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bulgari

Members
  • Content count

    159
  • Joined

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Community Reputation

350 Excellent

About bulgari

  • Rank
    Plain Boar
  • Birthday 11/30/93

Contact Methods

  • ICQ
    0

Profile Information

  • Gender
    Male
  • Location
    Denmark
  • Interests
    Fashion designer i-r-l own label, www.fanchecph.com

Dofus Details

  • Dofus Server
    Rushu
  • Dofus Class
    Sacrier
  • Alignment
    Bontarian
  • Dofus IGNs
    Bulgari, Balenciaga, Gant

Wakfu Details

  • Nation
    No Nation

Recent Profile Visitors

831 profile views
  1. XDDD ikr... he basically landed 2 AP in a row, absolutely unbelieveable!
  2. ladies and gents, he did it.. again and again, by far the best fucking exo ever. 1 billion + worth. He made the dreggon hat wearable! #Creds2Dee
  3. The perfect pvm team to complete every single achievements in this game is: #1 Panda ( Int or Cha) has some really cool set posibilities, just make sure to have good res and stackable lock, easy task with new shields I think. #2 Iop The iop is best in its 12/5 way with omni/str/int set, but a 11/6 Full str iop would work aswell. #3 Eni, Eni can be anything as long as it can heal good #4 Enu, I use my enu as a damage class, but at the same time it can steal a good amount of MP from any mob. I typically use my enu with 150 MP red (if needed) else im 1.4k cha and full damage with a base of 113 MP red. #5 Elio, I've been int/str/cha/agi, the one I find best is agility, a spell like bullying is a spell you're gonna use alot, so its positive if it damages at the same time, also Elio can be used to lock mobs due to high lock. All those can do everything in the game, from A-Z. All this eca/sram hype, is unneccesary. 5 is enough. Only place where 1 of those can be relevant is in Vortex dungeon with the elio strategy, but that is the only place but, I guess we all have a friendlist? xd
  4. your chances of getting those when merge is trippeled three times, good luck though :)
  5. Agreed, I also think that most of the people that could afford to buy/craft the shield has 1 or 2 exos? exoing a shield with AP forces you to use it every fight, not so cool with the penalty on Captain America shield, I mean 15%- Distance res, some things are gonna get harder I think? Count Harebourg? Koutoulou that 3.5k air dmg hit gonna k.o you instead. I personally do not recomend exoing shields with AP/MP neither buying them because, trust me you wanna change to stalak or any other shield according to the dungeon/kolo/pvp map. How ever other exos like summon/range, that could be worth it if you lack those.
  6. Why do you guys recomend servers to a new guy, when merger is about to happen? xd
  7. Im thinking the ones in the screens? Or the Dirty backstabbing you did since day one? And that is correct, and understandable? Nobody wants to talk to you again after what we have seen what you have done. And seriously how in the damn hell can you allow yourself to tell somebody who is helping you AND FOR FREE that he was " wasting your bread, and bloody half-assing your achievements" Are you kidding me? Do them your self or wait?.... I think its time for you to pay somebody to complete your work. Good luck with your game and 'Achievements' that other people do for you, you tottally deserve them & credits.
  8. Youb Big ups for what you've done to solve the 'age old part', however there is more in it than what you've read above, if you really want the story that made us kick him right away you can pm me in game and ill tell you everything. We liked gary a-lot until we discovered what he was doing to all of us behind our backs. And sadly, I wouldn't be suprised if he did it in blank too (in the past). /w bulgari ig if you want to know.
  9. I can tell you from since he joined plat he was 12.900 and we kicked him with 15.500. We really did all the dungeons and muscle part for him, until we noticed we've got enough.
  10. Agreed with the above, he may be nice, but on a long term you start to understand what hes really in a guild for, Blank is a guild I respect personally and I kinda see why he went back there *cough*. Also if you know what Maltese has, you're gonna be suprised, 11-12 perfectly geared characters, with absolutely expensively maged items, yet he stil can't do a dungeon by himself. (people would log his team to do dungs like: count 300 score, Dantinea, Meno, Koutoulou, Vortex, Nidas and many more). So Malt if you read this, tell me what dung you can actually do yourself I cant wait to hear it. Fucking shame... Be aware and careful.
  11. Jappar lost interrest of game just like that and we spoke to him about it yesterday, hes gonna refund 50% of the kamas due to more than half of the work is done. Sven / Urmom allready refunded one of the guys, but that didnt get mentioned here (of course), who ever else got "scammed" should PM/urmom for the refund..
  12. /w defuse :^) Oh and all I can say is get your class spell asap
  13. if I had to put it up on a top 5 I'd: 1. Giger's, due to the raised CH rate and AP drop, defo gonna be popular af, I myself can pull 81% crit on it with the new amakna shield. 2. I'd defo have a look on henual hammer, that hammer is incredible for its new AP costs, its basically stupid not to have it when it only costs 4 ap... Imagine the moves you can do with a jump + ham + percip afterwards. 3-4 Peccary blade is back bruh, 90 Dmg as its max and absolutely insane crit rate, 400 vit aswell. and Hammerture, 10 more CH dmg on a crit, + its AOE *_* 5. I do not recomend theorid axe due to its insanely bad rolls, I mean if you could cast brokle multiple times it would be pretty great honestly. if you put the axe in a nice str/int setup you can see a huge damage difference, but you can always count on its crit rate xD.
  14. hhhh I know right, I was suprised by many of them actually xd
  15. Alot of weapons has been modied some of them either by lowering AP cost/CH rate, or increasing AP cost / CH rate etc etc etc. I might have forgotten some but, here is the ones I thought you guys should know about. (The ones I dont mention stays the same after the update) starting of with smith weapons. Axes: Catseye axe: The critical hit rate has been lowered by 10%, from 25 to 15%. Teroid axe: The critical hit rate has been increased by bloody 35% from 5 to 40%, the critical hit damage has been raised by 2 from 5 to 7, AP cost has gone up by 1. (an attractive weapon if you're in position of alot of critical hit damage, the posibility of a rather high critical hit rate is now posible, with turq alone it is allready 50%. Tomahorse: Ap cost lowered by 1 from 6 to 5, the weapon cannot crit like vortex axe and Srambad daggers. Slashen axe: The crit rate has gone up from 5% to 15%, and from 10 crit damage to 20. Korriander axe: AP cost has been lowered from 4 to 3, and it can be used twice now, the crit rate + damage is the same. Daggers: Flinty daggers: Crit rate has been lowered drasticly from 25% to 5%. godwrath daggers: Critical hit damage has been increased from 5 to 7. Hammers: Dhrossil hammer: critical hit damage has been increased from 4 to 7. Critical hit rate has been increased from 10% to 15%. Hammerture: The critical damage has been increased from 10 to 20 Sanockout Stick, Critical hit rate has been increased from 5% to 25%. Ancient Foggernaut hammer: The Critical hit damage has been decreased from 7 to 5. Rampant Bearbarian hammer: Critical hit rate has been increased from 5% to 25%. could copensate atcham eventually. Henual hammer: AP cost lowered from 5 to 4. (look it up, its a crazy weapon) it also has 2 range and 2x 7% res Shovels: Ground dog: AP cost lowered by 1, critical hit damage has been increased by 2. (Guys try and put this in a dofusplanner, absolutely insane, one of the hardest hitting weapons for sure!) Elven Shovel***: critical hit rate has been increased from 5% to 35%!!! and critical hit bonus from 4 to 6! Absolutely insane! recomended for chance hitting classes! Shovel emlaka: Ap cost from 4 to 3. Works like an (AOE dagger now) can be used twice, the catch: It cannot crit anymore like QOT dags. Proffesor XA shovel: Critical damage has been lowered from 7 to 3, AP cost has been lowered from 4 to 3, and it can be used twice! Swords: Therrod: The critical hit rate has been increased from 5% to 25%! Atcham sabres: Critical hit rate has been increased from 5% to 15%, AP cost increased from 5 to 6. Bubotron sword: Critical hit rate has been increased from 5% to 25%! Gilbert rapier***: Critical hit rate has been increased from 5% to 15%, the critical hit damage has been increased from 6 to 10! (This is absolutely insane, try and put the sword in a str/chance set on dofusplanner, a critical hit means 54 dmg in neutral damage, and 20 in chance, combined 74 max roll on a crit for only 4 ap!) Giger's Nightmare blade***: AP cost has been lowered from 6 to 5, the critical hit rate has been increased from 5% to 15%. The giger is back!! Az'tech: Critical hit bonus increased from 3 to 7 again, critical rate from 5% to 10%. (for the atcham users, this sword could really compensate the old 5 AP atcham sabres, test it out fire maged, Az'tech drains health which is really OP, and it can also lower targets AP by 1 like atcham. Peccary blade: critical hit damage has been increased from 10 to 15, AP cost lowered from 6 to 5. (This may bring back this crazy sword again!) Now to the carver weapons. Starting off with bows. Necrotick bow: the critical hit rate has been increased from 5 to 15%. (Finally I guess?) Archon's bow: AP cost lowered from 5 to 4, the weapon cannot crit anymore. (cool weapon for intel rogues I think, due to 50% power and 50 int, that could be overmaged by 1-30) Koutoulou bow: Ap cost lowered from 5 to 4, critical hit bonus increased from 5 to 10. (pretty attractive weapon for Agi/cha builds) Archaic bow: AP cost lowered from 4 to 3, the bow can also be used twice now, catch: sadly it can not crit anymore. Staffs: King playa's staff: Critical hit rate increased from 5 to 15% Bitrydent: AP cost lowered from 5 to 4, catch: it can not crit anymore. Sepulchral Sceptre: Critical hit rate increased from 10% to 25%, the critical damage increased from 6 to 7. Mallard's mallet: Critical hit rate increased from 10% to 20%, the critical hit damage increased from 5 to 7. (Amazing weapon for only 4 ap, int/agi builds should consider trying it.) Hail sceptre: The Critical hit rate has been increased from 5% to 25%, The Critical hit damage has been increased from 6 to 7. Mush Mishish staff: The AP cost lowered from 5 to 4, the critical hit rate has been increased from 15 to 25%. (Amazing staff try it.) Sunshade staff: The critical hit rate has been increased from 5% to 30%, the critical hit damage has been increased from 3 to 7. (the famous sunshade is back! with 1 less critical hit damage from when it was really famous.) Wands: Pyraring: The AP cost lowered by 1, it's range has been increased from 5 to 6, catch: it can not crit anymore. (I've heard they remove the -10% crit aswell, not 100% sure though.) Fugitive wand: The critical hit rate has been increased from 5 to 15%. the critical hit damage has been increased from 5 to 8, and the wand can now be used from 2 range instead of 3, distance wise it stays 5 range, so from 2 to 5, (before) 3-5). Ethical wand***: The critical hit rate has been increased from 10% to 20%, the critical hit damage has been increased from 4 to 6, also the range has increased from 4 to 5! (I absolutely adore this change!)