap/mp rape team you can just use a 32 ap or mp resi trophy without any negative stats :). For example: an int set (focused on resis): http://dofusbook.net/fr/personnage/fiche/148457-iop/1.html a str set with some power (kinda threw some random parts togheter, but seems kinda decent-ish, especially the vit): http://dofusbook.net/fr/personnage/fiche/148457-iop/2.html I didn't spend that much time on those set, so they can probably be improved a lot, just wanted to show those trophies aren't as useless as everyone is saying
  13. Vortex impertinence :) Team: panda elio eca iop enu eni Unfortunately panda had to leave at the last turn to avoid failing impertinence though :(
  14. For anyone interested in how he did count in 6 turns I coppied his tactic and recorded it: (took me 7 turns though :( )
  15. 20 000% is probably the maximum multiplier