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About Vahe

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    Plain Crackler
  • Birthday 12/12/91

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    United Kingdom

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  1. What is Sub Rosa? Sub Rosa is a new-ish, English-speaking guild on the Grandapan server. The guild name itself roughly translates as "under the rose", which is a historical term denoting secrecy. Initially intended as a personal guild, Sub Rosa only has a handful of members (many of which are the same person!), but is now excited to open its doors to all! Why join? Dofus can be lonely, but it doesn't have to be. We're friendly and helpful, and have been playing Dofus for over 10 years - so we know a thing or two! If you prefer more tangible rewards, we offer our guild members free, 8-slot crafts across the following professions: Farmer Baker Alchemist Hunter Butcher Handyman Tailor Shoemaker Jeweller Bow Carver Staff Carver Wand Carver Axe Smith Dagger Smith Hammer Smith Shovel Smith Sword Smith We don't currently own any houses or paddocks, but are looking to invest soon! What do we look for in our members? Activity - You should be online fairly frequently; Loyalty - We're a friendly bunch, so expect friendship and loyalty in return; Integrity - Don't be the person that constantly asks for kamas, gear or leeching; Maturity - Age 18+ is preferable, but younger isn't a problem if you're sensible; and Sense of humour - It's just a game, so don't take things too seriously! There is currently no minimum level requirement. Rights and ranks XP contribution is, by default, set to 5% for Level 1-199s and 90% for Level 200s. 5% is the minimum level expected of our members, but you can request a different level (above this minimum) at any point. Only the leader will ever have all rights. Rights and ranks will be assigned according to experience contribution: 0 - 10,000 XP | On Trial | No rights 10,000 - 100,000 XP | Apprentice | Personal paddock rights 100,000 - 1,000,000 XP | Initiate | Personal perceptor rights 1,000,000 - 10,000,000 XP | Scout | Alliance rights 10,000,000 - 100,000,000 XP | Guard | Invite and ban rights 100,000,000+ XP | Protector | Boost, rights and XP contribution rights Assignment of Second In Command is on a case-by-case basis, and carries the same rights as Protector (as well as guild paddock/Perceptor rights). A quick note on Alliances We currently don't belong to an Alliance, but will be looking to join one once we've accumulated a few more members. It goes without saying that, once we belong to an Alliance, members should not attack the Perceptors of any guild who belongs to the same Alliance, or any Alliance prisms, on any of their characters. How do I join? At this early stage, only the Leader is currently able to invite new members. Please contact Scapegoat via PM, Ankamabox or in-game, or post a reply below. We look forward to seeing you soon!
  2. Hey, I don't consider myself a pro by any means but I play on eight accounts (c. level 80/90 at the mo) and have almost all professions level 100. If you're on Grandapan, hit me up (IGN Scapegoat).
  3. I know next to nothing about maging, and would love any tool that takes the thought out of it. Yes, I can just open up a calculator and work out the sink manually, but I don't think there's anything to lose if there's a tool that could calculate that for me. I personally would like to mage on Dofus Touch (on my phone) while at the same time having the tool open on my PC, so the copy/paste method (though super useful) wouldn't help me. It would be good to have the option to either copy/paste or manually enter the data.
  4. Thanks for the response, Kiba! Just to clarify, my reply was more of a response to Dacheat's "they'll scrap the project within the first year" comment - I appreciate that a lot of downloads doesn't necessarily warrant a sub-forum. I tried Dofus Touch just on the off chance that it'd reinvigorate my love for Dofus, and now I'm pretty dedicated to it. They did a great job, particularly with the UI on the mobile port. Perhaps people would be more inclined to post about Dofus Touch if there was a sub-forum? I personally didn't consider posting in "Other" as I associate that with the less popular servers on the PC port. Just my two cents. :)
  5. Hi guys, I hate to necropost, but it seems logical in this situation. With over 500,000 downloads on the Google Play store, I feel like a Dofus Touch subforum would be warranted. What was the outcome of your discussions? Cheers, Adam
  6. Updated OP with results: As of 0900 BST, 100% of votes have been counted, with 48.1% voting to REMAIN in the EU and 51.9% voting to LEAVE. Remember that this does not mean that the UK are now out of the EU - exit terms will be negotiated over the next two years.
  7. Less than an hour to go until voting closes!
  8. I must say I'm quite surprised by the votes so far. Remember, if you're able to vote there's only three more hours to go! Let me know if you need help finding your local polling station. :)
  9. UPDATE: As of 09:00 BST, 100% of votes have been counted, with 48.1% voting to REMAIN in the EU and 51.9% voting to LEAVE. Remember that this does not mean that the UK are now out of the EU - exit terms will be negotiated over the next two years. So today's the day of the EU referendum, and I've no doubt that I'm not the only one curious about how my fellow Brits have voted/will be voting. Use the poll above to let us know which way. For those who can't vote: I'm also curious to know how you would vote if you were able. Post below to let us know. Current prediction: The Telegraph's latest poll indicates that 51% will vote REMAIN and 49% will vote LEAVE. Results: If you are in the UK, you can watch the live results show from 21:55 BST on BBC One, BBC News Channel and BBC Parliament. If you are outside the UK, the programme will also be shown on BBC World News at the same time.
  10. Or... perhaps they're getting ideas from you! :ph34r: Just wanted to say: I'm really impressed with the progress, and your map continues to be a super useful tool. Keep up the great work!
  11. That is precisely what I had in mind - great job! So glad to hear that the map is receiving the recognition it deserves. :)
  12. How exciting! I look forward to seeing it in action. :)
  13. Firstly, what an amazing resource! You've done an incredible job with this - thanks so much! In the interest of continuous improvement, I've a few suggestions that would make the tool a little more user-friendly (if that were possible!) for me personally: If you are displaying several resources from different menus (eg one from Alchemist and one from Farmer), you would have to individually go into each menu to stop displaying them. It would be nifty if all displayed resources are shown somewhere (along the top, perhaps?) to allow for easy hiding. Alternatively, a right-click to hide feature (similar to the way in which markers are removed with a right-click) may be simpler to implement. When I'm collecting resources, I target only those maps with a decent number of resources on them (the red ones on your map). As a small improvement, it would be nice if we could filter to only show certain quantities (ie hide the markers that aren't red) - this would make it a little easier to gauge the best areas. When scouring for EH, I found myself looking up each monster on the Wiki to find out which areas it could be found in. It would be great, though, if I could select a particular monster (or, more importantly, archmonster) from a dropdown list to highlight all areas in, say, green (as if you had clicked them all individually). I'm sure you're already thinking about this, but it would be nice if all resources are shown side-by-side for maps with multiple types (I guess this problem is most prolific in mines), as opposed to the most recently clicked taking precedence. Finally, I just wanted to point out that the monster image for Fungore is currently broken: Keep up the great work! :)
  14. Thanks for your input, Auron - and thanks for the blast from the past! I'd almost forgotten a lot of those. Though, how those spells turned out reinforces, for me at least, that Ecaflip's Luck should really head the same way. The fact that the Panda/Eca team pairing is employed to use the invincibility mechanic demonstrates that there is a problem (in the same way that the Elio/Eca pairing used to be employed because of how AoN worked through portals). At the end of the day, I suppose it depends on your definition of the word "problem".
  15. Bump! Got a decent discussion going on the official forums. Generally split as to whether or not this is a problem - would be cool to hear more thoughts. :)